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    <title>topic Severe framedrop and screentearing when orbiting in a camera in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/severe-framedrop-and-screentearing-when-orbiting-in-a-camera/m-p/7469328#M51706</link>
    <description>&lt;P&gt;Max2017 latest up to date, I have a very powerful computer. In a brand new scene with only teapots, I can use the Walk Through camera mode to look around and orbit the props smoothly. If I create a camera, Free, Targeted, or Physical, inhabit it as my own camera, then use the same Walk Through look around, I suffer severe framedrop, screen tearing, the FPS is pitiful.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I would just use my own perspective camera but I am doing some viewport work like using look-at constraints at the camera to billboard flat planes to them, which I cant do to the perspective camera. If there's a way to do that, It would be better, but right now im trying to fix and solve this camera lag.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Any thoughts?&lt;/P&gt;</description>
    <pubDate>Wed, 18 Oct 2017 02:09:44 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2017-10-18T02:09:44Z</dc:date>
    <item>
      <title>Severe framedrop and screentearing when orbiting in a camera</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/severe-framedrop-and-screentearing-when-orbiting-in-a-camera/m-p/7469328#M51706</link>
      <description>&lt;P&gt;Max2017 latest up to date, I have a very powerful computer. In a brand new scene with only teapots, I can use the Walk Through camera mode to look around and orbit the props smoothly. If I create a camera, Free, Targeted, or Physical, inhabit it as my own camera, then use the same Walk Through look around, I suffer severe framedrop, screen tearing, the FPS is pitiful.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I would just use my own perspective camera but I am doing some viewport work like using look-at constraints at the camera to billboard flat planes to them, which I cant do to the perspective camera. If there's a way to do that, It would be better, but right now im trying to fix and solve this camera lag.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Any thoughts?&lt;/P&gt;</description>
      <pubDate>Wed, 18 Oct 2017 02:09:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/severe-framedrop-and-screentearing-when-orbiting-in-a-camera/m-p/7469328#M51706</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-10-18T02:09:44Z</dc:date>
    </item>
    <item>
      <title>Re: Severe framedrop and screentearing when orbiting in a camera</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/severe-framedrop-and-screentearing-when-orbiting-in-a-camera/m-p/7469394#M51707</link>
      <description>&lt;P&gt;I cant figure out how to edit my post but here's a video of first the severe tearing and lag when looking around with a camera, and then the butter smoothness of looking around with just the viewport.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Honestly a better sollution for me would be to learn how to make a look at constraint to the viewport camera, or how to attach an object just behind the viewport camera that I can do a look at constraint to.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://gfycat.com/gifs/detail/PoliticalFrequentHuemul" target="_blank"&gt;https://gfycat.com/gifs/detail/PoliticalFrequentHuemul&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 18 Oct 2017 02:46:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/severe-framedrop-and-screentearing-when-orbiting-in-a-camera/m-p/7469394#M51707</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-10-18T02:46:44Z</dc:date>
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