<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Using 3dsmax Templates to fill Material Editor for different render engines in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/using-3dsmax-templates-to-fill-material-editor-for-different/m-p/7498292#M51335</link>
    <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous&amp;nbsp;and welcome to the community,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;This was tricky as the default materials aren't considered part of the workspace currently.&amp;nbsp; There &lt;A href="https://forums.autodesk.com/t5/3ds-max-forum/defining-default-sample-slots/m-p/7050285" target="_blank"&gt;is a thread here&lt;/A&gt;&amp;nbsp;where I created a script to help with this.&amp;nbsp; Took some trial and error to figure it out.&amp;nbsp; It's a bit of a workaround, it loads in materials from an existing material library into the current active material editor slots as a startup script on workspace open.&amp;nbsp; You may have to customize the last 3 or 6 lines (you'll see the pattern when you open the script file).&amp;nbsp; I'll help if you run into trouble but none of that would count as 'official' scripts by Autodesk, just a guy trying to help.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Keep in mind that this would make a good Feature Request because I openly admit my solution was a bit of a 'hack'.&amp;nbsp; Better programmers than me might know a more elegant method but I wanted to try to help you here as best I could until this is a standard feature.&lt;/P&gt;
&lt;P&gt;&lt;BR /&gt;Best Regards,&lt;/P&gt;</description>
    <pubDate>Fri, 27 Oct 2017 23:03:26 GMT</pubDate>
    <dc:creator>Alfred.DeFlaminis</dc:creator>
    <dc:date>2017-10-27T23:03:26Z</dc:date>
    <item>
      <title>Using 3dsmax Templates to fill Material Editor for different render engines</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/using-3dsmax-templates-to-fill-material-editor-for-different/m-p/7488806#M51334</link>
      <description>&lt;P&gt;So, I use Vray, Corona and Fstorm on different projects I work on, so I thought it would make sense to create a simple template for each in the 3dsmax Template manager.&lt;BR /&gt;&lt;BR /&gt;I created a&amp;nbsp;Max file which is set up with my render settings, and a full material editor of common materials.&lt;BR /&gt;&lt;BR /&gt;However, When I use the startup template, I uses the Default MATLIB, and not the one from the Template Max file.&lt;BR /&gt;&lt;BR /&gt;Does anyone know how I would go about getting each template to open with its own matlib?&lt;BR /&gt;&lt;BR /&gt;Thanks!&lt;/P&gt;</description>
      <pubDate>Wed, 25 Oct 2017 03:00:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/using-3dsmax-templates-to-fill-material-editor-for-different/m-p/7488806#M51334</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-10-25T03:00:06Z</dc:date>
    </item>
    <item>
      <title>Re: Using 3dsmax Templates to fill Material Editor for different render engines</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/using-3dsmax-templates-to-fill-material-editor-for-different/m-p/7498292#M51335</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous&amp;nbsp;and welcome to the community,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;This was tricky as the default materials aren't considered part of the workspace currently.&amp;nbsp; There &lt;A href="https://forums.autodesk.com/t5/3ds-max-forum/defining-default-sample-slots/m-p/7050285" target="_blank"&gt;is a thread here&lt;/A&gt;&amp;nbsp;where I created a script to help with this.&amp;nbsp; Took some trial and error to figure it out.&amp;nbsp; It's a bit of a workaround, it loads in materials from an existing material library into the current active material editor slots as a startup script on workspace open.&amp;nbsp; You may have to customize the last 3 or 6 lines (you'll see the pattern when you open the script file).&amp;nbsp; I'll help if you run into trouble but none of that would count as 'official' scripts by Autodesk, just a guy trying to help.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Keep in mind that this would make a good Feature Request because I openly admit my solution was a bit of a 'hack'.&amp;nbsp; Better programmers than me might know a more elegant method but I wanted to try to help you here as best I could until this is a standard feature.&lt;/P&gt;
&lt;P&gt;&lt;BR /&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Fri, 27 Oct 2017 23:03:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/using-3dsmax-templates-to-fill-material-editor-for-different/m-p/7498292#M51335</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-10-27T23:03:26Z</dc:date>
    </item>
    <item>
      <title>Re: Using 3dsmax Templates to fill Material Editor for different render engines</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/using-3dsmax-templates-to-fill-material-editor-for-different/m-p/7503434#M51336</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I just wanted to follow up here, any thoughts on my previous post? Thanks for the update!&lt;BR /&gt;&lt;BR /&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Tue, 31 Oct 2017 00:38:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/using-3dsmax-templates-to-fill-material-editor-for-different/m-p/7503434#M51336</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-10-31T00:38:07Z</dc:date>
    </item>
    <item>
      <title>Re: Using 3dsmax Templates to fill Material Editor for different render engines</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/using-3dsmax-templates-to-fill-material-editor-for-different/m-p/7503632#M51337</link>
      <description>&lt;P&gt;Hi Alfred,&lt;BR /&gt;&lt;BR /&gt;Sorry, I've been caught up with work and hadn't had a chance to test your script solution.&lt;BR /&gt;&lt;BR /&gt;I have now, though, and it's an acceptable workaround, so thank you for that! Though it boggles my mind as to why templates would be missing such a simple feature.&lt;BR /&gt;&lt;BR /&gt;Your script solution does indeed work, but I've actually found it simpler to pin my custom max files to my "open" menu and disable the startup manager.&lt;BR /&gt;&lt;BR /&gt;I'll put in a feature request anyway, because I think it would be useful and wouldn't be hard to implement.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks for taking the time to respond!&lt;BR /&gt;&lt;BR /&gt;Evan&lt;/P&gt;</description>
      <pubDate>Tue, 31 Oct 2017 03:44:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/using-3dsmax-templates-to-fill-material-editor-for-different/m-p/7503632#M51337</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-10-31T03:44:35Z</dc:date>
    </item>
    <item>
      <title>Re: Using 3dsmax Templates to fill Material Editor for different render engines</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/using-3dsmax-templates-to-fill-material-editor-for-different/m-p/7505838#M51338</link>
      <description>&lt;P&gt;Thanks for the update&amp;nbsp;@Anonymous.&amp;nbsp; If you do post the request please put a link here and that should help it get some traction.&amp;nbsp; Thanks!&lt;BR /&gt;&lt;BR /&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Tue, 31 Oct 2017 18:17:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/using-3dsmax-templates-to-fill-material-editor-for-different/m-p/7505838#M51338</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-10-31T18:17:36Z</dc:date>
    </item>
    <item>
      <title>Re: Using 3dsmax Templates to fill Material Editor for different render engines</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/using-3dsmax-templates-to-fill-material-editor-for-different/m-p/7506987#M51339</link>
      <description>&lt;P&gt;Here is my feature request link;&amp;nbsp;&lt;BR /&gt;&lt;A href="https://forums.autodesk.com/t5/3ds-max-ideas/enable-template-manager-to-save-material-library-per-template/idi-p/7506830" target="_blank"&gt;https://forums.autodesk.com/t5/3ds-max-ideas/enable-template-manager-to-save-material-library-per-template/idi-p/7506830&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;Cheers,&lt;/P&gt;&lt;P&gt;Evan&lt;/P&gt;</description>
      <pubDate>Wed, 01 Nov 2017 06:04:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/using-3dsmax-templates-to-fill-material-editor-for-different/m-p/7506987#M51339</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-11-01T06:04:33Z</dc:date>
    </item>
    <item>
      <title>Re: Using 3dsmax Templates to fill Material Editor for different render engines</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/using-3dsmax-templates-to-fill-material-editor-for-different/m-p/7508866#M51340</link>
      <description>&lt;P&gt;Thank you for posting that, voted!&lt;BR /&gt;&lt;BR /&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Wed, 01 Nov 2017 17:50:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/using-3dsmax-templates-to-fill-material-editor-for-different/m-p/7508866#M51340</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-11-01T17:50:31Z</dc:date>
    </item>
  </channel>
</rss>

