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    <title>topic OBJ and FBX problems. in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/obj-and-fbx-problems/m-p/7502425#M51160</link>
    <description>&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have 2 problems with OBJ and FBX exports.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;1. When importing FBX high en low poly in 3rd party software (Substance or Knald) 9/10 the high or low poly have a different location which makes it impossible to extract high poly data from low poly mesh. It also happens when using Xform and centering the pivot/axis.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;When i models something in Max i export it as a OBJ to Headus UV Layout to unwrap and then import it back to Max. i think that gives some problems but cant figure it out..&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;2. When i want to bake my maps in OBJ instead&amp;nbsp;of FBX with Substance or Knald, then the location is spot on, but.... i get small black artifacts/spots in my model..&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Does anyone have a solution or similar problem? Please let me know because this drives me crazy.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you!&lt;/P&gt;</description>
    <pubDate>Mon, 30 Oct 2017 17:15:01 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2017-10-30T17:15:01Z</dc:date>
    <item>
      <title>OBJ and FBX problems.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/obj-and-fbx-problems/m-p/7502425#M51160</link>
      <description>&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have 2 problems with OBJ and FBX exports.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;1. When importing FBX high en low poly in 3rd party software (Substance or Knald) 9/10 the high or low poly have a different location which makes it impossible to extract high poly data from low poly mesh. It also happens when using Xform and centering the pivot/axis.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;When i models something in Max i export it as a OBJ to Headus UV Layout to unwrap and then import it back to Max. i think that gives some problems but cant figure it out..&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;2. When i want to bake my maps in OBJ instead&amp;nbsp;of FBX with Substance or Knald, then the location is spot on, but.... i get small black artifacts/spots in my model..&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Does anyone have a solution or similar problem? Please let me know because this drives me crazy.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you!&lt;/P&gt;</description>
      <pubDate>Mon, 30 Oct 2017 17:15:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/obj-and-fbx-problems/m-p/7502425#M51160</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-10-30T17:15:01Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ and FBX problems.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/obj-and-fbx-problems/m-p/7502573#M51161</link>
      <description>&lt;P&gt;It sounds like the origins of the models are differing?&amp;nbsp; From what I'm reading here, that's my first thought (the misalignment and the black spots from a bad bake).&amp;nbsp; Are your models zeroed out in their axis (say their origin is set to their feet, and the transform is 0,0,0)?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;A trick I've had to use before (even when xForm fails me)...create a box and zero it's origin out, convert to editable poly and attach a mesh (say your low poly mesh), then go into element selection and delete the box.&amp;nbsp; In your case can create a duplicate of the box first, and then use each to snag the two meshes.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 30 Oct 2017 18:04:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/obj-and-fbx-problems/m-p/7502573#M51161</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-10-30T18:04:33Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ and FBX problems.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/obj-and-fbx-problems/m-p/7503239#M51162</link>
      <description>&lt;P&gt;Thank you for your reply. I will try the "box" idea tomorrow.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The strange thing about the OBJ is that he bakes the edges smoothly like the FBX does but the problem is more on the "surface" of the mesh.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Low and high are both clean but i will provide a screenshot when it occurs.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you.&lt;/P&gt;</description>
      <pubDate>Mon, 30 Oct 2017 22:24:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/obj-and-fbx-problems/m-p/7503239#M51162</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-10-30T22:24:21Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ and FBX problems.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/obj-and-fbx-problems/m-p/7504397#M51163</link>
      <description>&lt;P&gt;I provided 2 screenshots of the OBJ bake. On the backside you can see the spots i was talking about. The front side is clean.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 31 Oct 2017 11:27:43 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/obj-and-fbx-problems/m-p/7504397#M51163</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-10-31T11:27:43Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ and FBX problems.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/obj-and-fbx-problems/m-p/7504510#M51164</link>
      <description>&lt;P&gt;It looks like that might be pinching to me...if someone in the studio here showed me that bake that's what I'd assume I'd find in their mesh.&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Have you tried adjusting the cage settings for your bake?&amp;nbsp; If you're up for it I'd be happy to check the files out, see if I can't find it on my end.&lt;/P&gt;</description>
      <pubDate>Tue, 31 Oct 2017 12:11:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/obj-and-fbx-problems/m-p/7504510#M51164</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-10-31T12:11:17Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ and FBX problems.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/obj-and-fbx-problems/m-p/7506363#M51165</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous&amp;nbsp;and welcome to the community,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If you reset your Xform and collapse it, then set your pivot and export does it help?&amp;nbsp; Can you please attach 2 simple example objects so I can take a closer look?&amp;nbsp; Thanks!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Sounds to me like an XForm issue.&amp;nbsp; (I know you mentioned you're using it.)&amp;nbsp; I bake out objects in substance daily coming from Max and I haven't run into this problem.&amp;nbsp; I'm sure we can solve it but some example objects would make that a lot easier.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Tue, 31 Oct 2017 21:09:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/obj-and-fbx-problems/m-p/7506363#M51165</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-10-31T21:09:56Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ and FBX problems.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/obj-and-fbx-problems/m-p/7513616#M51166</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I just wanted to follow up here, any thoughts on my previous post? Thanks for the update!&lt;BR /&gt;&lt;BR /&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Thu, 02 Nov 2017 23:59:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/obj-and-fbx-problems/m-p/7513616#M51166</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-11-02T23:59:19Z</dc:date>
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