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    <title>topic Re: STL check on mesh causes crash in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/stl-check-on-mesh-causes-crash/m-p/7560418#M49985</link>
    <description>indeed if the geometry was dodgy i wouldnt have posted anything about it -&lt;BR /&gt;but this happens even when the geometry is not problematic. I will find a&lt;BR /&gt;file to share some time in near future.&lt;BR /&gt;</description>
    <pubDate>Mon, 20 Nov 2017 23:41:52 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2017-11-20T23:41:52Z</dc:date>
    <item>
      <title>STL check on mesh causes crash</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/stl-check-on-mesh-causes-crash/m-p/7560059#M49983</link>
      <description>&lt;P&gt;I am importing some simple objects from SKP - simple pieces of furniture like some shelving, wall cabinet etc. Just basic linear geometry. It generally looks OK&amp;nbsp;as far as geometry goes. Time &amp;amp; time again (say, 25% of the time) when I STL check a piece of geometry (even if it has no errors) it will crash max - no warning and no error reporting option - max just bombs out completely. This is in the latest version of 2018.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Also (very minor thing) noticed that when in sub-object edit mode on a mesh, the shortcut keys dont work like they used to. For example, hitting "1" does not take you&amp;nbsp;out of vertex mode like it should do. or maybe it never did. not sure - it just seems odd.&lt;/P&gt;</description>
      <pubDate>Mon, 20 Nov 2017 21:13:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/stl-check-on-mesh-causes-crash/m-p/7560059#M49983</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-11-20T21:13:20Z</dc:date>
    </item>
    <item>
      <title>Re: STL check on mesh causes crash</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/stl-check-on-mesh-causes-crash/m-p/7560403#M49984</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I love SketchUp but it does create some invalid and bad geometry.&amp;nbsp; Rats nests, duplicate faces, and inverted crossed faces seem to be a staple.&amp;nbsp; In another thread someone mentioned exporting as other formats may help, or you can run the SKP through CleanUp3 or something other Sketchup plugins.&amp;nbsp; I usually have to rebuild a fair amount of models from SketchUp.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Is the geo that causes the crash something you can share?&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Mon, 20 Nov 2017 23:36:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/stl-check-on-mesh-causes-crash/m-p/7560403#M49984</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-11-20T23:36:04Z</dc:date>
    </item>
    <item>
      <title>Re: STL check on mesh causes crash</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/stl-check-on-mesh-causes-crash/m-p/7560418#M49985</link>
      <description>indeed if the geometry was dodgy i wouldnt have posted anything about it -&lt;BR /&gt;but this happens even when the geometry is not problematic. I will find a&lt;BR /&gt;file to share some time in near future.&lt;BR /&gt;</description>
      <pubDate>Mon, 20 Nov 2017 23:41:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/stl-check-on-mesh-causes-crash/m-p/7560418#M49985</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-11-20T23:41:52Z</dc:date>
    </item>
    <item>
      <title>Re: STL check on mesh causes crash</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/stl-check-on-mesh-causes-crash/m-p/7560429#M49986</link>
      <description>&lt;P&gt;That's fair&amp;nbsp;@Anonymous, my fault.&amp;nbsp; I go into autopilot sometimes....&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks for posting an example file when you get a chance.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Mon, 20 Nov 2017 23:48:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/stl-check-on-mesh-causes-crash/m-p/7560429#M49986</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2017-11-20T23:48:05Z</dc:date>
    </item>
    <item>
      <title>Re: STL check on mesh causes crash</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/stl-check-on-mesh-causes-crash/m-p/7567020#M49987</link>
      <description>&lt;P&gt;anhow your probably right - it'll be something to do with the imported geometry, but it looks so benign. Some of the objects have no more than&amp;nbsp;78 vertices (52 after welding them). Another thing that happens, if i put a xform reset modifier on top of said item &amp;amp; then right click "collapse to", Max bombs out with no warning. Once ive retired i should be able to find time to upload some examples.....&lt;/P&gt;</description>
      <pubDate>Thu, 23 Nov 2017 00:13:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/stl-check-on-mesh-causes-crash/m-p/7567020#M49987</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-11-23T00:13:02Z</dc:date>
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