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    <title>topic Object moving problem in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/object-moving-problem/m-p/7592143#M49515</link>
    <description>&lt;P&gt;Door objects are somehow linked together so that when I move one door, other doors move as well. They are unique objects and not grouped together. When I click Unlink, some of the doors disappear. Why is this happening and how do I fix it?&lt;/P&gt;&lt;P&gt;I have posted a video on YouTube showing the problem. The file I am using is a file that was initially created in Autocad. Then exported as an .fbx and brought into Max 2017.&amp;nbsp; I need the doors to move independently so I can animate them opening and closing without affecting other objects that should remain static.&amp;nbsp;&amp;nbsp;&lt;A href="https://youtu.be/r9sNjc7KiBk" target="_blank"&gt;https://youtu.be/r9sNjc7KiBk&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;div class="video-embed-center video-embed"&gt;&lt;iframe class="embedly-embed" src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2Fr9sNjc7KiBk%3Ffeature%3Doembed&amp;amp;display_name=YouTube&amp;amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dr9sNjc7KiBk&amp;amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2Fr9sNjc7KiBk%2Fhqdefault.jpg&amp;amp;type=text%2Fhtml&amp;amp;schema=youtube" width="600" height="337" scrolling="no" title="Doors moving issue Max 2017" frameborder="0" allow="autoplay; fullscreen; encrypted-media; picture-in-picture;" allowfullscreen="true"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;/P&gt;</description>
    <pubDate>Sun, 03 Dec 2017 15:32:57 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2017-12-03T15:32:57Z</dc:date>
    <item>
      <title>Object moving problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/object-moving-problem/m-p/7592143#M49515</link>
      <description>&lt;P&gt;Door objects are somehow linked together so that when I move one door, other doors move as well. They are unique objects and not grouped together. When I click Unlink, some of the doors disappear. Why is this happening and how do I fix it?&lt;/P&gt;&lt;P&gt;I have posted a video on YouTube showing the problem. The file I am using is a file that was initially created in Autocad. Then exported as an .fbx and brought into Max 2017.&amp;nbsp; I need the doors to move independently so I can animate them opening and closing without affecting other objects that should remain static.&amp;nbsp;&amp;nbsp;&lt;A href="https://youtu.be/r9sNjc7KiBk" target="_blank"&gt;https://youtu.be/r9sNjc7KiBk&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;div class="video-embed-center video-embed"&gt;&lt;iframe class="embedly-embed" src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2Fr9sNjc7KiBk%3Ffeature%3Doembed&amp;amp;display_name=YouTube&amp;amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dr9sNjc7KiBk&amp;amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2Fr9sNjc7KiBk%2Fhqdefault.jpg&amp;amp;type=text%2Fhtml&amp;amp;schema=youtube" width="600" height="337" scrolling="no" title="Doors moving issue Max 2017" frameborder="0" allow="autoplay; fullscreen; encrypted-media; picture-in-picture;" allowfullscreen="true"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 03 Dec 2017 15:32:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/object-moving-problem/m-p/7592143#M49515</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-12-03T15:32:57Z</dc:date>
    </item>
    <item>
      <title>Re: Object moving problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/object-moving-problem/m-p/7592183#M49516</link>
      <description>&lt;P&gt;Can you post the scene so i can take a look into it?&lt;/P&gt;</description>
      <pubDate>Sun, 03 Dec 2017 16:20:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/object-moving-problem/m-p/7592183#M49516</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-12-03T16:20:41Z</dc:date>
    </item>
    <item>
      <title>Re: Object moving problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/object-moving-problem/m-p/7592202#M49517</link>
      <description>&lt;P&gt;Sure. I had to clean some stuff out and leave just the doors due to the sensitive nature of the project I am working on.&amp;nbsp;&lt;/P&gt;&lt;P&gt;The Max file has some examples of the doors in it. Just select a set and start moving them and you will see what I mean.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks for taking a look.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Brad&lt;/P&gt;</description>
      <pubDate>Sun, 03 Dec 2017 16:41:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/object-moving-problem/m-p/7592202#M49517</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-12-03T16:41:41Z</dc:date>
    </item>
    <item>
      <title>Re: Object moving problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/object-moving-problem/m-p/7592233#M49518</link>
      <description>&lt;P&gt;There`s definitely something strange with the scene hierarchy going on.&lt;/P&gt;
&lt;P&gt;Still,try to export the scene as .fbx from 3dsmax then reimport it again. That seemed the fastest way to fix this issue.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 03 Dec 2017 17:22:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/object-moving-problem/m-p/7592233#M49518</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-12-03T17:22:25Z</dc:date>
    </item>
    <item>
      <title>Re: Object moving problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/object-moving-problem/m-p/7592238#M49519</link>
      <description>&lt;P&gt;OK, i`m stupid. The animation transform controllers are instanced in the scene. Making the unique will fix the problem.&lt;/P&gt;</description>
      <pubDate>Sun, 03 Dec 2017 17:26:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/object-moving-problem/m-p/7592238#M49519</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-12-03T17:26:33Z</dc:date>
    </item>
    <item>
      <title>Re: Object moving problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/object-moving-problem/m-p/7592249#M49520</link>
      <description>&lt;P&gt;Thanks for looking into this. In the video I show that I made the objects unique and they still acted that way.&amp;nbsp;&lt;BR /&gt;Is there a different way to make the animation controllers unique other than just clicking the Make Unique button in the Stack?&lt;/P&gt;&lt;P&gt;Also do you know if there is a way to select all the objects and make them unique all at once?&amp;nbsp; I have about a hundred doors with frames and handles and it will take too long to select each one individually and make them unique one at a time.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Brad&lt;/P&gt;</description>
      <pubDate>Sun, 03 Dec 2017 17:39:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/object-moving-problem/m-p/7592249#M49520</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-12-03T17:39:04Z</dc:date>
    </item>
    <item>
      <title>Re: Object moving problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/object-moving-problem/m-p/7592288#M49521</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;@Anonymous wrote:&lt;BR /&gt;
&lt;P&gt;Thanks for looking into this. In the video I show that I made the objects unique and they still acted that way.&amp;nbsp;&lt;BR /&gt;Is there a different way to make the animation controllers unique other than just clicking the Make Unique button in the Stack?&lt;/P&gt;
&lt;P&gt;Also do you know if there is a way to select all the objects and make them unique all at once?&amp;nbsp; I have about a hundred doors with frames and handles and it will take too long to select each one individually and make them unique one at a time.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Brad&lt;/P&gt;
&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;Exactly,Animation-Controllers are separate components.Otherwise you wouldn`t be able to individually animate instanced objects.&lt;/P&gt;
&lt;P&gt;&lt;A href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-84128D3C-6515-4CE6-980F-5A4D424A46B3-htm.html" target="_blank"&gt;Make Controllers Unique&lt;/A&gt;:&lt;/P&gt;
&lt;P&gt;Did you try the trick with exporting/importing as .fbx, like i mentioned?&lt;/P&gt;</description>
      <pubDate>Sun, 03 Dec 2017 18:08:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/object-moving-problem/m-p/7592288#M49521</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-12-03T18:08:17Z</dc:date>
    </item>
    <item>
      <title>Re: Object moving problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/object-moving-problem/m-p/7592359#M49522</link>
      <description>&lt;P&gt;I tried both ways: export and import as fbx and Making the Animation Transforms Unique and they both worked. Thanks!&lt;BR /&gt;The import added some dummy objects however which was weird but I can work around those.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks for your help.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Brad&lt;/P&gt;</description>
      <pubDate>Sun, 03 Dec 2017 19:32:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/object-moving-problem/m-p/7592359#M49522</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-12-03T19:32:14Z</dc:date>
    </item>
    <item>
      <title>Re: Object moving problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/object-moving-problem/m-p/7592367#M49523</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;@Anonymous wrote:&lt;BR /&gt;
&lt;P&gt;I tried both ways: export and import as fbx and Making the Animation Transforms Unique and they both worked. Thanks!&lt;BR /&gt;The import added some dummy objects however which was weird but I can work around those.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks for your help.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Brad&lt;/P&gt;
&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;Glad it worked!&lt;/P&gt;
&lt;P&gt;Yes, the .fbx-reimport creates proper dummy-objects from the strange 'empty' objects of your original file.You can now use these dummys to move the entire door around, because the indiviual parts are linked to it.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 03 Dec 2017 19:45:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/object-moving-problem/m-p/7592367#M49523</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-12-03T19:45:20Z</dc:date>
    </item>
    <item>
      <title>Re: Object moving problem</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/object-moving-problem/m-p/10068776#M49524</link>
      <description>&lt;P&gt;I get the same problem, but I have used&amp;nbsp; a trick that I have imported my file as FBX link, and then I have bent it to my working file it worked... I hope it will help you&amp;nbsp; ^-^&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 09 Feb 2021 07:41:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/object-moving-problem/m-p/10068776#M49524</guid>
      <dc:creator>ARCH-SADEQ</dc:creator>
      <dc:date>2021-02-09T07:41:09Z</dc:date>
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