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    <title>topic Need help exporting road that used path deform (either with or without ws) in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/need-help-exporting-road-that-used-path-deform-either-with-or/m-p/7687188#M48024</link>
    <description>&lt;P&gt;ws = world space&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;My problem is I made a roadabout using path deform but have been so frustrated trying to export it to unity. I want to export my roundabout to unity and have tried so many ways to try and do it but they don't seem to work.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Way 1 : Export it normally which will come out with errors.&lt;/P&gt;&lt;P&gt;Way 2:&amp;nbsp; Use path deform (world space) and then collapse the path deform which will come out with an error about "non-orthogonal" and will export but will be straightened out in unity.&lt;/P&gt;&lt;P&gt;Way 3: Use snapshot, snapshot it to mesh and then convert to poly where only the outline will show being a roundabout without the actual objects and texture showing.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Are there any more solutions to this?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Fri, 12 Jan 2018 22:52:36 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-01-12T22:52:36Z</dc:date>
    <item>
      <title>Need help exporting road that used path deform (either with or without ws)</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/need-help-exporting-road-that-used-path-deform-either-with-or/m-p/7687188#M48024</link>
      <description>&lt;P&gt;ws = world space&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;My problem is I made a roadabout using path deform but have been so frustrated trying to export it to unity. I want to export my roundabout to unity and have tried so many ways to try and do it but they don't seem to work.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Way 1 : Export it normally which will come out with errors.&lt;/P&gt;&lt;P&gt;Way 2:&amp;nbsp; Use path deform (world space) and then collapse the path deform which will come out with an error about "non-orthogonal" and will export but will be straightened out in unity.&lt;/P&gt;&lt;P&gt;Way 3: Use snapshot, snapshot it to mesh and then convert to poly where only the outline will show being a roundabout without the actual objects and texture showing.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Are there any more solutions to this?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 12 Jan 2018 22:52:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/need-help-exporting-road-that-used-path-deform-either-with-or/m-p/7687188#M48024</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-01-12T22:52:36Z</dc:date>
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    <item>
      <title>Re: Need help exporting road that used path deform (either with or without ws)</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/need-help-exporting-road-that-used-path-deform-either-with-or/m-p/7692922#M48025</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous&amp;nbsp;and welcome to the community,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I would collapse the stack and then &lt;A href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-B98414B9-4F28-45F4-A1F4-9DA994548ED9-htm.html" target="_blank"&gt;reset the Xform&lt;/A&gt;&amp;nbsp;and then collapse that as well.&amp;nbsp; Sounds like some transform history is in there still, best to just 'reset' that as well since you're already collapsing the stack.&amp;nbsp; Should remove that error.&amp;nbsp; Can you please try it?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If you go with Way 1 maybe instead you could create a &lt;A href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/3DSMax-Modeling/files/GUID-35C6FA53-AF0B-4069-B4C4-04650693F75F-htm.html" target="_blank"&gt;Mesher&lt;/A&gt; object, convert it to poly&amp;nbsp;and&amp;nbsp;then export that instead.&amp;nbsp; This way you don't lose your stack history.&amp;nbsp; That will carry over your uvs and you just need to apply your material to the new object and you should be good.&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Best Regards,&lt;/P&gt;&lt;P&gt;Alfred&lt;/P&gt;</description>
      <pubDate>Tue, 16 Jan 2018 07:27:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/need-help-exporting-road-that-used-path-deform-either-with-or/m-p/7692922#M48025</guid>
      <dc:creator>Diffus3d</dc:creator>
      <dc:date>2018-01-16T07:27:58Z</dc:date>
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