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    <title>topic Re: Export simple deformation animation in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/export-simple-deformation-animation/m-p/7774673#M47016</link>
    <description>&lt;P&gt;Thank you for your answer!&lt;/P&gt;&lt;P&gt;Translation animation did not work, as&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4587146"&gt;@wbl.jbs&lt;/a&gt;&amp;nbsp;said vertex animation is not supported. I did do it with bones in the end thou.&lt;/P&gt;</description>
    <pubDate>Tue, 13 Feb 2018 16:52:54 GMT</pubDate>
    <dc:creator>rarescirca</dc:creator>
    <dc:date>2018-02-13T16:52:54Z</dc:date>
    <item>
      <title>Export simple deformation animation</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/export-simple-deformation-animation/m-p/7768045#M47013</link>
      <description>&lt;P&gt;I'm trying to export a simple cube deformation animation, but after 2 days of research couldn't find the problem. The cube expands on X-axis,&amp;nbsp;shift sides on y axis and then scales down. After exporting as fbx, and reimported in 3dsmax (or Unity) only the expanding on x-axis remains animated&lt;/P&gt;&lt;P&gt;The animation is baked and tried all possible export settings combination.&lt;/P&gt;&lt;P&gt;What am I doing wrong?&lt;/P&gt;</description>
      <pubDate>Sat, 10 Feb 2018 17:03:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/export-simple-deformation-animation/m-p/7768045#M47013</guid>
      <dc:creator>rarescirca</dc:creator>
      <dc:date>2018-02-10T17:03:24Z</dc:date>
    </item>
    <item>
      <title>Re: Export simple deformation animation</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/export-simple-deformation-animation/m-p/7772749#M47014</link>
      <description>&lt;P&gt;The animation is simple enough to do without the use of scaling. Try mimicking the motion via the translation of vertices.&amp;nbsp; Attached is a QAD version.&amp;nbsp; Try export/import with this and if it works you can make a more accurate version.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 13 Feb 2018 02:25:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/export-simple-deformation-animation/m-p/7772749#M47014</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2018-02-13T02:25:21Z</dc:date>
    </item>
    <item>
      <title>Re: Export simple deformation animation</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/export-simple-deformation-animation/m-p/7773832#M47015</link>
      <description>&lt;P&gt;Vertex animation from fbx isn't supported in Unity.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You can use Morph targets:&amp;nbsp;&lt;A href="https://docs.unity3d.com/Manual/HOWTO-ImportObjectMax.html" target="_blank"&gt;https://docs.unity3d.com/Manual/HOWTO-ImportObjectMax.html&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 13 Feb 2018 12:47:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/export-simple-deformation-animation/m-p/7773832#M47015</guid>
      <dc:creator>wbl.jbs</dc:creator>
      <dc:date>2018-02-13T12:47:59Z</dc:date>
    </item>
    <item>
      <title>Re: Export simple deformation animation</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/export-simple-deformation-animation/m-p/7774673#M47016</link>
      <description>&lt;P&gt;Thank you for your answer!&lt;/P&gt;&lt;P&gt;Translation animation did not work, as&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4587146"&gt;@wbl.jbs&lt;/a&gt;&amp;nbsp;said vertex animation is not supported. I did do it with bones in the end thou.&lt;/P&gt;</description>
      <pubDate>Tue, 13 Feb 2018 16:52:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/export-simple-deformation-animation/m-p/7774673#M47016</guid>
      <dc:creator>rarescirca</dc:creator>
      <dc:date>2018-02-13T16:52:54Z</dc:date>
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