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    <title>topic Re: Importing FBX model into Unity but materials are facing inward: Caused by sc in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/importing-fbx-model-into-unity-but-materials-are-facing-inward/m-p/8014585#M43659</link>
    <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous&amp;nbsp;and welcome to the community,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;When you see this sort of thing, it means that the face normals are inside out.&amp;nbsp; You can put a &lt;A href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-DB31F6ED-D543-41F5-80B5-F4FDB6E606BB-htm.html" target="_blank"&gt;'normal' modifier&lt;/A&gt; on the object to flip them, or you can do it in the Edit Poly or Edit Mesh level with "Flip" in face mode under Edit Polygons or Edit Mesh.&amp;nbsp; Can you please try that for me?&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;
&lt;P&gt;Alfred&lt;/P&gt;</description>
    <pubDate>Mon, 21 May 2018 06:17:04 GMT</pubDate>
    <dc:creator>Diffus3d</dc:creator>
    <dc:date>2018-05-21T06:17:04Z</dc:date>
    <item>
      <title>Importing FBX model into Unity but materials are facing inward: Caused by scale?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/importing-fbx-model-into-unity-but-materials-are-facing-inward/m-p/8014388#M43658</link>
      <description>&lt;P&gt;Hey Folks,&lt;/P&gt;&lt;P&gt;I'm a game dev student currently doing an animation/asset design class in using 3dsmax and I just rigged and finished animating the model and it looks absolutely fine in render&amp;nbsp; within 3DSMax, however when I import it into UNITY parts of the model are transparent and have the material on the inner face of the object.&lt;/P&gt;&lt;P&gt;It affects the Head, Eyeballs, Mouth and the Body. But ignores the arms and legs. I believe when I attached the objects that had been mirrored to the main body it applied the negative scale to it. the X scale is set to -67.&lt;/P&gt;&lt;P&gt;Any ideas on how to fix this without breaking the skin modifier?&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="unknown.png" style="width: 972px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/502748iA863DF04660892C9/image-size/large?v=v2&amp;amp;px=999" role="button" title="unknown.png" alt="unknown.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 21 May 2018 00:36:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/importing-fbx-model-into-unity-but-materials-are-facing-inward/m-p/8014388#M43658</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-21T00:36:22Z</dc:date>
    </item>
    <item>
      <title>Re: Importing FBX model into Unity but materials are facing inward: Caused by sc</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/importing-fbx-model-into-unity-but-materials-are-facing-inward/m-p/8014585#M43659</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous&amp;nbsp;and welcome to the community,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;When you see this sort of thing, it means that the face normals are inside out.&amp;nbsp; You can put a &lt;A href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-DB31F6ED-D543-41F5-80B5-F4FDB6E606BB-htm.html" target="_blank"&gt;'normal' modifier&lt;/A&gt; on the object to flip them, or you can do it in the Edit Poly or Edit Mesh level with "Flip" in face mode under Edit Polygons or Edit Mesh.&amp;nbsp; Can you please try that for me?&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;
&lt;P&gt;Alfred&lt;/P&gt;</description>
      <pubDate>Mon, 21 May 2018 06:17:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/importing-fbx-model-into-unity-but-materials-are-facing-inward/m-p/8014585#M43659</guid>
      <dc:creator>Diffus3d</dc:creator>
      <dc:date>2018-05-21T06:17:04Z</dc:date>
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