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    <title>topic Re: Bifrost Fluids Solve On server. in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/8100447#M42431</link>
    <description>&lt;P&gt;Very cool, thanks for all of the help on this.&amp;nbsp;&amp;nbsp;This made my Friday.&amp;nbsp; Enjoy the weekend.&lt;/P&gt;</description>
    <pubDate>Fri, 29 Jun 2018 12:43:14 GMT</pubDate>
    <dc:creator>sdeters</dc:creator>
    <dc:date>2018-06-29T12:43:14Z</dc:date>
    <item>
      <title>Bifrost Fluids Solve On server.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/8089880#M42422</link>
      <description>&lt;P&gt;We are running 3ds 2018.&amp;nbsp; Is it possible to solve the fluid simulation on a remote server?&amp;nbsp; Is This&amp;nbsp;solve purely CPU based.&amp;nbsp; Kind of like running back burner for The Arnold&amp;nbsp;rendering but solving the fluid component?&amp;nbsp; What are the different options for this?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 25 Jun 2018 15:38:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/8089880#M42422</guid>
      <dc:creator>sdeters</dc:creator>
      <dc:date>2018-06-25T15:38:06Z</dc:date>
    </item>
    <item>
      <title>Re: Bifrost Fluids Solve On server.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/8089938#M42423</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4355193"&gt;@sdeters&lt;/a&gt;,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Good to hear from you! I found a potentially &lt;STRONG&gt;&lt;A href="https://forums.autodesk.com/t5/3ds-max-forum/no-fluid-mesh-when-network-rendering/td-p/7451814/page/2" target="_blank"&gt;helpful thread&lt;/A&gt;&lt;/STRONG&gt;&amp;nbsp;on this topic from late 2017 where Tom Hudson walks through some steps to render a fluid simulation to a network, here are the steps he outlines.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;"First, in the "Render Settings" tab, select the solver you want to render and activate the Lock button:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN class="lia-inline-image-display-wrapper lia-image-align-inline"&gt;&lt;SPAN class="lia-message-image-wrapper"&gt;&lt;IMG class="lia-media-image" src="https://forums.autodesk.com/t5/image/serverpage/image-id/415054i6429CCFD13FEBFBC/image-size/large?v=1.0&amp;amp;px=999" border="0" alt="SolverToRender.png" title="SolverToRender.png" /&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Most importantly, each machine must be able to find the simulation files in the same path.&amp;nbsp; In my network, each machine has a mapped "S:" drive that points to the main "Simulation" folder on one of my servers.&amp;nbsp; All my simulations are placed in this folder (I have it set as the "Root Simulation Directory".&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Then (and this is also critical) -- DO NOT use the &amp;lt;SceneName&amp;gt; or &amp;lt;ProjectName&amp;gt; tokens in the Cache Output File Pattern.&amp;nbsp; These work fine normally but when network rendering the filename is going to be different when sent to the network -- And then the network machines won't be able to find the simulation data.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;So here are my settings for a scene I just tested:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN class="lia-inline-image-display-wrapper lia-image-align-inline"&gt;&lt;SPAN class="lia-message-image-wrapper"&gt;&lt;IMG class="lia-media-image" src="https://forums.autodesk.com/t5/image/serverpage/image-id/415060i212296133A2DBABD/image-size/large?v=1.0&amp;amp;px=999" border="0" alt="CacheLoc.png" title="CacheLoc.png" /&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You can see that the Root Directory is "S:" (Each network rendering machine has that same drive mapped to point to my simulation output folder on the server).&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I use "NetworkScene" instead of the &amp;lt;FileName&amp;gt; token.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;With these settings my renderings work properly."&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I hope this helps, if not, I can do some further digging &lt;span class="lia-unicode-emoji" title=":grinning_face_with_smiling_eyes:"&gt;😄&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="color: #118888;"&gt;Please select the &lt;STRONG&gt;Accept as Solution&lt;/STRONG&gt; button if my post solves your issue or answers your question.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 25 Jun 2018 16:02:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/8089938#M42423</guid>
      <dc:creator>hagen.deloss</dc:creator>
      <dc:date>2018-06-25T16:02:20Z</dc:date>
    </item>
    <item>
      <title>Re: Bifrost Fluids Solve On server.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/8090064#M42424</link>
      <description>&lt;P&gt;I am not wanting to render the fluid over the network.&amp;nbsp; Eventually I will need to do this.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;But the actual Fluid solve, Running the fluid solver over the network.&amp;nbsp; Or should we just have one bad machine that will do all of the fluid solves.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;Thanks for the help, and like I mentioned I will probably reference that article you mention below.&lt;/P&gt;</description>
      <pubDate>Mon, 25 Jun 2018 16:46:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/8090064#M42424</guid>
      <dc:creator>sdeters</dc:creator>
      <dc:date>2018-06-25T16:46:46Z</dc:date>
    </item>
    <item>
      <title>Re: Bifrost Fluids Solve On server.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/8090494#M42425</link>
      <description>&lt;P&gt;This is a good question -- We recognize that fluid simulation using networked computers (via Backburner or some other mechanism) is something users will want to do; unfortunately we have not been able to get this&amp;nbsp;mechanism into the product yet.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The fluid simulation system is completely scriptable, though, so it should be possible to run a simulation on a networked system -- I will do some investigation and see if I can get some help from one of our team members for this and whip up something that will work for you. (Selfish disclaimer: I have several networked machines and would like to have this capability myself!)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;-Tom&lt;/P&gt;</description>
      <pubDate>Mon, 25 Jun 2018 20:12:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/8090494#M42425</guid>
      <dc:creator>klankster</dc:creator>
      <dc:date>2018-06-25T20:12:54Z</dc:date>
    </item>
    <item>
      <title>Re: Bifrost Fluids Solve On server.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/8090504#M42426</link>
      <description>&lt;P&gt;P.S. If you'd like to see this feature in the product, please go to the 3ds Max Ideas page and add a vote for this item:&amp;nbsp;&lt;A href="https://forums.autodesk.com/t5/3ds-max-ideas/fluids-network-solver/idi-p/7450465" target="_blank"&gt;https://forums.autodesk.com/t5/3ds-max-ideas/fluids-network-solver/idi-p/7450465&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;-Tom&lt;/P&gt;</description>
      <pubDate>Mon, 25 Jun 2018 20:17:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/8090504#M42426</guid>
      <dc:creator>klankster</dc:creator>
      <dc:date>2018-06-25T20:17:23Z</dc:date>
    </item>
    <item>
      <title>Re: Bifrost Fluids Solve On server.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/8090520#M42427</link>
      <description>&lt;P&gt;Thanks we just got&amp;nbsp;a kick butt rendering server, and I would like to utilize&amp;nbsp;the cores on this machine.&amp;nbsp; It would have 4 different nodes.&amp;nbsp; It would be nice to even run the solve on one of the nodes if possible.&amp;nbsp; What ever solution, it would run faster than my little 8 core workstation.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks for the help, and thank for looking into this.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Shane&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 25 Jun 2018 20:24:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/8090520#M42427</guid>
      <dc:creator>sdeters</dc:creator>
      <dc:date>2018-06-25T20:24:05Z</dc:date>
    </item>
    <item>
      <title>Re: Bifrost Fluids Solve On server.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/8090530#M42428</link>
      <description>&lt;P&gt;I know what you mean.&amp;nbsp; I have a rack here with 5 machines in it, one of which is a 64GB, 16-core Threadripper.&amp;nbsp; I use it for fluid sims and rendering and the networked simming using it would be great!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;-Tom&lt;/P&gt;</description>
      <pubDate>Mon, 25 Jun 2018 20:30:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/8090530#M42428</guid>
      <dc:creator>klankster</dc:creator>
      <dc:date>2018-06-25T20:30:53Z</dc:date>
    </item>
    <item>
      <title>Re: Bifrost Fluids Solve On server.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/8098662#M42429</link>
      <description>&lt;P&gt;OK, I have a solution for you to try.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I've set up a simple Pre-Render script that you can use with a fluid simulation setup and Backburner.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Please watch the video at this link: &lt;A href="https://vimeo.com/277464474" target="_blank"&gt;https://vimeo.com/277464474&lt;/A&gt; -- This shows the process that will get the job done.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;To do this, use the script provided via download at &lt;A href="http://max.klanky.com/scripts.htm" target="_blank"&gt;http://max.klanky.com/scripts.htm&lt;/A&gt; and plug it into your Pre-Render Scripts entry as shown in the video.&amp;nbsp; This process will use a networked server to solve your simulation.&amp;nbsp; I've successfully used it on my 16-core AMD Threadripper server and a less-powerful Intel 4-core I7 server.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;This is not the most elegant solution, but it will get the job done for you until an "Official" networked simulation process is available.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;-Tom&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 28 Jun 2018 18:24:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/8098662#M42429</guid>
      <dc:creator>klankster</dc:creator>
      <dc:date>2018-06-28T18:24:57Z</dc:date>
    </item>
    <item>
      <title>Re: Bifrost Fluids Solve On server.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/8098883#M42430</link>
      <description>&lt;P&gt;For Deadline Submission:&lt;/P&gt;&lt;P&gt;&lt;A href="http://www.scriptspot.com/3ds-max/scripts/bifrost2deadline-submitter" target="_blank"&gt;http://www.scriptspot.com/3ds-max/scripts/bifrost2deadline-submitter&lt;/A&gt; (not tested yet in 2019, but should work)&lt;/P&gt;</description>
      <pubDate>Thu, 28 Jun 2018 19:52:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/8098883#M42430</guid>
      <dc:creator>Marc_Auv</dc:creator>
      <dc:date>2018-06-28T19:52:22Z</dc:date>
    </item>
    <item>
      <title>Re: Bifrost Fluids Solve On server.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/8100447#M42431</link>
      <description>&lt;P&gt;Very cool, thanks for all of the help on this.&amp;nbsp;&amp;nbsp;This made my Friday.&amp;nbsp; Enjoy the weekend.&lt;/P&gt;</description>
      <pubDate>Fri, 29 Jun 2018 12:43:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/8100447#M42431</guid>
      <dc:creator>sdeters</dc:creator>
      <dc:date>2018-06-29T12:43:14Z</dc:date>
    </item>
    <item>
      <title>Re: Bifrost Fluids Solve On server.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/9738890#M42432</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/195285"&gt;@klankster&lt;/a&gt;&amp;nbsp;is this still current for 2021 or is there a different way to do it in that version?&lt;/P&gt;</description>
      <pubDate>Thu, 10 Sep 2020 01:43:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/9738890#M42432</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-09-10T01:43:38Z</dc:date>
    </item>
    <item>
      <title>Re: Bifrost Fluids Solve On server.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/9740661#M42433</link>
      <description>&lt;P&gt;@Anonymous&amp;nbsp;This should still work properly in Max 2021.&lt;/P&gt;</description>
      <pubDate>Thu, 10 Sep 2020 18:06:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/9740661#M42433</guid>
      <dc:creator>klankster</dc:creator>
      <dc:date>2020-09-10T18:06:46Z</dc:date>
    </item>
    <item>
      <title>Re: Bifrost Fluids Solve On server.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/9741132#M42434</link>
      <description>&lt;P&gt;perfect, thank you.&amp;nbsp; With the way I am murdering my machine and having an older one sitting idle, may as well get it chipping in to do some of the work &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 10 Sep 2020 23:07:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/bifrost-fluids-solve-on-server/m-p/9741132#M42434</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-09-10T23:07:09Z</dc:date>
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