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    <title>topic normal map substance painter vs 3ds max in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/normal-map-substance-painter-vs-3ds-max/m-p/12632997#M4065</link>
    <description>&lt;P&gt;after i import my normal map in 3ds max, its much different in colors than in substance.&lt;/P&gt;&lt;P&gt;left: max&lt;BR /&gt;right: SP&lt;/P&gt;&lt;P&gt;Why is that?&lt;/P&gt;&lt;P&gt;file is a tiff in 16 bit out of substance painter&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="jlk.JPG" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1335828iFF6BA133EEB1B1C5/image-size/medium?v=v2&amp;amp;px=400" role="button" title="jlk.JPG" alt="jlk.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt; &lt;/P&gt;</description>
    <pubDate>Mon, 11 Mar 2024 17:59:45 GMT</pubDate>
    <dc:creator>grillo_domenico</dc:creator>
    <dc:date>2024-03-11T17:59:45Z</dc:date>
    <item>
      <title>normal map substance painter vs 3ds max</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/normal-map-substance-painter-vs-3ds-max/m-p/12632997#M4065</link>
      <description>&lt;P&gt;after i import my normal map in 3ds max, its much different in colors than in substance.&lt;/P&gt;&lt;P&gt;left: max&lt;BR /&gt;right: SP&lt;/P&gt;&lt;P&gt;Why is that?&lt;/P&gt;&lt;P&gt;file is a tiff in 16 bit out of substance painter&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="jlk.JPG" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1335828iFF6BA133EEB1B1C5/image-size/medium?v=v2&amp;amp;px=400" role="button" title="jlk.JPG" alt="jlk.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt; &lt;/P&gt;</description>
      <pubDate>Mon, 11 Mar 2024 17:59:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/normal-map-substance-painter-vs-3ds-max/m-p/12632997#M4065</guid>
      <dc:creator>grillo_domenico</dc:creator>
      <dc:date>2024-03-11T17:59:45Z</dc:date>
    </item>
    <item>
      <title>Re: normal map substance painter vs 3ds max</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/normal-map-substance-painter-vs-3ds-max/m-p/12634129#M4066</link>
      <description>&lt;P&gt;Check if you are working with Direcxt X or OpenGl. You may need to invert the Y to get the correct values.&lt;/P&gt;</description>
      <pubDate>Tue, 12 Mar 2024 06:47:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/normal-map-substance-painter-vs-3ds-max/m-p/12634129#M4066</guid>
      <dc:creator>CiroCardoso3v</dc:creator>
      <dc:date>2024-03-12T06:47:23Z</dc:date>
    </item>
    <item>
      <title>Re: normal map substance painter vs 3ds max</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/normal-map-substance-painter-vs-3ds-max/m-p/12634484#M4067</link>
      <description>&lt;P&gt;It would help to know what render engine you are using too, there are certain thing that need to be done to normals maps depending on which render engine you are using.&lt;BR /&gt;&lt;BR /&gt;Also i find that pngs often have better results than tiff&lt;/P&gt;</description>
      <pubDate>Tue, 12 Mar 2024 10:04:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/normal-map-substance-painter-vs-3ds-max/m-p/12634484#M4067</guid>
      <dc:creator>ldotchopz7FPNL</dc:creator>
      <dc:date>2024-03-12T10:04:46Z</dc:date>
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