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    <title>topic Re: How to get rid of an ambient light ? in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-get-rid-of-an-ambient-light/m-p/8465945#M37812</link>
    <description>&lt;P&gt;Hi&amp;nbsp;@Anonymous&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;A quick trick I learned to turn off default lighting is to create a new light in the scene (say a standard Omni light), and then turn it to "off". As soon as you create a light object, it will replace the scene default lighting. Turning the light off effectively cancels out it's contribution to the scene lighting.&lt;/P&gt;</description>
    <pubDate>Thu, 13 Dec 2018 14:44:15 GMT</pubDate>
    <dc:creator>brentscannell</dc:creator>
    <dc:date>2018-12-13T14:44:15Z</dc:date>
    <item>
      <title>How to get rid of an ambient light ?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-get-rid-of-an-ambient-light/m-p/8464306#M37811</link>
      <description>&lt;P&gt;Hello ! &lt;BR /&gt;I'm really super new to 3ds max, and i try to get out of a struggle for hours now ! &lt;BR /&gt;Here's the thing : I created a plan with some "topography" (with &lt;EM&gt;Edit Poly&lt;/EM&gt;), then i wanted some kind of sun/star to illuminate the scene. So i built a sphere and apply some white &lt;EM&gt;Physical material &lt;/EM&gt;and play with the light emission. &lt;BR /&gt;Then i try a render with Art Renderer. But in the render, the scene is exposed with some ambient light, so the sun is no longer the sun &lt;span class="lia-unicode-emoji" title=":disappointed_face:"&gt;😞&lt;/span&gt; (i also tried with Arnold)&lt;BR /&gt;I wanted to create a totally full black scene with only this sphere as a source of light. &lt;BR /&gt;&lt;BR /&gt;To get out this situation, i went to the environnement panel and put the &lt;EM&gt;Global Lighting&lt;/EM&gt; to 0.0, but it didn't seems to work ! &lt;BR /&gt;I tried to play with all the settings in the material, or tried to find something with the rendering, but as i'm a newbie to this, i don't really know where to go, what to touch ! &lt;BR /&gt;&lt;BR /&gt;So i went here after googling the problem, but didn't find any answer. I don't know what to do &lt;span class="lia-unicode-emoji" title=":disappointed_face:"&gt;😞&lt;/span&gt;&lt;BR /&gt;Thank you in advance for your time and your answers ! &lt;BR /&gt;&lt;BR /&gt;(and i'm sorry for my english, it's not my native language )&lt;BR /&gt;&lt;BR /&gt;Delphy'&lt;/P&gt;</description>
      <pubDate>Wed, 12 Dec 2018 21:56:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-get-rid-of-an-ambient-light/m-p/8464306#M37811</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-12-12T21:56:38Z</dc:date>
    </item>
    <item>
      <title>Re: How to get rid of an ambient light ?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-get-rid-of-an-ambient-light/m-p/8465945#M37812</link>
      <description>&lt;P&gt;Hi&amp;nbsp;@Anonymous&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;A quick trick I learned to turn off default lighting is to create a new light in the scene (say a standard Omni light), and then turn it to "off". As soon as you create a light object, it will replace the scene default lighting. Turning the light off effectively cancels out it's contribution to the scene lighting.&lt;/P&gt;</description>
      <pubDate>Thu, 13 Dec 2018 14:44:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-get-rid-of-an-ambient-light/m-p/8465945#M37812</guid>
      <dc:creator>brentscannell</dc:creator>
      <dc:date>2018-12-13T14:44:15Z</dc:date>
    </item>
    <item>
      <title>Re: How to get rid of an ambient light ?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-get-rid-of-an-ambient-light/m-p/8466806#M37813</link>
      <description>&lt;P&gt;Hi &lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4316068"&gt;@brentscannell&lt;/a&gt; !!! &lt;BR /&gt;&lt;BR /&gt;That's seems to work ! Now, my scene is really dark but i think i can manage with emission to get something ! (maybe use a real light and not the emission of the material ! ) &lt;BR /&gt;&lt;BR /&gt;Thanks a lot !!!!&lt;/P&gt;</description>
      <pubDate>Thu, 13 Dec 2018 19:34:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-get-rid-of-an-ambient-light/m-p/8466806#M37813</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-12-13T19:34:25Z</dc:date>
    </item>
    <item>
      <title>Re: How to get rid of an ambient light ?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-get-rid-of-an-ambient-light/m-p/8466818#M37814</link>
      <description>&lt;P&gt;That's good to hear&amp;nbsp;@Anonymous&lt;BR /&gt;&lt;BR /&gt;I tend to prefer real lights over emissive materials, however you can get additional control on your lightness/darkness by tweaking the "Global Exposure" value in the "Environment and Effects" dialog (same place where you tried adjusting your global lighting) accessible from the Rendering menu.&lt;/P&gt;</description>
      <pubDate>Thu, 13 Dec 2018 19:40:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-get-rid-of-an-ambient-light/m-p/8466818#M37814</guid>
      <dc:creator>brentscannell</dc:creator>
      <dc:date>2018-12-13T19:40:08Z</dc:date>
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