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    <title>topic Issue while importing a fbx file from Maya in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/issue-while-importing-a-fbx-file-from-maya/m-p/8492463#M37493</link>
    <description>&lt;P&gt;Hi everyone,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I'm using 3ds max 2019.&lt;/P&gt;
&lt;P&gt;I imported a fbx file from Maya.&lt;/P&gt;
&lt;P&gt;I'm getting this warning:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;FONT color="#ff0000"&gt;One or more objects define the UV mapping by POLYGON_VERTEX but the index table &lt;/FONT&gt;&lt;BR /&gt;&lt;FONT color="#ff0000"&gt;has less entries than the actual number of polygon vertices. The missing entries &lt;/FONT&gt;&lt;BR /&gt;&lt;FONT color="#ff0000"&gt;have been assigned an arbitrary value. Depending on the affected vertices, the resulting &lt;/FONT&gt;&lt;BR /&gt;&lt;FONT color="#ff0000"&gt;mapping may be corrupted.&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;FONT color="#000000"&gt;What does it mean ?&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;FONT color="#000000"&gt;Thanks for your help.&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Sat, 29 Dec 2018 20:22:39 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-12-29T20:22:39Z</dc:date>
    <item>
      <title>Issue while importing a fbx file from Maya</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/issue-while-importing-a-fbx-file-from-maya/m-p/8492463#M37493</link>
      <description>&lt;P&gt;Hi everyone,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I'm using 3ds max 2019.&lt;/P&gt;
&lt;P&gt;I imported a fbx file from Maya.&lt;/P&gt;
&lt;P&gt;I'm getting this warning:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;FONT color="#ff0000"&gt;One or more objects define the UV mapping by POLYGON_VERTEX but the index table &lt;/FONT&gt;&lt;BR /&gt;&lt;FONT color="#ff0000"&gt;has less entries than the actual number of polygon vertices. The missing entries &lt;/FONT&gt;&lt;BR /&gt;&lt;FONT color="#ff0000"&gt;have been assigned an arbitrary value. Depending on the affected vertices, the resulting &lt;/FONT&gt;&lt;BR /&gt;&lt;FONT color="#ff0000"&gt;mapping may be corrupted.&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;FONT color="#000000"&gt;What does it mean ?&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;FONT color="#000000"&gt;Thanks for your help.&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 29 Dec 2018 20:22:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/issue-while-importing-a-fbx-file-from-maya/m-p/8492463#M37493</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-12-29T20:22:39Z</dc:date>
    </item>
    <item>
      <title>Re: Issue while importing a fbx file from Maya</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/issue-while-importing-a-fbx-file-from-maya/m-p/8492537#M37494</link>
      <description>&lt;P&gt;In fact, in my case it comes from duplicate vertices I found very easily with CheckMate from Turbosquid.&lt;/P&gt;</description>
      <pubDate>Sat, 29 Dec 2018 22:27:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/issue-while-importing-a-fbx-file-from-maya/m-p/8492537#M37494</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-12-29T22:27:32Z</dc:date>
    </item>
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