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    <title>topic Move/repulse overlapping objects? Collision detection for non-cloth objects? in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/move-repulse-overlapping-objects-collision-detection-for-non/m-p/8518956#M37255</link>
    <description>&lt;P&gt;I have a scene with many thousands of pieces of simple geometry and I would like to make sure that none of them are overlapping. I have found a script that deletes overlapping objects but the solution I am after is something that moves/repulses objects until they are no longer overlapping. It seems like a function found in cloth but I can't find anything for ordinary geometry. Any ideas?&lt;/P&gt;</description>
    <pubDate>Sun, 13 Jan 2019 13:13:07 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2019-01-13T13:13:07Z</dc:date>
    <item>
      <title>Move/repulse overlapping objects? Collision detection for non-cloth objects?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/move-repulse-overlapping-objects-collision-detection-for-non/m-p/8518956#M37255</link>
      <description>&lt;P&gt;I have a scene with many thousands of pieces of simple geometry and I would like to make sure that none of them are overlapping. I have found a script that deletes overlapping objects but the solution I am after is something that moves/repulses objects until they are no longer overlapping. It seems like a function found in cloth but I can't find anything for ordinary geometry. Any ideas?&lt;/P&gt;</description>
      <pubDate>Sun, 13 Jan 2019 13:13:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/move-repulse-overlapping-objects-collision-detection-for-non/m-p/8518956#M37255</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-01-13T13:13:07Z</dc:date>
    </item>
    <item>
      <title>Re: Move/repulse overlapping objects? Collision detection for non-cloth objects?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/move-repulse-overlapping-objects-collision-detection-for-non/m-p/8527573#M37256</link>
      <description>&lt;P&gt;Hi&amp;nbsp;@Anonymous&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks for bringing your question to the forums! No sure-fire method is coming to mind,&amp;nbsp;but most likely there is a script for it.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;A href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-E6743B8A-D4C3-4AEA-BB23-2CEF1C8B780D-htm.html" target="_blank"&gt;Maybe a pbomb space warp&lt;/A&gt;&lt;/STRONG&gt; set in the middle of your objects with a gradual exponential velocity could work? Just run the simulation for a few frames. That would be an extremely organic look and take some adjusting...&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If the objects are organic looking, or simple enough, &lt;STRONG&gt;&lt;A href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/3DSMax-Modifiers/files/GUID-4D0327CC-BDC3-4687-8158-042436CE4FCD-htm.html" target="_blank"&gt;you could&amp;nbsp;apply a relax modifier&lt;/A&gt;&lt;/STRONG&gt;&amp;nbsp;to them and adjust that.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Xview only isolates overlapping faces from the same object. But if that built in tool is useful you can go to &lt;STRONG&gt;Xview&amp;gt;Overlapping Faces&lt;/STRONG&gt; and turn that on to see the problem areas, &lt;STRONG&gt;&lt;A href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-26CAF521-851A-4F91-8937-C44B40BB20F2-htm.html" target="_blank"&gt;here as an article outlining Xviews&lt;/A&gt;&lt;/STRONG&gt; features.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Screenshot (391).png" style="width: 850px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/591763i9B531B1563ED8B2E/image-size/large?v=v2&amp;amp;px=999" role="button" title="Screenshot (391).png" alt="Screenshot (391).png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I hope this information helps!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;SPAN style="color: #118888;"&gt;Please select the Accept as Solution button if a post solves your issue or answers your question.&lt;/SPAN&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 16 Jan 2019 18:42:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/move-repulse-overlapping-objects-collision-detection-for-non/m-p/8527573#M37256</guid>
      <dc:creator>hagen.deloss</dc:creator>
      <dc:date>2019-01-16T18:42:14Z</dc:date>
    </item>
    <item>
      <title>Re: Move/repulse overlapping objects? Collision detection for non-cloth objects?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/move-repulse-overlapping-objects-collision-detection-for-non/m-p/8528095#M37257</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;What you are describing is a basic function for physics systems such as MassFx and rigid bodies.&amp;nbsp; The big problem here in my opinion is the overall scale of what you're describing which may make using MassFx a bit of a pain.&amp;nbsp; For me, speed and ease is what I typically need to optimize for bigger than normal tasks like the one you describe.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I think your best bet is some kind of physics plugin such as RayFire.&amp;nbsp; You probably won't be able to sim thousands at once though, you'll have to do a few hundred at a time for sanity's sake.&amp;nbsp; You could try it with MassFx but I think RayFire would do it pretty simply in less time.&amp;nbsp; You could try the demo to see if it'll work for you.&amp;nbsp; &amp;nbsp;There are other physics plugins as well, RayFire is the one I know.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I think the hardest part will be preventing parts from flying away that are intersecting when the sim begins.&amp;nbsp; If they intersect that can happen, but maybe a high gravity and high mass will prevent it.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Wed, 16 Jan 2019 21:36:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/move-repulse-overlapping-objects-collision-detection-for-non/m-p/8528095#M37257</guid>
      <dc:creator>Diffus3d</dc:creator>
      <dc:date>2019-01-16T21:36:28Z</dc:date>
    </item>
    <item>
      <title>Re: Move/repulse overlapping objects? Collision detection for non-cloth objects?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/move-repulse-overlapping-objects-collision-detection-for-non/m-p/8533546#M37258</link>
      <description>&lt;P&gt;@Anonymous&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Any ideas or questions on my previous post?&amp;nbsp;It would be helpful if you had time to give an&amp;nbsp;update,&amp;nbsp;that way other Community Members can benefit from your process &lt;span class="lia-unicode-emoji" title=":grinning_face_with_smiling_eyes:"&gt;😄&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;SPAN style="color: #118888;"&gt;Please select the Accept as Solution button if a post solves your issue or answers your question.&lt;/SPAN&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 18 Jan 2019 18:35:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/move-repulse-overlapping-objects-collision-detection-for-non/m-p/8533546#M37258</guid>
      <dc:creator>hagen.deloss</dc:creator>
      <dc:date>2019-01-18T18:35:57Z</dc:date>
    </item>
    <item>
      <title>Re: Move/repulse overlapping objects? Collision detection for non-cloth objects?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/move-repulse-overlapping-objects-collision-detection-for-non/m-p/8535682#M37259</link>
      <description>&lt;P&gt;Hi, sorry, I expected to get an email when there was a response but did not see anything. Relax won't work in this case as it does the job but effects the geometry to much. I think something like Rayfire might work, I had used it some time ago but forgot about it. Thanks for the suggestions.&lt;/P&gt;</description>
      <pubDate>Sun, 20 Jan 2019 14:33:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/move-repulse-overlapping-objects-collision-detection-for-non/m-p/8535682#M37259</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-01-20T14:33:01Z</dc:date>
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