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    <title>topic Re: Vertex Normal Toolkit in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/vertex-normal-toolkit/m-p/8541676#M37060</link>
    <description>&lt;P&gt;Sorry for post one under another but I don't have idea where to click to edit my own post...&lt;/P&gt;
&lt;P&gt;Anyway...&lt;/P&gt;
&lt;P&gt;Here are some examples what you can expect as the result:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://us.v-cdn.net/5021068/uploads/editor/xw/xwllr1j4vg3h.jpg" border="0" /&gt;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://us.v-cdn.net/5021068/uploads/editor/7z/9kk1pd9jpxqq.jpg" border="0" /&gt;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://us.v-cdn.net/5021068/uploads/editor/ph/hh7es3tx5ocr.jpg" border="0" /&gt;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://us.v-cdn.net/5021068/uploads/editor/e5/uxepc1a3rpq2.jpg" border="0" /&gt;&lt;/P&gt;
&lt;P&gt;Those pictures are taken directly from max viewport.&lt;/P&gt;</description>
    <pubDate>Tue, 22 Jan 2019 21:44:19 GMT</pubDate>
    <dc:creator>studioG433M</dc:creator>
    <dc:date>2019-01-22T21:44:19Z</dc:date>
    <item>
      <title>Vertex Normal Toolkit</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/vertex-normal-toolkit/m-p/8538775#M37059</link>
      <description>&lt;P&gt;Hello everyone &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;I have created a script which can edit vertex normals.&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;It calculates normals based on: topology, using projection gizmo and can project normals from other mesh.&lt;BR /&gt;Everything is based on layer system.&lt;BR /&gt;Every mesh can be divided ( visually only ) into up to 7 layers and each normals layer can be calculated independently.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;Here is short video what it does and what result you can expect:&lt;/P&gt;
&lt;P&gt;&lt;A href="https://www.youtube.com/watch?v=Sy47E5cWTDA" target="_blank"&gt;https://www.youtube.com/watch?v=Sy47E5cWTDA&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;and here is looong tutorial with full explanation how script works and what features it holds:&lt;/P&gt;
&lt;P&gt;&lt;A href="https://www.youtube.com/watch?v=o31PbWjFcs8" target="_blank"&gt;https://www.youtube.com/watch?v=o31PbWjFcs8&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 21 Jan 2019 21:24:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/vertex-normal-toolkit/m-p/8538775#M37059</guid>
      <dc:creator>studioG433M</dc:creator>
      <dc:date>2019-01-21T21:24:14Z</dc:date>
    </item>
    <item>
      <title>Re: Vertex Normal Toolkit</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/vertex-normal-toolkit/m-p/8541676#M37060</link>
      <description>&lt;P&gt;Sorry for post one under another but I don't have idea where to click to edit my own post...&lt;/P&gt;
&lt;P&gt;Anyway...&lt;/P&gt;
&lt;P&gt;Here are some examples what you can expect as the result:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://us.v-cdn.net/5021068/uploads/editor/xw/xwllr1j4vg3h.jpg" border="0" /&gt;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://us.v-cdn.net/5021068/uploads/editor/7z/9kk1pd9jpxqq.jpg" border="0" /&gt;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://us.v-cdn.net/5021068/uploads/editor/ph/hh7es3tx5ocr.jpg" border="0" /&gt;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://us.v-cdn.net/5021068/uploads/editor/e5/uxepc1a3rpq2.jpg" border="0" /&gt;&lt;/P&gt;
&lt;P&gt;Those pictures are taken directly from max viewport.&lt;/P&gt;</description>
      <pubDate>Tue, 22 Jan 2019 21:44:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/vertex-normal-toolkit/m-p/8541676#M37060</guid>
      <dc:creator>studioG433M</dc:creator>
      <dc:date>2019-01-22T21:44:19Z</dc:date>
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