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    <title>topic Re: Attaching objects without affecting position/rotation in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/attaching-objects-without-affecting-position-rotation/m-p/13647336#M37</link>
    <description>&lt;P&gt;it doesn't seem to work for me:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;it just creates copies of each object, and they don't even match the deformations / transformations that was applied in each frame.&lt;/P&gt;&lt;P&gt;they are all copies of the meshes as of frame 0.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;See attached file&lt;/P&gt;</description>
    <pubDate>Sat, 24 May 2025 01:35:07 GMT</pubDate>
    <dc:creator>AndreaTJHX7</dc:creator>
    <dc:date>2025-05-24T01:35:07Z</dc:date>
    <item>
      <title>Attaching objects without affecting position/rotation</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/attaching-objects-without-affecting-position-rotation/m-p/13646775#M35</link>
      <description>&lt;P&gt;Disclaimer: absolute newbie here, returning to 3dstudio after 30+ years (last time I used it was 3ds 4.0, under msdos...)&lt;/P&gt;&lt;P&gt;I have a scene consisting of two meshes, say - a tree made up of trunk + foliage.&lt;BR /&gt;I animate this scene by rotating, deforming moving the meshes across a few frames.&lt;/P&gt;&lt;P&gt;I need to export (ASE) as a single geomobject, so I attach the two meshes.&lt;BR /&gt;This is where the two "parts" change position and rotation across the various frames.&lt;BR /&gt;My understanding is that this is caused by pivots.&lt;/P&gt;&lt;P&gt;How can I, at the moment I attach the objects, "freeze" vertex positions in each frame as if I was taking static snapshots of the whole animation?&lt;BR /&gt;Is it even possible?&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;</description>
      <pubDate>Fri, 23 May 2025 15:28:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/attaching-objects-without-affecting-position-rotation/m-p/13646775#M35</guid>
      <dc:creator>flairrick341</dc:creator>
      <dc:date>2025-05-23T15:28:37Z</dc:date>
    </item>
    <item>
      <title>Re: Attaching objects without affecting position/rotation</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/attaching-objects-without-affecting-position-rotation/m-p/13647028#M36</link>
      <description>&lt;P&gt;A quick search revealed this:&amp;nbsp;&lt;A href="https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/saving-a-posed-or-any-deformed-mesh-object-as-separate-mesh/td-p/10124173" target="_blank"&gt;Solved: Saving a posed (or any deformed) mesh object as separate mesh object - Autodesk Community&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 23 May 2025 18:36:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/attaching-objects-without-affecting-position-rotation/m-p/13647028#M36</guid>
      <dc:creator>Casey_H_</dc:creator>
      <dc:date>2025-05-23T18:36:19Z</dc:date>
    </item>
    <item>
      <title>Re: Attaching objects without affecting position/rotation</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/attaching-objects-without-affecting-position-rotation/m-p/13647336#M37</link>
      <description>&lt;P&gt;it doesn't seem to work for me:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;it just creates copies of each object, and they don't even match the deformations / transformations that was applied in each frame.&lt;/P&gt;&lt;P&gt;they are all copies of the meshes as of frame 0.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;See attached file&lt;/P&gt;</description>
      <pubDate>Sat, 24 May 2025 01:35:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/attaching-objects-without-affecting-position-rotation/m-p/13647336#M37</guid>
      <dc:creator>AndreaTJHX7</dc:creator>
      <dc:date>2025-05-24T01:35:07Z</dc:date>
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