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    <title>topic Erroneous frontal projection in viewport. in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/erroneous-frontal-projection-in-viewport/m-p/8704934#M35298</link>
    <description>&lt;P&gt;In the projection window, the model is not strictly perpendicular to the observer, but at a certain angle, because of which the vertices lying on the same axis are displayed in different places. Moreover, if you align them using the necessary buttons or a banal movement, they will visually align, but their coordinates will not change. It interferes with work. Can I do something about this?&lt;/P&gt;</description>
    <pubDate>Wed, 03 Apr 2019 15:47:18 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2019-04-03T15:47:18Z</dc:date>
    <item>
      <title>Erroneous frontal projection in viewport.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/erroneous-frontal-projection-in-viewport/m-p/8704934#M35298</link>
      <description>&lt;P&gt;In the projection window, the model is not strictly perpendicular to the observer, but at a certain angle, because of which the vertices lying on the same axis are displayed in different places. Moreover, if you align them using the necessary buttons or a banal movement, they will visually align, but their coordinates will not change. It interferes with work. Can I do something about this?&lt;/P&gt;</description>
      <pubDate>Wed, 03 Apr 2019 15:47:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/erroneous-frontal-projection-in-viewport/m-p/8704934#M35298</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-04-03T15:47:18Z</dc:date>
    </item>
    <item>
      <title>Re: Erroneous frontal projection in viewport.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/erroneous-frontal-projection-in-viewport/m-p/8706167#M35299</link>
      <description>&lt;P&gt;Hi. The display in Max isn't very accurate when you do extreme zoom in, and the coordinate accuracy is highly dependent on your settings. I can't guarantee that this will fix it totally, but try it out:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;1 - Set your accuracy to 4 digits&amp;nbsp;(.0000) in "preferences", when modeling in "meter"&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;2 - Set both system unit and display units to the same "unit" (mm, cm, m etc.). This way there'll be no converting between the system and display under the hood&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;3 - Choose the unit that fits the case best (are you modeling a teacup then choose millimeter, are you modeling a part of a city use meter)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Hope it helps&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 04 Apr 2019 00:38:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/erroneous-frontal-projection-in-viewport/m-p/8706167#M35299</guid>
      <dc:creator>PROH</dc:creator>
      <dc:date>2019-04-04T00:38:46Z</dc:date>
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