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    <title>topic [Steam Workshop Exposure Available] Looking for 3d Modellers and Texture/Skin a in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/steam-workshop-exposure-available-looking-for-3d-modellers-and/m-p/8711439#M35216</link>
    <description>- modeller position:-3d Polygonal Modelling of low-mid tri-count meshes, with UVW Unwrapping Experience and Functionality.
OD Creation (Level Of Detail) and HLOD (hierarchial LOD) is a major Plus+.
-Creating duplicates of object models for use with Unreal Engine 4's AEPX destruction, when an Apex model reacts dynamically to an event in the run-time level, a "Core" of the object remains, unaffected.
-UVW Unwrapping of WorldView object models is needed, this is a high-quality task, so this is mandatory.

-Texture/Skin artists position: ability to use reference media, and develop HD images is needed. Textures and skins should be created with greyscale heightmaps/ normal maps/ and specular gloss in the workflow. References made in the Diffuse texture/ skin may not be compatible with HeightMaps/ NormalMaps/ Specular Gloss most of the time, and layers where you can create basic detailing, and keep a separated layer for adjusting the height, normals, spec gloss, in conjunction is mandatory.

To begin with a Major Task description, here are reference images of what to expect to build in preparation for the Game Level:
[Click and drag to move]
[Click and drag to move]
[Click and drag to move]

[Click and drag to move]
[Click and drag to move]</description>
    <pubDate>Fri, 05 Apr 2019 20:52:02 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2019-04-05T20:52:02Z</dc:date>
    <item>
      <title>[Steam Workshop Exposure Available] Looking for 3d Modellers and Texture/Skin a</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/steam-workshop-exposure-available-looking-for-3d-modellers-and/m-p/8711439#M35216</link>
      <description>- modeller position:-3d Polygonal Modelling of low-mid tri-count meshes, with UVW Unwrapping Experience and Functionality.
OD Creation (Level Of Detail) and HLOD (hierarchial LOD) is a major Plus+.
-Creating duplicates of object models for use with Unreal Engine 4's AEPX destruction, when an Apex model reacts dynamically to an event in the run-time level, a "Core" of the object remains, unaffected.
-UVW Unwrapping of WorldView object models is needed, this is a high-quality task, so this is mandatory.

-Texture/Skin artists position: ability to use reference media, and develop HD images is needed. Textures and skins should be created with greyscale heightmaps/ normal maps/ and specular gloss in the workflow. References made in the Diffuse texture/ skin may not be compatible with HeightMaps/ NormalMaps/ Specular Gloss most of the time, and layers where you can create basic detailing, and keep a separated layer for adjusting the height, normals, spec gloss, in conjunction is mandatory.

To begin with a Major Task description, here are reference images of what to expect to build in preparation for the Game Level:
[Click and drag to move]
[Click and drag to move]
[Click and drag to move]

[Click and drag to move]
[Click and drag to move]</description>
      <pubDate>Fri, 05 Apr 2019 20:52:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/steam-workshop-exposure-available-looking-for-3d-modellers-and/m-p/8711439#M35216</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-04-05T20:52:02Z</dc:date>
    </item>
    <item>
      <title>Updates, still looking for help</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/steam-workshop-exposure-available-looking-for-3d-modellers-and/m-p/8716345#M35217</link>
      <description>&lt;P&gt;got a few updates:&lt;A title="DJ LFD: Sheikh's Estate" href="https://soundcloud.com/djlfd/let-it-be-doublecross" target="_blank" rel="noopener"&gt;Arabic Embient Music for Estate Grounds&lt;/A&gt; Music created by me (an alias of mine is DJ LFD):&lt;/P&gt;
&lt;P&gt;Mansion Estate's Shell: &lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Outline of Mansion,'s Exterior Design" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/623914iC309A01A12CCF9CE/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Mansion_Shell.png" alt="Outline of Mansion,'s Exterior Design" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Outline of Mansion,'s Exterior Design&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;First "Floor of Estate has been outlined as rooms, for Boolean Operations: &lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Mansion's 1st Floor layout" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/623912i919EC535CAD4624B/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Mansion2stFloorRooms.png" alt="Mansion's 1st Floor layout" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Mansion's 1st Floor layout&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;And i built the start of a Project Level in Unreal Engine 4's Editor, very, very basic (i'm doing all of this alone, over a week &lt;span class="lia-unicode-emoji" title=":neutral_face:"&gt;😐&lt;/span&gt; &lt;div class="video-embed-left video-embed"&gt;&lt;iframe class="embedly-embed" src="https://cdn.embedly.com/widgets/media.html?url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DVptdt7t9MQ0&amp;amp;type=text%2Fhtml&amp;amp;schema=google&amp;amp;display_name=YouTube&amp;amp;src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FVptdt7t9MQ0" width="400" height="225" scrolling="no" title="YouTube embed" frameborder="0" allow="autoplay; fullscreen; encrypted-media; picture-in-picture;" allowfullscreen="true"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 09 Apr 2019 02:18:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/steam-workshop-exposure-available-looking-for-3d-modellers-and/m-p/8716345#M35217</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-04-09T02:18:42Z</dc:date>
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