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  <channel>
    <title>topic Re: Surface export as .obj to Inventor Texture irregularities in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/surface-export-as-obj-to-inventor-texture-irregulaties/m-p/8750608#M34871</link>
    <description>&lt;P&gt;Thank you so much for following up&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I have not been able to fully troubleshoot the entire process, but I was able to improve the texture by exporting/importing as it appears to be specific to each program.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Civil 3D being the source of the surface terrain data.&lt;/P&gt;
&lt;P&gt;Export to 3Ds max, Output tab - Export to 3Ds Max as a C3DVSP3D.vspcfg file.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="2019-04-24_11-27-06.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/629503i42ED1BD37697EA95/image-size/large?v=v2&amp;amp;px=999" role="button" title="2019-04-24_11-27-06.png" alt="2019-04-24_11-27-06.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;From there I can import it to 3Ds Max thru the Civil View, then Geometry Import in Civil 3D (VSP 3D) file...&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="2019-04-24_11-36-33.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/629506i18141EA11B04795B/image-size/large?v=v2&amp;amp;px=999" role="button" title="2019-04-24_11-36-33.png" alt="2019-04-24_11-36-33.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;( In this step I am still looking in the option of transferring the contours )&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="2019-04-24_11-39-33.png" style="width: 509px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/629508iECC88D5359BC5A19/image-size/large?v=v2&amp;amp;px=999" role="button" title="2019-04-24_11-39-33.png" alt="2019-04-24_11-39-33.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;But till then, I am getting a much better result in Inventor&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="2019-04-24_11-33-30.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/629509i70FB9780FF9DD303/image-size/large?v=v2&amp;amp;px=999" role="button" title="2019-04-24_11-33-30.png" alt="2019-04-24_11-33-30.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;A clean Surface, but I will up load it once I figure out how to transfer the contour lines.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thank you for all your help, and if you have any suggestions please let me know&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Wed, 24 Apr 2019 15:42:29 GMT</pubDate>
    <dc:creator>jeffrey.s.barrero</dc:creator>
    <dc:date>2019-04-24T15:42:29Z</dc:date>
    <item>
      <title>Surface export as .obj to Inventor Texture irregulaties</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/surface-export-as-obj-to-inventor-texture-irregulaties/m-p/8731958#M34864</link>
      <description>&lt;P&gt;Good afternoon&lt;/P&gt;
&lt;P&gt;I am generating a Surface in 3Ds Max out of a Civil 3D - LandXML file, but once I export it from 3DMax as an .obj file; Inventor is displaying the surface with some irregularities that I would like to eliminate.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Any assistance or guidance is greatly appreciated.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Wish you all a great day&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Inventor  import from 3Ds Max" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/626435i901DD8742A3FFCB9/image-size/large?v=v2&amp;amp;px=999" role="button" title="Inventor surface.png" alt="Inventor  import from 3Ds Max" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Inventor  import from 3Ds Max&lt;/span&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="3Ds Max export" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/626436iCB734ED5417E3A17/image-size/large?v=v2&amp;amp;px=999" role="button" title="3Ds Max surface.png" alt="3Ds Max export" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;3Ds Max export&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 15 Apr 2019 18:51:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/surface-export-as-obj-to-inventor-texture-irregulaties/m-p/8731958#M34864</guid>
      <dc:creator>jeffrey.s.barrero</dc:creator>
      <dc:date>2019-04-15T18:51:22Z</dc:date>
    </item>
    <item>
      <title>Re: Surface export as .obj to Inventor Texture irregulaties</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/surface-export-as-obj-to-inventor-texture-irregulaties/m-p/8732365#M34865</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/6681601"&gt;@jeffrey.s.barrero&lt;/a&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks for bringing your question to the forums!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;That looks like a pretty dense mesh, I wonder if you could use a relax/smooth tool to get those blemishes out.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;It's pretty much sculpting at that point.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;OL&gt;
&lt;LI&gt;Duplicate the mesh by selecting it, and holding &lt;STRONG&gt;Shift+drag&lt;/STRONG&gt; the mesh to one side (I would suggest selecting a mesh &lt;STRONG&gt;Copy &lt;/STRONG&gt;when tooltip pops up).&lt;/LI&gt;
&lt;LI&gt;Right click the mesh and select &lt;STRONG&gt;Convert to &amp;gt; Convert to editable poly&lt;/STRONG&gt;&lt;/LI&gt;
&lt;LI&gt;On the upper ribbon, select the &lt;STRONG&gt;Freeform &amp;gt; Paint Deform&lt;/STRONG&gt; tools&lt;/LI&gt;
&lt;LI&gt;use the &lt;STRONG&gt;Flatten&lt;/STRONG&gt; tool to relax the problem areas. (watch out for the corners of the mesh, as they would be effected to)&lt;/LI&gt;
&lt;/OL&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Screenshot (577).png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/626482i2F5E8D3CDA8FC56F/image-size/large?v=v2&amp;amp;px=999" role="button" title="Screenshot (577).png" alt="Screenshot (577).png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Here is a gif of this tool.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="poly_flatten.gif" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/626481i6A8BB72D38651802/image-size/large?v=v2&amp;amp;px=999" role="button" title="poly_flatten.gif" alt="poly_flatten.gif" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Let me know if this helps, if not, I'm more then happy to keep helping out &lt;span class="lia-unicode-emoji" title=":grinning_face_with_smiling_eyes:"&gt;😄&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 15 Apr 2019 22:09:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/surface-export-as-obj-to-inventor-texture-irregulaties/m-p/8732365#M34865</guid>
      <dc:creator>hagen.deloss</dc:creator>
      <dc:date>2019-04-15T22:09:15Z</dc:date>
    </item>
    <item>
      <title>Re: Surface export as .obj to Inventor Texture irregularities</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/surface-export-as-obj-to-inventor-texture-irregulaties/m-p/8735040#M34866</link>
      <description>&lt;P&gt;Thank you for your respond&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I am not sure if it has to do with program version, but the Freeform tab is not populating when selecting the surface. Also the I was hoping to change the color texture, but not its form or shape. My intent is to show the surface terrain as it currently is for construction, and I was hoping to use 3Ds Max to allow me to provide an ideal look and to show contour lines as in Civil 3D.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If I should be looking in to a particular section, step, or process, please let me know, and I will be happy to do some digging to understand the thought process when using 3Ds Max.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thank you all for your time, and wish you a great day&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="3Ds Max.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/626946i4961F74546246B46/image-size/large?v=v2&amp;amp;px=999" role="button" title="3Ds Max.png" alt="3Ds Max.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Civil 3D Surface.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/626947iFE4F2D11EE13E795/image-size/large?v=v2&amp;amp;px=999" role="button" title="Civil 3D Surface.png" alt="Civil 3D Surface.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 16 Apr 2019 18:05:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/surface-export-as-obj-to-inventor-texture-irregulaties/m-p/8735040#M34866</guid>
      <dc:creator>jeffrey.s.barrero</dc:creator>
      <dc:date>2019-04-16T18:05:21Z</dc:date>
    </item>
    <item>
      <title>Re: Surface export as .obj to Inventor Texture irregularities</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/surface-export-as-obj-to-inventor-texture-irregulaties/m-p/8735077#M34867</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/6681601"&gt;@jeffrey.s.barrero&lt;/a&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;In order to get those freeform tools, you must convert the object to an "Editable Poly" type object. There a few different mesh types in 3ds Max, and some tools do not work with all the mesh types.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If you right click on your object in the viewport, and near the bottom of the resulting menu, you should find a "Convert To:" submenu and a "Convert to Editable Poly" command.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;This should give you access to those tools.&lt;/P&gt;</description>
      <pubDate>Tue, 16 Apr 2019 18:14:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/surface-export-as-obj-to-inventor-texture-irregulaties/m-p/8735077#M34867</guid>
      <dc:creator>brentscannell</dc:creator>
      <dc:date>2019-04-16T18:14:16Z</dc:date>
    </item>
    <item>
      <title>Re: Surface export as .obj to Inventor Texture irregularities</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/surface-export-as-obj-to-inventor-texture-irregulaties/m-p/8735555#M34868</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/6681601"&gt;@jeffrey.s.barrero&lt;/a&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Ahhh, i&amp;nbsp; think I understand.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;To create a material and assign it to an object within 3ds Max, &lt;A href="https://knowledge.autodesk.com/support/3ds-max/getting-started/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-B691F3E0-FB2B-4EAE-8311-D03F92D4772A-htm.html" target="_blank" rel="noopener"&gt;you can follow these steps&lt;/A&gt;, or follow along to this video here.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;div class="video-embed-center video-embed"&gt;&lt;iframe class="embedly-embed" src="https://cdn.embedly.com/widgets/media.html?url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DOfo2d7ofTfI&amp;amp;type=text%2Fhtml&amp;amp;schema=youtube&amp;amp;display_name=YouTube&amp;amp;src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FOfo2d7ofTfI%3Fstart%3D401" width="600" height="337" scrolling="no" title="YouTube embed" frameborder="0" allow="autoplay; fullscreen; encrypted-media; picture-in-picture;" allowfullscreen="true"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;An image of the surface terrain would be needed in order to project it onto the surface. That can be a jpg or other image file type (png, tga, tiff etc).&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I hope this helps! Let me know if there is anything further I can clarify.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 16 Apr 2019 21:52:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/surface-export-as-obj-to-inventor-texture-irregulaties/m-p/8735555#M34868</guid>
      <dc:creator>hagen.deloss</dc:creator>
      <dc:date>2019-04-16T21:52:01Z</dc:date>
    </item>
    <item>
      <title>Re: Surface export as .obj to Inventor Texture irregularities</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/surface-export-as-obj-to-inventor-texture-irregulaties/m-p/8736791#M34869</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/5953021"&gt;@hagen.deloss&lt;/a&gt; your example looks great, Thank you so much. I am going to see if I can export/import the actual contour layer from Civil3D to 3Ds Max to maintain it ass thru as possible, and if I am not able to figure out on my own; I like to share the file with you, to see if you could enlighten me in what I am doing wrong.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thank you for your patience, and help.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Wish you all a great day&lt;/P&gt;</description>
      <pubDate>Wed, 17 Apr 2019 11:00:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/surface-export-as-obj-to-inventor-texture-irregulaties/m-p/8736791#M34869</guid>
      <dc:creator>jeffrey.s.barrero</dc:creator>
      <dc:date>2019-04-17T11:00:37Z</dc:date>
    </item>
    <item>
      <title>Re: Surface export as .obj to Inventor Texture irregularities</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/surface-export-as-obj-to-inventor-texture-irregulaties/m-p/8748659#M34870</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/6681601"&gt;@jeffrey.s.barrero&lt;/a&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Any ideas or questions regarding this issue?&amp;nbsp;It would be helpful if you had time to give an&amp;nbsp;update,&amp;nbsp;that way other Community Members can benefit from your process &lt;span class="lia-unicode-emoji" title=":grinning_face_with_smiling_eyes:"&gt;😄&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;SPAN style="color: #118888;"&gt;Please select the Accept as Solution button if a post solves your issue or answers your question.&lt;/SPAN&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 23 Apr 2019 21:48:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/surface-export-as-obj-to-inventor-texture-irregulaties/m-p/8748659#M34870</guid>
      <dc:creator>hagen.deloss</dc:creator>
      <dc:date>2019-04-23T21:48:32Z</dc:date>
    </item>
    <item>
      <title>Re: Surface export as .obj to Inventor Texture irregularities</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/surface-export-as-obj-to-inventor-texture-irregulaties/m-p/8750608#M34871</link>
      <description>&lt;P&gt;Thank you so much for following up&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I have not been able to fully troubleshoot the entire process, but I was able to improve the texture by exporting/importing as it appears to be specific to each program.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Civil 3D being the source of the surface terrain data.&lt;/P&gt;
&lt;P&gt;Export to 3Ds max, Output tab - Export to 3Ds Max as a C3DVSP3D.vspcfg file.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="2019-04-24_11-27-06.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/629503i42ED1BD37697EA95/image-size/large?v=v2&amp;amp;px=999" role="button" title="2019-04-24_11-27-06.png" alt="2019-04-24_11-27-06.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;From there I can import it to 3Ds Max thru the Civil View, then Geometry Import in Civil 3D (VSP 3D) file...&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="2019-04-24_11-36-33.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/629506i18141EA11B04795B/image-size/large?v=v2&amp;amp;px=999" role="button" title="2019-04-24_11-36-33.png" alt="2019-04-24_11-36-33.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;( In this step I am still looking in the option of transferring the contours )&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="2019-04-24_11-39-33.png" style="width: 509px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/629508iECC88D5359BC5A19/image-size/large?v=v2&amp;amp;px=999" role="button" title="2019-04-24_11-39-33.png" alt="2019-04-24_11-39-33.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;But till then, I am getting a much better result in Inventor&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="2019-04-24_11-33-30.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/629509i70FB9780FF9DD303/image-size/large?v=v2&amp;amp;px=999" role="button" title="2019-04-24_11-33-30.png" alt="2019-04-24_11-33-30.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;A clean Surface, but I will up load it once I figure out how to transfer the contour lines.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thank you for all your help, and if you have any suggestions please let me know&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 24 Apr 2019 15:42:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/surface-export-as-obj-to-inventor-texture-irregulaties/m-p/8750608#M34871</guid>
      <dc:creator>jeffrey.s.barrero</dc:creator>
      <dc:date>2019-04-24T15:42:29Z</dc:date>
    </item>
    <item>
      <title>Re: Surface export as .obj to Inventor Texture irregularities</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/surface-export-as-obj-to-inventor-texture-irregulaties/m-p/8754178#M34872</link>
      <description>&lt;P&gt;I want to make sure I understand correctly,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You are looking to export the contour lines from Civil 3d into 3ds Max, right?&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Looks like you can &lt;STRONG&gt;&lt;A href="https://knowledge.autodesk.com/support/civil-3d/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/Civil3D-UserGuide/files/GUID-53895109-0847-4976-BF18-4E992F2C7B3F-htm.html" target="_blank" rel="noopener"&gt;extract the contours as polylines inside Civil 3d,&lt;/A&gt;&lt;/STRONG&gt; export them as a .dwg file into 3ds Max in that case. This workflow gif comes from my colleague&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/6065239"&gt;@copper.chadwick&lt;/a&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="contours.gif" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/630075i9B7FF8B2DB437A92/image-size/large?v=v2&amp;amp;px=999" role="button" title="contours.gif" alt="contours.gif" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Feel free to test out the attached example .dwg by navigating to&lt;STRONG&gt; File &amp;gt; Import &amp;gt; Import&lt;/STRONG&gt; it into 3ds Max.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Copper also passed along these helpful tips on the Civil 3d side "&amp;nbsp;the contours should have 3d elevation to them as well, and if you need them to display differently, just modify the surface style in C3D.&lt;/P&gt;
&lt;P&gt;The surface style displays the contours based upon the parameters, which are in turn based upon the surface&lt;/P&gt;
&lt;P&gt;(every 5' in altitude for example)"&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 25 Apr 2019 23:31:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/surface-export-as-obj-to-inventor-texture-irregulaties/m-p/8754178#M34872</guid>
      <dc:creator>hagen.deloss</dc:creator>
      <dc:date>2019-04-25T23:31:37Z</dc:date>
    </item>
    <item>
      <title>Re: Surface export as .obj to Inventor Texture irregularities</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/surface-export-as-obj-to-inventor-texture-irregulaties/m-p/8763535#M34873</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/6681601"&gt;@jeffrey.s.barrero&lt;/a&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Any ideas or questions on my previous post?&amp;nbsp;It would be helpful if you had time to give an&amp;nbsp;update,&amp;nbsp;that way other Community Members can benefit from your process &lt;span class="lia-unicode-emoji" title=":grinning_face_with_smiling_eyes:"&gt;😄&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;SPAN style="color: #118888;"&gt;Please select the Accept as Solution button if a post solves your issue or answers your question.&lt;/SPAN&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 30 Apr 2019 22:16:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/surface-export-as-obj-to-inventor-texture-irregulaties/m-p/8763535#M34873</guid>
      <dc:creator>hagen.deloss</dc:creator>
      <dc:date>2019-04-30T22:16:26Z</dc:date>
    </item>
    <item>
      <title>Re: Surface export as .obj to Inventor Texture irregularities</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/surface-export-as-obj-to-inventor-texture-irregulaties/m-p/8767752#M34874</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/5953021"&gt;@hagen.deloss&lt;/a&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I apologize, but I have not had a chance to work on it. I am will work on it this weekend, because I am missing a lot of 3Ds Max fundamentals and some Civil 3D; hopefully the online courses I am this weekend will help me achieve what I want.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I will update you early next week, or update the board so the community can benefit from my learning experience I hope.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thank you for following up, and this forum is very lucky to have you in it.&lt;/P&gt;</description>
      <pubDate>Thu, 02 May 2019 18:19:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/surface-export-as-obj-to-inventor-texture-irregulaties/m-p/8767752#M34874</guid>
      <dc:creator>jeffrey.s.barrero</dc:creator>
      <dc:date>2019-05-02T18:19:26Z</dc:date>
    </item>
    <item>
      <title>Re: Surface export as .obj to Inventor Texture irregularities</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/surface-export-as-obj-to-inventor-texture-irregulaties/m-p/8793923#M34876</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/6681601"&gt;@jeffrey.s.barrero&lt;/a&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks for the kind words, I can't wait to see the end result of this project!&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;And don't hesitate to post questions here, I'm more then happy to pass along learning content &lt;span class="lia-unicode-emoji" title=":grinning_face_with_smiling_eyes:"&gt;😄&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 15 May 2019 22:35:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/surface-export-as-obj-to-inventor-texture-irregulaties/m-p/8793923#M34876</guid>
      <dc:creator>hagen.deloss</dc:creator>
      <dc:date>2019-05-15T22:35:47Z</dc:date>
    </item>
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