<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Invisible Boolean Objects with IGPU in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/invisible-boolean-objects-with-igpu/m-p/8757819#M34450</link>
    <description>&lt;P&gt;( Using intel HD-2000 Graphics Series)&lt;/P&gt;
&lt;P&gt;Using any operation to set a Boolean Compound Object turns all it's operands invisible. They only reappear in the ViewPort after converting it to Editable Poly.&amp;nbsp;&lt;BR /&gt;I'm already using Legacy Hardware mode for the program tto work. Is there a workaround for this issue?&lt;/P&gt;</description>
    <pubDate>Sun, 28 Apr 2019 05:59:16 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2019-04-28T05:59:16Z</dc:date>
    <item>
      <title>Invisible Boolean Objects with IGPU</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/invisible-boolean-objects-with-igpu/m-p/8757819#M34450</link>
      <description>&lt;P&gt;( Using intel HD-2000 Graphics Series)&lt;/P&gt;
&lt;P&gt;Using any operation to set a Boolean Compound Object turns all it's operands invisible. They only reappear in the ViewPort after converting it to Editable Poly.&amp;nbsp;&lt;BR /&gt;I'm already using Legacy Hardware mode for the program tto work. Is there a workaround for this issue?&lt;/P&gt;</description>
      <pubDate>Sun, 28 Apr 2019 05:59:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/invisible-boolean-objects-with-igpu/m-p/8757819#M34450</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-04-28T05:59:16Z</dc:date>
    </item>
    <item>
      <title>Re: Invisible Boolean Objects with IGPU</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/invisible-boolean-objects-with-igpu/m-p/8757877#M34451</link>
      <description>&lt;P&gt;Does it work if you put an editPoly modifier on top of the Boolean?&lt;/P&gt;
&lt;P&gt;Also, are we talking about Standard Boolean or ProBoolean? Have you tried both?&lt;/P&gt;</description>
      <pubDate>Sun, 28 Apr 2019 08:25:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/invisible-boolean-objects-with-igpu/m-p/8757877#M34451</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-04-28T08:25:16Z</dc:date>
    </item>
    <item>
      <title>Re: Invisible Boolean Objects with IGPU</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/invisible-boolean-objects-with-igpu/m-p/8758357#M34452</link>
      <description>Yes, I'm using Boolean and converting the object to Editable Poly. The good new is I've just tried ProBoolean, and it works as intended though.&lt;BR /&gt;There's an additional issue: when clicking outside the object to deselect it , the object disappears from the viewport as soon as I move the mouse cursor again.&lt;BR /&gt;</description>
      <pubDate>Sun, 28 Apr 2019 19:31:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/invisible-boolean-objects-with-igpu/m-p/8758357#M34452</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-04-28T19:31:09Z</dc:date>
    </item>
  </channel>
</rss>

