<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Seams when modifying as edit poly, cracks and tearing on MeshSmooth/TurboSmo in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/seams-when-modifying-as-edit-poly-cracks-and-tearing-on/m-p/8771770#M34307</link>
    <description>&lt;P&gt;@Anonymous&amp;nbsp; Send us your scene, maybe we'll find a way around &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Sun, 05 May 2019 15:46:34 GMT</pubDate>
    <dc:creator>ugdu06</dc:creator>
    <dc:date>2019-05-05T15:46:34Z</dc:date>
    <item>
      <title>Seams when modifying as edit poly, cracks and tearing on MeshSmooth/TurboSmooth</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/seams-when-modifying-as-edit-poly-cracks-and-tearing-on/m-p/8771518#M34304</link>
      <description>&lt;P&gt;I'm a novice on using 3ds max, and I'm facing a terrible issue where the imported obj has groups of edges disjointed from one another when modifying as poly, creating visible lines on the object, which can be torn apart when running smoothing options or sculpting in MudBox/ZBrush.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I imported a hand obj into 3ds max as an editable mesh.&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="edit mesh.PNG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/633273iF06C6B19667BB9F1/image-size/large?v=v2&amp;amp;px=999" role="button" title="edit mesh.PNG" alt="edit mesh.PNG" /&gt;&lt;/span&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;
&lt;P&gt;I select edit poly from the modifier list, and it creates visible lines.&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="edit poly.PNG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/633274i2C506A950CC577A7/image-size/large?v=v2&amp;amp;px=999" role="button" title="edit poly.PNG" alt="edit poly.PNG" /&gt;&lt;/span&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;
&lt;P&gt;These visible lines/seams will tear if you try to sculpt it on MudBox/ZBrush. Image below is done in MudBox.&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="sculpting causes tear mudbox.PNG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/633275i12D714E00F377DBB/image-size/large?v=v2&amp;amp;px=999" role="button" title="sculpting causes tear mudbox.PNG" alt="sculpting causes tear mudbox.PNG" /&gt;&lt;/span&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;
&lt;P&gt;Running smoothing options such as TurboSmooth or MeshSmooth creates tears and cracks from any of these lines&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="cracks.PNG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/633272i10EDEECA76EBFA32/image-size/large?v=v2&amp;amp;px=999" role="button" title="cracks.PNG" alt="cracks.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;How and what are the ways/workflows to make sure that these lines/seams/tears/cracks will not appear? It seems like sculpting will always convert the obj into polymesh and therefore resulting in these lines which can be torn.&lt;/P&gt;</description>
      <pubDate>Sun, 05 May 2019 07:04:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/seams-when-modifying-as-edit-poly-cracks-and-tearing-on/m-p/8771518#M34304</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-05-05T07:04:05Z</dc:date>
    </item>
    <item>
      <title>Re: Seams when modifying as edit poly, cracks and tearing on MeshSmooth/TurboSmo</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/seams-when-modifying-as-edit-poly-cracks-and-tearing-on/m-p/8771652#M34305</link>
      <description>&lt;P&gt;Hi @Anonymous&amp;nbsp;,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Have you tried resetting the xform of your object withing the utilities panel ?&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="xform.png" style="width: 277px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/633298i6EBABFE84CC787ED/image-size/medium?v=v2&amp;amp;px=400" role="button" title="xform.png" alt="xform.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;Just to reset the scale of the object, then transform into an editable poly, then select all the points ( or the ones which seems to be not connected ), weld them using the appropriate threshold, and finally applying a smooth modifier to the editable poly ?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I guess it should work like this &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt; Just keep us posted about what's happening&lt;/P&gt;</description>
      <pubDate>Sun, 05 May 2019 12:32:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/seams-when-modifying-as-edit-poly-cracks-and-tearing-on/m-p/8771652#M34305</guid>
      <dc:creator>ugdu06</dc:creator>
      <dc:date>2019-05-05T12:32:15Z</dc:date>
    </item>
    <item>
      <title>Re: Seams when modifying as edit poly, cracks and tearing on MeshSmooth/TurboSmo</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/seams-when-modifying-as-edit-poly-cracks-and-tearing-on/m-p/8771767#M34306</link>
      <description>&lt;P&gt;nope, resetting XForm does no change unfortunately. the lines are still there, and cracks can be seen after applying smoothing options.&lt;/P&gt;</description>
      <pubDate>Sun, 05 May 2019 15:43:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/seams-when-modifying-as-edit-poly-cracks-and-tearing-on/m-p/8771767#M34306</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-05-05T15:43:18Z</dc:date>
    </item>
    <item>
      <title>Re: Seams when modifying as edit poly, cracks and tearing on MeshSmooth/TurboSmo</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/seams-when-modifying-as-edit-poly-cracks-and-tearing-on/m-p/8771770#M34307</link>
      <description>&lt;P&gt;@Anonymous&amp;nbsp; Send us your scene, maybe we'll find a way around &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 05 May 2019 15:46:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/seams-when-modifying-as-edit-poly-cracks-and-tearing-on/m-p/8771770#M34307</guid>
      <dc:creator>ugdu06</dc:creator>
      <dc:date>2019-05-05T15:46:34Z</dc:date>
    </item>
  </channel>
</rss>

