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    <title>topic Is there an alternate method to assign texture maps to models? in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/is-there-an-alternate-method-to-assign-texture-maps-to-models/m-p/9028216#M30328</link>
    <description>&lt;P&gt;I believe I accidentally may have found a way to assign a texture map to a model. A way which does not rely in the standard &lt;STRONG&gt;Slate Material Editor.&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I acquired this model of a bulldog:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;A href="https://www.cgtrader.com/3d-models/animals/mammal/english-bulldog-real-time" target="_blank" rel="noopener"&gt;English Bulldog Real-Time Low-poly 3D model&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It comes with a number of texture maps, for its skin:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-center" image-alt="Several Texture Maps.jpg" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/677779i0D7B9FA34A31C8BC/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Several Texture Maps.jpg" alt="Several Texture Maps.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;By now, I know how to assign those. BTW: I only care about the main one.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;Next, I hired a Freelancer which performed some value added and delivered these two files:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;A href="http://www.forcewise.com/~ramon/personal/BullDog.max" target="_blank" rel="noopener"&gt;BullDog.max&lt;/A&gt;&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;A href="http://forcewise.com/~ramon/personal/Bulldog_texture_New.jpg" target="_blank" rel="noopener"&gt;Bulldog_texture_New.jpg&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Somehow, the MAX file knows about the existence of the *.jpg map. The string "Bulldog_texture_NEW.jpg" is inside it. The command "Asset Tracking" shows such dependency.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-center" image-alt="Delivered by Freelancer.jpg" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/677778iFFD0D41F2AA5C11C/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Delivered by Freelancer.jpg" alt="Delivered by Freelancer.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;However, the &lt;STRONG&gt;Slate Material Editor &lt;/STRONG&gt;is empty.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;So: how did the Freelancer perform the linking between the clay model and its hide?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;TIA&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Mon, 16 Sep 2019 19:09:19 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2019-09-16T19:09:19Z</dc:date>
    <item>
      <title>Is there an alternate method to assign texture maps to models?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/is-there-an-alternate-method-to-assign-texture-maps-to-models/m-p/9028216#M30328</link>
      <description>&lt;P&gt;I believe I accidentally may have found a way to assign a texture map to a model. A way which does not rely in the standard &lt;STRONG&gt;Slate Material Editor.&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I acquired this model of a bulldog:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;A href="https://www.cgtrader.com/3d-models/animals/mammal/english-bulldog-real-time" target="_blank" rel="noopener"&gt;English Bulldog Real-Time Low-poly 3D model&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It comes with a number of texture maps, for its skin:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-center" image-alt="Several Texture Maps.jpg" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/677779i0D7B9FA34A31C8BC/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Several Texture Maps.jpg" alt="Several Texture Maps.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;By now, I know how to assign those. BTW: I only care about the main one.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;Next, I hired a Freelancer which performed some value added and delivered these two files:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;A href="http://www.forcewise.com/~ramon/personal/BullDog.max" target="_blank" rel="noopener"&gt;BullDog.max&lt;/A&gt;&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;A href="http://forcewise.com/~ramon/personal/Bulldog_texture_New.jpg" target="_blank" rel="noopener"&gt;Bulldog_texture_New.jpg&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Somehow, the MAX file knows about the existence of the *.jpg map. The string "Bulldog_texture_NEW.jpg" is inside it. The command "Asset Tracking" shows such dependency.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-center" image-alt="Delivered by Freelancer.jpg" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/677778iFFD0D41F2AA5C11C/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Delivered by Freelancer.jpg" alt="Delivered by Freelancer.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;However, the &lt;STRONG&gt;Slate Material Editor &lt;/STRONG&gt;is empty.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;So: how did the Freelancer perform the linking between the clay model and its hide?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;TIA&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 16 Sep 2019 19:09:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/is-there-an-alternate-method-to-assign-texture-maps-to-models/m-p/9028216#M30328</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-09-16T19:09:19Z</dc:date>
    </item>
    <item>
      <title>Re: Is there an alternate method to assign texture maps to models?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/is-there-an-alternate-method-to-assign-texture-maps-to-models/m-p/9028420#M30329</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Probably he merged the geometry in a new Max file,&lt;/P&gt;&lt;P&gt;When you do that the objects materials will not show up in the material&lt;/P&gt;&lt;P&gt;Editor.&lt;/P&gt;&lt;P&gt;To fix that, in the Slate Material Editor, click the eyedropper labeled "Pick Material From Object",&lt;/P&gt;&lt;P&gt;Now click on the geometry and you'll see the material that belongs to the picked object is now&lt;/P&gt;&lt;P&gt;In the Slate Editor.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="pickfromobj.jpg" style="width: 833px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/677817i093019E6EDF6C599/image-size/large?v=v2&amp;amp;px=999" role="button" title="pickfromobj.jpg" alt="pickfromobj.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 16 Sep 2019 20:49:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/is-there-an-alternate-method-to-assign-texture-maps-to-models/m-p/9028420#M30329</guid>
      <dc:creator>miledrizk</dc:creator>
      <dc:date>2019-09-16T20:49:20Z</dc:date>
    </item>
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