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    <title>topic Re: Materials being assigned to group rather than individual objects in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/materials-being-assigned-to-group-rather-than-individual-objects/m-p/9073075#M29771</link>
    <description>&lt;P&gt;&lt;EM&gt;I have no experience with importing Inventor files, but the behavior you describe sounds like the same material is applied to each individual LED.&amp;nbsp; &lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;EM&gt;&lt;SPAN&gt;"I was able to turn off or on individual LEDs by applying glowing or dull materials to each bulb component as required."&lt;/SPAN&gt;&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&lt;EM&gt;So it seems that applying glowing or dull material now affects every single LED if I understand your post.&amp;nbsp; Did you try to separately assign a new material to an individual LED and then change that?&amp;nbsp; Are the LEDs instances of each other or individual copies?&amp;nbsp; You should still be able to assign a separate new material to an instance, I believe although there is a "propogate material&amp;nbsp; to instances: selection under Options in the material editor.&amp;nbsp; Maybe the import from Inventor somehow activated this selection?&amp;nbsp; Hope this helps.&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 08 Oct 2019 12:41:45 GMT</pubDate>
    <dc:creator>10DSpace</dc:creator>
    <dc:date>2019-10-08T12:41:45Z</dc:date>
    <item>
      <title>Materials being assigned to group rather than individual objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/materials-being-assigned-to-group-rather-than-individual-objects/m-p/9067489#M29770</link>
      <description>&lt;P&gt;In the previous version of 3DSMax, I imported from an Inventor a 128 x 16 LED display which I had modelled to mimic a product display panel. The display panel is '8 character', comprising 8 x (8 x 16)&amp;nbsp; arrays of LED assemblies (each LED assembly being a base and a bulb). I was able to turn off or on individual LEDs by applying glowing or dull materials to each bulb component as required. This worked well. Today I have opened the file in 3DS Max 2020 as I need to update the displays. However, when I now drill down to an individual LED bulb via the 'Group &amp;gt;Open', or 'Open Recursively' option and apply a glow to the bulb, the resulting render shows ALL LEDs lit. If I then select another LED bulb and apply the 'off' material to that, it renders ALL bulbs as off. I am pretty sure that I am doing exactly what I did in 2019 but not getting the same results.&lt;/P&gt;</description>
      <pubDate>Fri, 04 Oct 2019 15:23:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/materials-being-assigned-to-group-rather-than-individual-objects/m-p/9067489#M29770</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-10-04T15:23:15Z</dc:date>
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    <item>
      <title>Re: Materials being assigned to group rather than individual objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/materials-being-assigned-to-group-rather-than-individual-objects/m-p/9073075#M29771</link>
      <description>&lt;P&gt;&lt;EM&gt;I have no experience with importing Inventor files, but the behavior you describe sounds like the same material is applied to each individual LED.&amp;nbsp; &lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;EM&gt;&lt;SPAN&gt;"I was able to turn off or on individual LEDs by applying glowing or dull materials to each bulb component as required."&lt;/SPAN&gt;&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&lt;EM&gt;So it seems that applying glowing or dull material now affects every single LED if I understand your post.&amp;nbsp; Did you try to separately assign a new material to an individual LED and then change that?&amp;nbsp; Are the LEDs instances of each other or individual copies?&amp;nbsp; You should still be able to assign a separate new material to an instance, I believe although there is a "propogate material&amp;nbsp; to instances: selection under Options in the material editor.&amp;nbsp; Maybe the import from Inventor somehow activated this selection?&amp;nbsp; Hope this helps.&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 08 Oct 2019 12:41:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/materials-being-assigned-to-group-rather-than-individual-objects/m-p/9073075#M29771</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2019-10-08T12:41:45Z</dc:date>
    </item>
    <item>
      <title>Re: Materials being assigned to group rather than individual objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/materials-being-assigned-to-group-rather-than-individual-objects/m-p/9073131#M29772</link>
      <description>&lt;P&gt;Hello and thanks for your reply.&amp;nbsp; I tried everything you suggested but still got the same results. In tests I even created in Inventor an array of several LEDs imported separately (as opposed to the rectangular pattern of a single LED I used in my original file). 3DS Max still applied the material to all LEDS, despite them not being in a pattern or a group.&lt;/P&gt;&lt;P&gt;After much trial and error, The solution I found was to re-import the model from Inventor, but to uncheck 'Reference Duplicate Parts' in the Assembly Options pane of the Import screen. I don't know if this option was in previous versions of 3DS Max, and whether it is now enabled as a default, but I have never had to do this step before. I am not even sure what it actually means, but it does appear to work for me. Thanks again&lt;/P&gt;</description>
      <pubDate>Tue, 08 Oct 2019 12:55:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/materials-being-assigned-to-group-rather-than-individual-objects/m-p/9073131#M29772</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-10-08T12:55:39Z</dc:date>
    </item>
    <item>
      <title>Re: Materials being assigned to group rather than individual objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/materials-being-assigned-to-group-rather-than-individual-objects/m-p/9073366#M29773</link>
      <description>&lt;P&gt;&lt;SPAN&gt;"....but to uncheck 'Reference Duplicate Parts'....&amp;nbsp;I am not even sure what it actually means...."&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;If you look up "reference" in the max documentation you will see that it is related to "Instance".&amp;nbsp; &amp;nbsp;In other words, the objects are linked to the point in the layer stack below the Reference, but any modifiers above the reference line in the layer stack do not propagate&amp;nbsp;to any other object.&amp;nbsp; &amp;nbsp;This sounds more confusing than it is if you play with it.&amp;nbsp; Anyway, the solution makes sense to me.&amp;nbsp; Glad you could work it out.&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 08 Oct 2019 13:53:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/materials-being-assigned-to-group-rather-than-individual-objects/m-p/9073366#M29773</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2019-10-08T13:53:12Z</dc:date>
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