<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Which node does the diffuse texture go into for a Physical material? in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/which-node-does-the-diffuse-texture-go-into-for-a-physical/m-p/9171072#M28501</link>
    <description>&lt;P&gt;Hello, sorry for the late reply. Apparently I was doing it correctly and didn't realize because I wasn't looking closely enough.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;However, the mesh that uses the material still appears all white in the viewport, and I want to fix that.&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="viewport.PNG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/702277i28EDFF3219382C0A/image-size/large?v=v2&amp;amp;px=999" role="button" title="viewport.PNG" alt="viewport.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Thu, 28 Nov 2019 03:07:31 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2019-11-28T03:07:31Z</dc:date>
    <item>
      <title>Which node does the diffuse texture go into for a Physical material?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/which-node-does-the-diffuse-texture-go-into-for-a-physical/m-p/9168495#M28499</link>
      <description>&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-right" image-alt="Capture.PNG" style="width: 223px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/701872i097F8155BECA37BA/image-size/large?v=v2&amp;amp;px=999" role="button" title="Capture.PNG" alt="Capture.PNG" /&gt;&lt;/span&gt;Self explanatory. I can tell which one is for Roughness, Metalness, Bump, etc...but I can't find the one for the diffuse/albedo texture, and "Base Color Map" does not seem to be the correct one.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Can someone help?&lt;/P&gt;</description>
      <pubDate>Tue, 26 Nov 2019 21:56:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/which-node-does-the-diffuse-texture-go-into-for-a-physical/m-p/9168495#M28499</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-11-26T21:56:25Z</dc:date>
    </item>
    <item>
      <title>Re: Which node does the diffuse texture go into for a Physical material?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/which-node-does-the-diffuse-texture-go-into-for-a-physical/m-p/9168574#M28500</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;Base Color Map is the correct node. Why do you think it's not correct? Where are you exporting your maps from?&lt;/P&gt;</description>
      <pubDate>Tue, 26 Nov 2019 23:03:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/which-node-does-the-diffuse-texture-go-into-for-a-physical/m-p/9168574#M28500</guid>
      <dc:creator>Daf</dc:creator>
      <dc:date>2019-11-26T23:03:40Z</dc:date>
    </item>
    <item>
      <title>Re: Which node does the diffuse texture go into for a Physical material?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/which-node-does-the-diffuse-texture-go-into-for-a-physical/m-p/9171072#M28501</link>
      <description>&lt;P&gt;Hello, sorry for the late reply. Apparently I was doing it correctly and didn't realize because I wasn't looking closely enough.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;However, the mesh that uses the material still appears all white in the viewport, and I want to fix that.&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="viewport.PNG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/702277i28EDFF3219382C0A/image-size/large?v=v2&amp;amp;px=999" role="button" title="viewport.PNG" alt="viewport.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 28 Nov 2019 03:07:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/which-node-does-the-diffuse-texture-go-into-for-a-physical/m-p/9171072#M28501</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-11-28T03:07:31Z</dc:date>
    </item>
    <item>
      <title>Re: Which node does the diffuse texture go into for a Physical material?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/which-node-does-the-diffuse-texture-go-into-for-a-physical/m-p/9171685#M28502</link>
      <description>&lt;P&gt;Make sure that you have the Show Shaded Material in Viewport enabled. It's an icon/button on the toolbar in the Material Editor. And that you have assigned the material to the mesh.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/3DSMax-Lighting-Shading/files/GUID-39E321E5-962B-49C2-BD05-B1FA3F48BA26-htm.html" target="_blank" rel="noopener"&gt;https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/3DSMax-Lighting-Shading/files/GUID-39E321E5-962B-49C2-BD05-B1FA3F48BA26-htm.html&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 28 Nov 2019 10:57:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/which-node-does-the-diffuse-texture-go-into-for-a-physical/m-p/9171685#M28502</guid>
      <dc:creator>Daf</dc:creator>
      <dc:date>2019-11-28T10:57:29Z</dc:date>
    </item>
  </channel>
</rss>

