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    <title>topic Re: How to display correctly decal textures? in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-display-correctly-decal-textures/m-p/9197000#M28100</link>
    <description>&lt;P&gt;The image below shows the material editor bitmap parameters for 2 images: one has an alpha channel correctly set up and one has no alpha channel.&amp;nbsp; Post back if you have any questions regarding your situation.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Alpha Channel.png" style="width: 750px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/707050iA9F333ABC11EB929/image-size/large?v=v2&amp;amp;px=999" role="button" title="Alpha Channel.png" alt="Alpha Channel.png" /&gt;&lt;/span&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Wed, 11 Dec 2019 20:06:22 GMT</pubDate>
    <dc:creator>10DSpace</dc:creator>
    <dc:date>2019-12-11T20:06:22Z</dc:date>
    <item>
      <title>How to display correctly decal textures?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-display-correctly-decal-textures/m-p/9196573#M28098</link>
      <description>&lt;P&gt;Hi, i have some decal textures, but when import them in 3DS MAX, these textures appear with an black backround, (look the attached IMAGE).&lt;/P&gt;&lt;P&gt;How to remove this black bakground?&lt;/P&gt;</description>
      <pubDate>Wed, 11 Dec 2019 17:15:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-display-correctly-decal-textures/m-p/9196573#M28098</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-12-11T17:15:03Z</dc:date>
    </item>
    <item>
      <title>Re: How to display correctly decal textures?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-display-correctly-decal-textures/m-p/9196760#M28099</link>
      <description>&lt;P&gt;Hi @Anonymous&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The alpha is not setup correctly for your decal image, either in the original image or in the Max material Bitmap parameters rollout .&amp;nbsp; First make sure that you have transparency in the Decal image itself.&amp;nbsp; What format is the image (i.e, .png, .psd, etc. ?)&amp;nbsp; If you have verified that the decal image has transparency with an alpha channel, then post a screenshot of your material bitmap parameters rollout for the decal image.&amp;nbsp; There are settings there to take the alpha from the image in the slot (if it has an alpha channel).&amp;nbsp; Hope this helps.&lt;/P&gt;</description>
      <pubDate>Wed, 11 Dec 2019 18:19:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-display-correctly-decal-textures/m-p/9196760#M28099</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2019-12-11T18:19:49Z</dc:date>
    </item>
    <item>
      <title>Re: How to display correctly decal textures?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-display-correctly-decal-textures/m-p/9197000#M28100</link>
      <description>&lt;P&gt;The image below shows the material editor bitmap parameters for 2 images: one has an alpha channel correctly set up and one has no alpha channel.&amp;nbsp; Post back if you have any questions regarding your situation.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Alpha Channel.png" style="width: 750px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/707050iA9F333ABC11EB929/image-size/large?v=v2&amp;amp;px=999" role="button" title="Alpha Channel.png" alt="Alpha Channel.png" /&gt;&lt;/span&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 11 Dec 2019 20:06:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-display-correctly-decal-textures/m-p/9197000#M28100</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2019-12-11T20:06:22Z</dc:date>
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