<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Render viewport animation? (OpenGL render?) in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/render-viewport-animation-opengl-render/m-p/9213527#M27928</link>
    <description>&lt;P&gt;Thanks!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In Houdini i could set up several different OpenGL renderers, to export my scene in layers, even a depth pass if i want.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Seems like 3DS Max doesn't have the same kind of flexibility, right? (i'm not trying to knock 3DS Max, just trying to get an idea of what's possible and if it'll suit my use-case / workflow!)&lt;/P&gt;</description>
    <pubDate>Fri, 20 Dec 2019 07:56:41 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2019-12-20T07:56:41Z</dc:date>
    <item>
      <title>Render viewport animation? (OpenGL render?)</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-viewport-animation-opengl-render/m-p/9211605#M27925</link>
      <description>&lt;P&gt;Hi folks,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In Houdini i can export my animated scene as an OpenGL render that'll simply render what i have in my viewer.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;So, i mean it simply render the pixels as they are in the viewer, nothing extra is done during the render (except perhaps depth blur if you choose that option).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Can i do the same thing in 3DS Max?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If so, could anyone point me to the place in the interface where i can set this up?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;</description>
      <pubDate>Thu, 19 Dec 2019 10:36:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-viewport-animation-opengl-render/m-p/9211605#M27925</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-12-19T10:36:18Z</dc:date>
    </item>
    <item>
      <title>Re: Render viewport animation? (OpenGL render?)</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-viewport-animation-opengl-render/m-p/9213177#M27926</link>
      <description>&lt;P&gt;change your 3ds max display drivers to OpenGL as long as your VGA card supports Gl.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;link &lt;A href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/3DSMax-Customizing/files/GUID-953A61DD-A4A2-4348-85FE-D13B48A37753-htm.html" target="_blank"&gt;https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/3DSMax-Customizing/files/GUID-953A61DD-A4A2-4348-85FE-D13B48A37753-htm.html&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 20 Dec 2019 01:08:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-viewport-animation-opengl-render/m-p/9213177#M27926</guid>
      <dc:creator>irishman_team_kilber</dc:creator>
      <dc:date>2019-12-20T01:08:52Z</dc:date>
    </item>
    <item>
      <title>Re: Render viewport animation? (OpenGL render?)</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-viewport-animation-opengl-render/m-p/9213182#M27927</link>
      <description>&lt;P&gt;You are looking for Create Preview Animation. Found at Tools &amp;gt; Preview - Grab Viewport &amp;gt; Create Preview Animation. This is in 2020. I think it was in Views or Animation in older versions. The shortcut is Shift + V.&lt;/P&gt;</description>
      <pubDate>Fri, 20 Dec 2019 01:19:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-viewport-animation-opengl-render/m-p/9213182#M27927</guid>
      <dc:creator>PropChad</dc:creator>
      <dc:date>2019-12-20T01:19:56Z</dc:date>
    </item>
    <item>
      <title>Re: Render viewport animation? (OpenGL render?)</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-viewport-animation-opengl-render/m-p/9213527#M27928</link>
      <description>&lt;P&gt;Thanks!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In Houdini i could set up several different OpenGL renderers, to export my scene in layers, even a depth pass if i want.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Seems like 3DS Max doesn't have the same kind of flexibility, right? (i'm not trying to knock 3DS Max, just trying to get an idea of what's possible and if it'll suit my use-case / workflow!)&lt;/P&gt;</description>
      <pubDate>Fri, 20 Dec 2019 07:56:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-viewport-animation-opengl-render/m-p/9213527#M27928</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-12-20T07:56:41Z</dc:date>
    </item>
    <item>
      <title>Re: Render viewport animation? (OpenGL render?)</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-viewport-animation-opengl-render/m-p/9213745#M27929</link>
      <description>&lt;P&gt;i am not sure what renders you have if you attach both one in 3ds max and the other render in Houdini then maybe we can help&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;@Anonymous&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/865710"&gt;@Daf&lt;/a&gt; can help you as well when the two of them are on&lt;/P&gt;</description>
      <pubDate>Fri, 20 Dec 2019 10:37:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-viewport-animation-opengl-render/m-p/9213745#M27929</guid>
      <dc:creator>irishman_team_kilber</dc:creator>
      <dc:date>2019-12-20T10:37:44Z</dc:date>
    </item>
    <item>
      <title>Re: Render viewport animation? (OpenGL render?)</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/render-viewport-animation-opengl-render/m-p/9213850#M27930</link>
      <description>&lt;P&gt;Depending on what you need, may depend on your route.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You can switch the renderer to Quicksilver Hardware Renderer. You can then add the Render Elements Alpha, Material ID, Object ID, and ZDepth; it will save each one separately.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If you mean actual layers, you could try out the State Sets, found in the Rendering menu. It can be very powerful, it allows you to set states for all kinds of properties, whether you use it for rendering or not; you can turn layers on/off, change materials on individual objects, hide/unhide objects, change render settings (I believe you can even change render engines), etc. When they are all set, you can either render just one of them out, or render them all out. With Quicksilver set as renderer, you will still get the option to save out the Render Elements. It is done in a way similar to recording macros in Photoshop. State Sets is a pretty in depth subject, there's a few tutorials on YouTube on it, they are a few years old but should still work as they did then. One word of caution, make sure you have all of your layers in the Layer Explorer and any hierarchy in your objects setup first, then do your State Sets. It can get a little finicky if you start recording sets, then start moving things around, and then record more steps. Plus save when you start doing this.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Edit: Attached a screen shot of a test I just did. In each state, I either changed materials, or hid a layer. I then set a new path in the Render Setup Dialog. I had Alpha and ZDepth as Render Elements. When I selected Render All States, each one rendered out into its own folder with the Render Elements.&lt;/P&gt;</description>
      <pubDate>Fri, 20 Dec 2019 12:00:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/render-viewport-animation-opengl-render/m-p/9213850#M27930</guid>
      <dc:creator>PropChad</dc:creator>
      <dc:date>2019-12-20T12:00:31Z</dc:date>
    </item>
  </channel>
</rss>

