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    <title>topic Re: Preserve UVs does not work in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/preserve-uvs-does-not-work/m-p/9219011#M27845</link>
    <description>&lt;P&gt;Apply &lt;STRONG&gt;&lt;U&gt;Poly Select modifier&lt;/U&gt;&amp;nbsp;&lt;/STRONG&gt; and &lt;STRONG&gt;&lt;U&gt;UVW Map modifier &lt;/U&gt;&lt;/STRONG&gt;to your Plane&lt;/P&gt;&lt;P&gt;and keep them &lt;FONT color="#FF0000"&gt;on&lt;/FONT&gt; &lt;FONT color="#FF0000"&gt;&lt;STRONG&gt;top&lt;/STRONG&gt; in modifier stack.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;Toggle on &lt;STRONG&gt;&lt;U&gt;Show end result&lt;/U&gt; &lt;/STRONG&gt;and do whatever you want whit Edit Poly and/or other modifiers &lt;STRONG&gt;&lt;FONT color="#FF0000"&gt;below&lt;/FONT&gt;&lt;/STRONG&gt;&amp;nbsp; &lt;STRONG&gt;&lt;U&gt;Poly Select modifier&lt;/U&gt;&amp;nbsp;&lt;/STRONG&gt; and &lt;STRONG&gt;&lt;U&gt;UVW Map modifier...&lt;/U&gt;&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 24 Dec 2019 20:50:43 GMT</pubDate>
    <dc:creator>domo.spaji</dc:creator>
    <dc:date>2019-12-24T20:50:43Z</dc:date>
    <item>
      <title>Preserve UVs does not work</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/preserve-uvs-does-not-work/m-p/9216345#M27837</link>
      <description>&lt;P&gt;Hello&amp;nbsp;&lt;/P&gt;&lt;P&gt;So I want to model some door, I created plane and give material and start modelling but face distorting during modeling I tried to insert some polygons inside door but it scaling downs material&amp;nbsp; turn on also preserve UV command bu does not work What is the reason?&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Capture.JPG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/710316iA48D2266A9EA183E/image-size/large?v=v2&amp;amp;px=999" role="button" title="Capture.JPG" alt="Capture.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 22 Dec 2019 18:36:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/preserve-uvs-does-not-work/m-p/9216345#M27837</guid>
      <dc:creator>Beka_Tchigladze</dc:creator>
      <dc:date>2019-12-22T18:36:09Z</dc:date>
    </item>
    <item>
      <title>Re: Preserve UVs does not work</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/preserve-uvs-does-not-work/m-p/9216685#M27838</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/2777233"&gt;@Beka_Tchigladze&lt;/a&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I am not sure if you have seen the following "fine print" in the max Documentation concerning Preserve UVs:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;From :&amp;nbsp;&lt;A href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-6DFFC234-217F-494D-A76E-D62158E91C98-htm.html" target="_blank" rel="noopener"&gt;https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-6DFFC234-217F-494D-A76E-D62158E91C98-htm.html&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class="tiptitle"&gt;Tip:&lt;/SPAN&gt;&lt;SPAN&gt;&amp;nbsp;For best results with Preserve UVs at the vertex level, use it for limited vertex editing. For example, you'll usually have no trouble moving a vertex within edge or face constraints. Also, it's better to perform one big move than several smaller moves, as multiple small moves can begin to distort the mapping. If, however, you need to perform extensive geometry editing while preserving mapping, use the&amp;nbsp;&lt;/SPAN&gt;&lt;A title="The Channel Info utility gives game artists and others direct access to objects' channel information that might not otherwise be easily available. All objects in 3ds Max have mapping channels, which hold information pertinent to texture mapping as well as vertex color, illumination, and alpha. Mesh objects also have geometry and vertex-selection channels. The Channel Info utility lets you view an object's channels, give them meaningful names, delete unused channels, and copy information between channels." href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-5945F5FC-0D14-48BF-B2C5-31CE6C4DCB05-htm.html" target="_blank" rel="noopener"&gt;Channel Info utility&lt;/A&gt;&lt;SPAN&gt;&amp;nbsp;instead.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;I have also come across a limit to what you can change without some movement of the texture as well.&amp;nbsp; &amp;nbsp;In my experience the preserve UVs work much better when you &lt;STRONG&gt;add&lt;/STRONG&gt; edges for example, but is less tolerant of &lt;STRONG&gt;moving&lt;/STRONG&gt; verts or edges too much.&amp;nbsp; I can't say I have seen a completely logical pattern as to when a change is no longer "protected" by preserve UVs.&amp;nbsp; But it also matters that you select preserve UVs first before making any changes.&amp;nbsp; It is not retroactive; I couldn't tell from the wording of your post whether you were applying preserve UVs after making some changes or not.&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 23 Dec 2019 03:21:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/preserve-uvs-does-not-work/m-p/9216685#M27838</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2019-12-23T03:21:45Z</dc:date>
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    <item>
      <title>Re: Preserve UVs does not work</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/preserve-uvs-does-not-work/m-p/9217602#M27839</link>
      <description>&lt;P&gt;I use first changes and after preserve uv and vise versa but nothing happened, also there is very strange setting in Preserve UV settings there is nothing on left hand side in the list.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Capture.JPG" style="width: 349px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/710600i1F0251F342869067/image-size/large?v=v2&amp;amp;px=999" role="button" title="Capture.JPG" alt="Capture.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 23 Dec 2019 18:44:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/preserve-uvs-does-not-work/m-p/9217602#M27839</guid>
      <dc:creator>Beka_Tchigladze</dc:creator>
      <dc:date>2019-12-23T18:44:30Z</dc:date>
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    <item>
      <title>Re: Preserve UVs does not work</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/preserve-uvs-does-not-work/m-p/9217637#M27840</link>
      <description>&lt;P&gt;&lt;SPAN&gt;&lt;EM&gt;also there is very strange setting in Preserve UV settings there is nothing on left hand side in the list&lt;/EM&gt;.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&amp;nbsp;I have the same dialogue box, I don't think there is anything wrong with it.&amp;nbsp; It is for vertex color channels on the lsft side which if you haven't set any up nothing will show.&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;Regarding your issue, how are you adding the extra polygons to your mesh after checking "preserve UVs"?&amp;nbsp; &amp;nbsp; If you simply select 2 opposing edges of your mesh and connect them with Preserve UVs on do you get any change to the texture map, or does Preserve UV's work then?&amp;nbsp; Also, what is your ultimate objective in adding more polygons to the mesh?&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 23 Dec 2019 19:08:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/preserve-uvs-does-not-work/m-p/9217637#M27840</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2019-12-23T19:08:26Z</dc:date>
    </item>
    <item>
      <title>Re: Preserve UVs does not work</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/preserve-uvs-does-not-work/m-p/9218444#M27841</link>
      <description>&lt;P&gt;so If I use connect command it works properly but if I use insert it does not why? I need insert and not connect.&lt;/P&gt;</description>
      <pubDate>Tue, 24 Dec 2019 10:15:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/preserve-uvs-does-not-work/m-p/9218444#M27841</guid>
      <dc:creator>Beka_Tchigladze</dc:creator>
      <dc:date>2019-12-24T10:15:48Z</dc:date>
    </item>
    <item>
      <title>Re: Preserve UVs does not work</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/preserve-uvs-does-not-work/m-p/9218717#M27842</link>
      <description>&lt;P&gt;&lt;EM&gt;so If I use connect command it works properly but if I use insert it does not why?&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Sorry, I cannot explain why it is not working in your case.&amp;nbsp; I cannot replicate your problem with &lt;STRONG&gt;Inset&lt;/STRONG&gt;&amp;nbsp;(or insert edges)&amp;nbsp; and Preserve UV's with Max 2017, 2019 or 2020.&amp;nbsp; Do you happen to be using an older version of Max?&amp;nbsp; &amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Do you get the issue if you do the following steps in this order:&amp;nbsp;&lt;/P&gt;&lt;P&gt;1. start with a new plane (do not scale it, just create it the right size to begin with)&lt;/P&gt;&lt;P&gt;2. then assign the edit poly modifier or convert it to an editable poly&lt;/P&gt;&lt;P&gt;3. assign your material&lt;/P&gt;&lt;P&gt;4. check Preserve UV's&lt;/P&gt;&lt;P&gt;5. Use &lt;STRONG&gt;Inset&lt;/STRONG&gt; as you want&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Post a screenshot of the result showing any distortion you are experiencing after the preceeding steps.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;EM&gt;I need insert and not connect.&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In Max there are usually many different ways to achieve the same thing.&amp;nbsp; So the reason I asked you what your&amp;nbsp; ultimate purpose was in adding geometry &lt;STRONG&gt;after&lt;/STRONG&gt; assigning a material to it (most of the time you are better off finalizing the geometry first and then assigning a material), is to help identify a way to achieve the result you want given whatever limitations may exist with the Preserve UVs function in the version of Max you are using and your particular workflow.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 24 Dec 2019 15:10:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/preserve-uvs-does-not-work/m-p/9218717#M27842</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2019-12-24T15:10:24Z</dc:date>
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    <item>
      <title>Re: Preserve UVs does not work</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/preserve-uvs-does-not-work/m-p/9218839#M27843</link>
      <description>&lt;P&gt;my max is 2013, I need to add material because I want to sculpt the door after assigning material with it edges and etc.&lt;/P&gt;&lt;P&gt;I am beginner in max and sorry if I did not do something I donot know too much in this software.&lt;/P&gt;&lt;P&gt;&amp;nbsp;I made same steps one by one and get same result as before&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Capture.JPG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/710866i843DABB1CC2224BB/image-size/large?v=v2&amp;amp;px=999" role="button" title="Capture.JPG" alt="Capture.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 24 Dec 2019 17:25:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/preserve-uvs-does-not-work/m-p/9218839#M27843</guid>
      <dc:creator>Beka_Tchigladze</dc:creator>
      <dc:date>2019-12-24T17:25:54Z</dc:date>
    </item>
    <item>
      <title>Re: Preserve UVs does not work</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/preserve-uvs-does-not-work/m-p/9218901#M27844</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/2777233"&gt;@Beka_Tchigladze&lt;/a&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;No problem, we all start as beginners at some point in everything.&amp;nbsp; &amp;nbsp;So now that I understand what you are trying to do, there is a MUCH better way to do this in Max.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Essentially you will use the unaltered image plane as a guide for your poly modeling on a separate editable poly.&amp;nbsp; This is a simple and classic modeling technique in max that gives you complete freedom form any worry about the UVs of your image plane guide.&amp;nbsp; The steps are below:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;1. Create the plane with the image as you did before and Name it "Image Guide Plane" or something similar.&lt;/P&gt;&lt;P&gt;2. Clone the plane as a &lt;STRONG&gt;copy&lt;/STRONG&gt;&lt;STRONG&gt;&amp;nbsp;(not&amp;nbsp; an instance&lt;/STRONG&gt;)to create an exact copy in the same place and name it&amp;nbsp; "Door".&lt;/P&gt;&lt;P&gt;3. Select the &lt;STRONG&gt;Image Guide Plane&lt;/STRONG&gt; and right click to select Object Properties;&amp;nbsp; Select "Freeze" and make sure that&amp;nbsp; show frozen in grey Is not selected (uncheck it if it is), (see image below); This will make sure that your guide plane will be visible but that you&amp;nbsp; do not accidentally move it while modeling.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Show frozen in grey.png" style="width: 411px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/710874iD4A9976CD497887B/image-size/large?v=v2&amp;amp;px=999" role="button" title="Show frozen in grey.png" alt="Show frozen in grey.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;4. Select the "Door"&amp;nbsp; Plane and convert to an editable poly if not already.&amp;nbsp; Assign a new standard grey material to it ( to remove the image of the door).&amp;nbsp; Right click on the Door poly and select Object Properties. Then select See-Through under&amp;nbsp; Display properties.&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Now you should be able to model freely with all of the poly modeling tools adding edges where you want using the image guide plane as a guide.&amp;nbsp; This gets around the limitations of the preserve UVs option and is a much better way to create new geometry.&amp;nbsp; When you are done modeling just uncheck See-Through under display properties of the door&amp;nbsp; and you are ready to Unwrap UV and assign a texture.&amp;nbsp; I hope this solves your issue.&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 24 Dec 2019 18:24:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/preserve-uvs-does-not-work/m-p/9218901#M27844</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2019-12-24T18:24:37Z</dc:date>
    </item>
    <item>
      <title>Re: Preserve UVs does not work</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/preserve-uvs-does-not-work/m-p/9219011#M27845</link>
      <description>&lt;P&gt;Apply &lt;STRONG&gt;&lt;U&gt;Poly Select modifier&lt;/U&gt;&amp;nbsp;&lt;/STRONG&gt; and &lt;STRONG&gt;&lt;U&gt;UVW Map modifier &lt;/U&gt;&lt;/STRONG&gt;to your Plane&lt;/P&gt;&lt;P&gt;and keep them &lt;FONT color="#FF0000"&gt;on&lt;/FONT&gt; &lt;FONT color="#FF0000"&gt;&lt;STRONG&gt;top&lt;/STRONG&gt; in modifier stack.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;Toggle on &lt;STRONG&gt;&lt;U&gt;Show end result&lt;/U&gt; &lt;/STRONG&gt;and do whatever you want whit Edit Poly and/or other modifiers &lt;STRONG&gt;&lt;FONT color="#FF0000"&gt;below&lt;/FONT&gt;&lt;/STRONG&gt;&amp;nbsp; &lt;STRONG&gt;&lt;U&gt;Poly Select modifier&lt;/U&gt;&amp;nbsp;&lt;/STRONG&gt; and &lt;STRONG&gt;&lt;U&gt;UVW Map modifier...&lt;/U&gt;&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 24 Dec 2019 20:50:43 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/preserve-uvs-does-not-work/m-p/9219011#M27845</guid>
      <dc:creator>domo.spaji</dc:creator>
      <dc:date>2019-12-24T20:50:43Z</dc:date>
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