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    <title>topic dots shading in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/dots-shading/m-p/9246016#M27493</link>
    <description>&lt;P&gt;Hi!&lt;BR /&gt;&lt;BR /&gt;I need your help with shading.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I need to make a dots shading for the object (The file is attached).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;1)The light should be at the top left;&lt;/P&gt;&lt;P&gt;2)The shadows should be made of dots;&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;3)The edges should be visible;&lt;/P&gt;&lt;P&gt;4)The background should be black and white;&lt;/P&gt;&lt;P&gt;5)The object should be black and white only&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The example is below.&lt;BR /&gt;&lt;BR /&gt;Thank you in advance!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="is it possible.png" style="width: 259px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/716022iA88CA027DD3B329C/image-size/large?v=v2&amp;amp;px=999" role="button" title="is it possible.png" alt="is it possible.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Sun, 12 Jan 2020 22:32:57 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2020-01-12T22:32:57Z</dc:date>
    <item>
      <title>dots shading</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/dots-shading/m-p/9246016#M27493</link>
      <description>&lt;P&gt;Hi!&lt;BR /&gt;&lt;BR /&gt;I need your help with shading.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I need to make a dots shading for the object (The file is attached).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;1)The light should be at the top left;&lt;/P&gt;&lt;P&gt;2)The shadows should be made of dots;&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;3)The edges should be visible;&lt;/P&gt;&lt;P&gt;4)The background should be black and white;&lt;/P&gt;&lt;P&gt;5)The object should be black and white only&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The example is below.&lt;BR /&gt;&lt;BR /&gt;Thank you in advance!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="is it possible.png" style="width: 259px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/716022iA88CA027DD3B329C/image-size/large?v=v2&amp;amp;px=999" role="button" title="is it possible.png" alt="is it possible.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 12 Jan 2020 22:32:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/dots-shading/m-p/9246016#M27493</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-01-12T22:32:57Z</dc:date>
    </item>
    <item>
      <title>Re: dots shading</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/dots-shading/m-p/9249241#M27494</link>
      <description>&lt;P&gt;I think this is possible, however, I do not have a solution in 3dsmax. I did, however, find a solution using a Blender shader. You 'could' export the 3dmodel into Blender and apply the shader and render out in Blender (there is a downloadable link to the Blender scene in the link, otherwise you could re-create the Blender shader in 3dsmax using the same principle in creating the Blender shader - that would require some experience in creating procedural textures though.&lt;/P&gt;&lt;P&gt;&lt;A href="https://blender.stackexchange.com/questions/143884/how-can-stipple-shading-be-replicated-in-blender" target="_blank"&gt;https://blender.stackexchange.com/questions/143884/how-can-stipple-shading-be-replicated-in-blender&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 14 Jan 2020 11:54:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/dots-shading/m-p/9249241#M27494</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-01-14T11:54:45Z</dc:date>
    </item>
    <item>
      <title>Re: dots shading</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/dots-shading/m-p/9249549#M27495</link>
      <description>&lt;P&gt;Great!&lt;BR /&gt;&lt;BR /&gt;Thank you!&lt;/P&gt;</description>
      <pubDate>Tue, 14 Jan 2020 14:09:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/dots-shading/m-p/9249549#M27495</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-01-14T14:09:49Z</dc:date>
    </item>
    <item>
      <title>Re: dots shading</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/dots-shading/m-p/9251898#M27496</link>
      <description>&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;@Anonymous&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;+++&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;... otherwise you could re-create the Blender shader in 3dsmax using the same principle in creating the Blender shader - that would require some experience in creating procedural textures though.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;++++&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What do you mean by saying that??&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/676924"&gt;@10DSpace&lt;/a&gt;&amp;nbsp;, hi!&lt;BR /&gt;&lt;BR /&gt;Any ideas?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 15 Jan 2020 11:31:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/dots-shading/m-p/9251898#M27496</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-01-15T11:31:47Z</dc:date>
    </item>
    <item>
      <title>Re: dots shading</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/dots-shading/m-p/9252426#M27497</link>
      <description>&lt;P&gt;What I mean is that the blender shader uses a cell noise that changes in density/darkness depending on camera angle and ambient occlusion colour. so in 3dsmax create a texture that uses cell noise that also changes in density/darkness depending on camera angle and ambient occlusion colour.&lt;/P&gt;&lt;P&gt;It would take some experimenting and time to achieve this, unfortunately I don't have the time to.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="cell_noise.png" style="width: 264px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/717199i3BDCBF8CCD4BBD29/image-size/large?v=v2&amp;amp;px=999" role="button" title="cell_noise.png" alt="cell_noise.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 15 Jan 2020 15:01:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/dots-shading/m-p/9252426#M27497</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-01-15T15:01:48Z</dc:date>
    </item>
    <item>
      <title>Re: dots shading</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/dots-shading/m-p/9252471#M27498</link>
      <description>&lt;P&gt;@Anonymous&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Ok.&lt;BR /&gt;&lt;BR /&gt;Could you provide me with keywords and the topic's names so I could try to find info and tutorials on the internet&lt;/P&gt;</description>
      <pubDate>Wed, 15 Jan 2020 15:20:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/dots-shading/m-p/9252471#M27498</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-01-15T15:20:18Z</dc:date>
    </item>
    <item>
      <title>Re: dots shading</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/dots-shading/m-p/9252472#M27499</link>
      <description>&lt;P&gt;Thank you!&lt;/P&gt;</description>
      <pubDate>Wed, 15 Jan 2020 15:21:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/dots-shading/m-p/9252472#M27499</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-01-15T15:21:01Z</dc:date>
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