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    <title>topic Re: Weird texture import from Substance painter in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/weird-texture-import-from-substance-painter/m-p/9319942#M26774</link>
    <description>&lt;P&gt;This looks like it might be the Gamma and Lut settings. If not enabled try enabling Gamma/LUT in preference settings&amp;gt;Gamma and LUT.&lt;/P&gt;</description>
    <pubDate>Sat, 15 Feb 2020 01:40:22 GMT</pubDate>
    <dc:creator>10DSpace</dc:creator>
    <dc:date>2020-02-15T01:40:22Z</dc:date>
    <item>
      <title>Weird texture import from Substance painter</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/weird-texture-import-from-substance-painter/m-p/9319549#M26771</link>
      <description>&lt;P&gt;Hello &lt;span class="lia-unicode-emoji" title=":grinning_face_with_smiling_eyes:"&gt;😄&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;From time to time when i export textures from Substance painter to 3ds max Vray i get some weird results in the texure and i dont know why it happends &lt;span class="lia-unicode-emoji" title=":confused_face:"&gt;😕&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Render from Substance:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Render02.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/729971i1D2707EB0682E840/image-size/large?v=v2&amp;amp;px=999" role="button" title="Render02.jpg" alt="Render02.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;3ds max Vray:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Render06.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/729972i7E9C7BFECB70912D/image-size/large?v=v2&amp;amp;px=999" role="button" title="Render06.jpg" alt="Render06.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;As you can see the texture is diffrent from substance to Vray :c (In the export config im using Vray. If i use PBR metalrough the texture have universal reflection and looks matt)&lt;/P&gt;</description>
      <pubDate>Fri, 14 Feb 2020 19:45:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/weird-texture-import-from-substance-painter/m-p/9319549#M26771</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-02-14T19:45:22Z</dc:date>
    </item>
    <item>
      <title>Re: Weird texture import from Substance painter</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/weird-texture-import-from-substance-painter/m-p/9319573#M26772</link>
      <description>&lt;P&gt;The export from Substance Painter has multiple maps, e.g., reflection, glossiness, ior, normal, etc in addition to the diffuse map.&amp;nbsp; Which slots in your max vray material did you plug these maps into?&amp;nbsp; Also, if you want to match look in substance painter, assign an HDRI map to the vray dome light that is similar to the one you are using in substance painter.&amp;nbsp; Lighting matters a lot in the look.&lt;/P&gt;</description>
      <pubDate>Fri, 14 Feb 2020 19:54:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/weird-texture-import-from-substance-painter/m-p/9319573#M26772</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2020-02-14T19:54:50Z</dc:date>
    </item>
    <item>
      <title>Re: Weird texture import from Substance painter</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/weird-texture-import-from-substance-painter/m-p/9319821#M26773</link>
      <description>&lt;P&gt;I'm using the diffuse, reflect, bump (Normal -&amp;gt; VRayNormalMap), reflective glossiness and IOR (All maps you get from the Vray preset exept height map). I have exported the same way before on other models without problems so its weird for me that it happends. I am already using HDRI map.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This is what the Diffuse currently look like:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Tank_low_Body_Diffuse.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/730001i97006E4E353D7EFF/image-size/large?v=v2&amp;amp;px=999" role="button" title="Tank_low_Body_Diffuse.png" alt="Tank_low_Body_Diffuse.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;What it should look like:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Tank_low_Body_BaseColor.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/730002iA3CCEC96FC652AFC/image-size/large?v=v2&amp;amp;px=999" role="button" title="Tank_low_Body_BaseColor.png" alt="Tank_low_Body_BaseColor.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 14 Feb 2020 23:01:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/weird-texture-import-from-substance-painter/m-p/9319821#M26773</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-02-14T23:01:08Z</dc:date>
    </item>
    <item>
      <title>Re: Weird texture import from Substance painter</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/weird-texture-import-from-substance-painter/m-p/9319942#M26774</link>
      <description>&lt;P&gt;This looks like it might be the Gamma and Lut settings. If not enabled try enabling Gamma/LUT in preference settings&amp;gt;Gamma and LUT.&lt;/P&gt;</description>
      <pubDate>Sat, 15 Feb 2020 01:40:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/weird-texture-import-from-substance-painter/m-p/9319942#M26774</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2020-02-15T01:40:22Z</dc:date>
    </item>
    <item>
      <title>Re: Weird texture import from Substance painter</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/weird-texture-import-from-substance-painter/m-p/9319991#M26775</link>
      <description>&lt;P&gt;It wasn't the gamma &lt;span class="lia-unicode-emoji" title=":confused_face:"&gt;😕&lt;/span&gt; I think there might be something thats happening in substence since the exported maps are like this.&lt;/P&gt;</description>
      <pubDate>Sat, 15 Feb 2020 03:24:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/weird-texture-import-from-substance-painter/m-p/9319991#M26775</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-02-15T03:24:39Z</dc:date>
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