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    <title>topic Re: Problem importing .obj to 3ds Max in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/problem-importing-obj-to-3ds-max/m-p/10931091#M26757</link>
    <description>&lt;P&gt;When you export from zbrush you can't use fbx... someone has found the solution to fix it for having OBJ working well ?&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;</description>
    <pubDate>Sat, 05 Feb 2022 23:26:36 GMT</pubDate>
    <dc:creator>oricharte</dc:creator>
    <dc:date>2022-02-05T23:26:36Z</dc:date>
    <item>
      <title>Problem importing .obj to 3ds Max</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/problem-importing-obj-to-3ds-max/m-p/9320596#M26749</link>
      <description>&lt;P&gt;Hi&lt;/P&gt;&lt;P&gt;I'm having some trouble importing .obj into 3ds Max. I created a mesh with Meshroom.&lt;/P&gt;&lt;P&gt;I can open it fine in Blender and Microsoft 3d-viewer. But in 3ds Max i get these weird black squares.&lt;/P&gt;&lt;P&gt;The mesh is very poly-heavy at around 800k, so i tried to reduced the count in Mudbox, down to 20k. But the problem is the same.&lt;/P&gt;&lt;P&gt;Any ideas as to what is wrong, and how to fix it?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 15 Feb 2020 18:16:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/problem-importing-obj-to-3ds-max/m-p/9320596#M26749</guid>
      <dc:creator>Mellandry</dc:creator>
      <dc:date>2020-02-15T18:16:57Z</dc:date>
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    <item>
      <title>Re: Problem importing .obj to 3ds Max</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/problem-importing-obj-to-3ds-max/m-p/9320628#M26750</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4048137"&gt;@Mellandry&lt;/a&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It looks like just a material issue.&amp;nbsp; To test this, in max assign a standard material to the object enable edges and see if the object appears as expected.&amp;nbsp; Also hit 7 to display statistics in the viewport to check all the geometry has come across.&amp;nbsp; But I am betting it is that max does not recognize the type of material assigned originally from the other program.&amp;nbsp; &amp;nbsp;You can reconstruct a material that max will recognize if you have the bitmaps from the other program.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 15 Feb 2020 18:52:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/problem-importing-obj-to-3ds-max/m-p/9320628#M26750</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2020-02-15T18:52:04Z</dc:date>
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    <item>
      <title>Re: Problem importing .obj to 3ds Max</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/problem-importing-obj-to-3ds-max/m-p/9320723#M26751</link>
      <description>&lt;P&gt;Hi &lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/676924"&gt;@10DSpace&lt;/a&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks for the reply.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I tried to apply a default material, but that didn't seem to change anything.&lt;/P&gt;&lt;P&gt;I also checked the statistics, and all the geometry should be there.&lt;/P&gt;</description>
      <pubDate>Sat, 15 Feb 2020 20:25:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/problem-importing-obj-to-3ds-max/m-p/9320723#M26751</guid>
      <dc:creator>Mellandry</dc:creator>
      <dc:date>2020-02-15T20:25:23Z</dc:date>
    </item>
    <item>
      <title>Re: Problem importing .obj to 3ds Max</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/problem-importing-obj-to-3ds-max/m-p/9320773#M26752</link>
      <description>&lt;P&gt;&lt;SPAN&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4048137"&gt;@Mellandry&lt;/a&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;EM&gt;I tried to apply a default material, but that didn't seem to change anything.&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Actually, it certainly changed the visibility of the mesh.&amp;nbsp; The first image&amp;nbsp; you showed was completely black.&amp;nbsp; Now the grey of a standard material is showing on all but a few of the faces.&amp;nbsp; The faces that are black may need to have their normals flipped.&amp;nbsp; &amp;nbsp;(select the black faces and in the editable poly rollout&amp;gt;Edit Polygons&amp;nbsp; click "Flip" ;&amp;nbsp; if it came in as an Editable Mesh, the flip function is under Surface properties of the rollout.)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;EM&gt;I also checked the statistics, and all the geometry should be there.&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Something doesn't add up.&amp;nbsp; In your first post you said the mesh was 800K polys and you reduced the count to around 20k.&amp;nbsp; &amp;nbsp;Using scene statistics, you are displaying the total number of polys for the scene as around 23 K, but the object visible in the viewport has far fewer faces/polygons than 23K.&amp;nbsp; Certainly less than 100 polygons/face total.&amp;nbsp; &amp;nbsp;If you select all of the visible polygons it will tell you how many have been selected.&amp;nbsp; &amp;nbsp;Alternatively, go to Views menu&amp;gt;Viewport Configuration&amp;gt;Statistics and set to "Total + Selection" and click OK.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It looks like there is only 1 object in the scene from your scene explorer display.&amp;nbsp; So it is possible that there are hidden polygons in that one object.&amp;nbsp; To check for this possibility, select all the polygons while in polygon subobject mode and select Unhide All from the rollout.&amp;nbsp; That may reveal the hidden polygons.&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If the above does not help then I would suggest you try exporting via .fbx the mesh from Blender (since it was fine in Blender) and then importing this .fbx file in max.&amp;nbsp; Personally I like .fbx format for export/import better than .obj format as I have found it to be more forgiving across apps.&amp;nbsp; &amp;nbsp; Anyway, hope something here helps.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 15 Feb 2020 22:12:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/problem-importing-obj-to-3ds-max/m-p/9320773#M26752</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2020-02-15T22:12:47Z</dc:date>
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    <item>
      <title>Re: Problem importing .obj to 3ds Max</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/problem-importing-obj-to-3ds-max/m-p/9321168#M26753</link>
      <description>&lt;P&gt;Hi &lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/676924"&gt;@10DSpace&lt;/a&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you for the help&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The only thing that worked was to export it again as a .fbx as you suggested.&lt;/P&gt;&lt;P&gt;So i will just be doing that in the future &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 16 Feb 2020 12:41:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/problem-importing-obj-to-3ds-max/m-p/9321168#M26753</guid>
      <dc:creator>Mellandry</dc:creator>
      <dc:date>2020-02-16T12:41:58Z</dc:date>
    </item>
    <item>
      <title>Re: Problem importing .obj to 3ds Max</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/problem-importing-obj-to-3ds-max/m-p/9321270#M26754</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4048137"&gt;@Mellandry&lt;/a&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You are welcome.&amp;nbsp; Thanks for posting what worked and what didn't.&lt;/P&gt;</description>
      <pubDate>Sun, 16 Feb 2020 14:06:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/problem-importing-obj-to-3ds-max/m-p/9321270#M26754</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2020-02-16T14:06:34Z</dc:date>
    </item>
    <item>
      <title>Re: Problem importing .obj to 3ds Max</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/problem-importing-obj-to-3ds-max/m-p/10135327#M26755</link>
      <description>&lt;P&gt;&lt;EM&gt;I have similar problem - meshes from Sketchfab come with heavily reduced polycount and seem to be made of boxes. Same meshes imported with old 3ds max 2009 are fine. I don't have FBX to use instead.&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="obj import issue.PNG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/889571iCA0D32AF7BAC3506/image-size/large?v=v2&amp;amp;px=999" role="button" title="obj import issue.PNG" alt="obj import issue.PNG" /&gt;&lt;/span&gt;&lt;/EM&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 06 Mar 2021 14:53:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/problem-importing-obj-to-3ds-max/m-p/10135327#M26755</guid>
      <dc:creator>pawel_kosmicki</dc:creator>
      <dc:date>2021-03-06T14:53:09Z</dc:date>
    </item>
    <item>
      <title>Re: Problem importing .obj to 3ds Max</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/problem-importing-obj-to-3ds-max/m-p/10894540#M26756</link>
      <description>&lt;P&gt;I was having this issue as well.&amp;nbsp; I only use FBX format when I can as I find it much more usable across all the software I use.&amp;nbsp; However, in this case I exported from a software that only offers .OBJ.&amp;nbsp; When I pull the model into Infraworks, it works fine.&amp;nbsp; When I pull it into Max, nothing showed up.&amp;nbsp; Though I did notice it in my Scene explorer.&amp;nbsp; When I exported the OBJ, it also exported an unwrapped texture.&amp;nbsp; From a file explorer window, I simply drug and dropped that on the texture PNG file on the object in my Scene.&lt;/P&gt;</description>
      <pubDate>Thu, 20 Jan 2022 20:24:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/problem-importing-obj-to-3ds-max/m-p/10894540#M26756</guid>
      <dc:creator>ajohnsonD56GV</dc:creator>
      <dc:date>2022-01-20T20:24:12Z</dc:date>
    </item>
    <item>
      <title>Re: Problem importing .obj to 3ds Max</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/problem-importing-obj-to-3ds-max/m-p/10931091#M26757</link>
      <description>&lt;P&gt;When you export from zbrush you can't use fbx... someone has found the solution to fix it for having OBJ working well ?&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;</description>
      <pubDate>Sat, 05 Feb 2022 23:26:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/problem-importing-obj-to-3ds-max/m-p/10931091#M26757</guid>
      <dc:creator>oricharte</dc:creator>
      <dc:date>2022-02-05T23:26:36Z</dc:date>
    </item>
    <item>
      <title>Re: Problem importing .obj to 3ds Max</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/problem-importing-obj-to-3ds-max/m-p/10932336#M26758</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/12022054"&gt;@oricharte&lt;/a&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;EM&gt;"When you export from zbrush you can't use fbx..."&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;That is not correct.&amp;nbsp; &amp;nbsp;Zbrush does allow you to export to .fbx format and a variety of other formats as well.&amp;nbsp; See Export dialogue dropdown below:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="10DSpace_0-1644185534431.png" style="width: 866px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1021502i8396E28F6667E8D9/image-dimensions/866x488?v=v2" width="866" height="488" role="button" title="10DSpace_0-1644185534431.png" alt="10DSpace_0-1644185534431.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 06 Feb 2022 22:15:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/problem-importing-obj-to-3ds-max/m-p/10932336#M26758</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2022-02-06T22:15:58Z</dc:date>
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