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    <title>topic Bake on tracked footage how? in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/bake-on-tracked-footage-how/m-p/9438925#M25514</link>
    <description>&lt;P class="p1"&gt;&lt;SPAN class="s1"&gt;Please advice on this. &lt;/SPAN&gt;&lt;/P&gt;&lt;P class="p1"&gt;&lt;SPAN class="s1"&gt;I have tracked a perfectly good footage in after effect and exported it into 3Ds max. &lt;/SPAN&gt;&lt;/P&gt;&lt;P class="p1"&gt;&lt;SPAN class="s1"&gt;I have setup the background/environment to my live footage. So far so good. &lt;/SPAN&gt;&lt;/P&gt;&lt;P class="p1"&gt;&lt;SPAN class="s1"&gt;I have created a cube which covers a wall I will break with TYFLOW. &lt;/SPAN&gt;&lt;/P&gt;&lt;P class="p1"&gt;&lt;SPAN class="s1"&gt;Now here I am stuck. How do I project or bake my live footage texture to the wall? &lt;/SPAN&gt;&lt;/P&gt;&lt;P class="p1"&gt;&lt;SPAN class="s1"&gt;It is so easy in C4D. But I can’t figure it out here. &lt;/SPAN&gt;&lt;/P&gt;&lt;P class="p1"&gt;&lt;SPAN class="s1"&gt;The goal is that as the wall pieces fall/breaks the projected texture sticks to the pieces l. Hope it makes sense. &lt;/SPAN&gt;&lt;/P&gt;&lt;P class="p1"&gt;&lt;SPAN class="s1"&gt;Br Hamid’s&lt;/SPAN&gt;&lt;/P&gt;</description>
    <pubDate>Mon, 13 Apr 2020 11:20:03 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2020-04-13T11:20:03Z</dc:date>
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      <title>Bake on tracked footage how?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/bake-on-tracked-footage-how/m-p/9438925#M25514</link>
      <description>&lt;P class="p1"&gt;&lt;SPAN class="s1"&gt;Please advice on this. &lt;/SPAN&gt;&lt;/P&gt;&lt;P class="p1"&gt;&lt;SPAN class="s1"&gt;I have tracked a perfectly good footage in after effect and exported it into 3Ds max. &lt;/SPAN&gt;&lt;/P&gt;&lt;P class="p1"&gt;&lt;SPAN class="s1"&gt;I have setup the background/environment to my live footage. So far so good. &lt;/SPAN&gt;&lt;/P&gt;&lt;P class="p1"&gt;&lt;SPAN class="s1"&gt;I have created a cube which covers a wall I will break with TYFLOW. &lt;/SPAN&gt;&lt;/P&gt;&lt;P class="p1"&gt;&lt;SPAN class="s1"&gt;Now here I am stuck. How do I project or bake my live footage texture to the wall? &lt;/SPAN&gt;&lt;/P&gt;&lt;P class="p1"&gt;&lt;SPAN class="s1"&gt;It is so easy in C4D. But I can’t figure it out here. &lt;/SPAN&gt;&lt;/P&gt;&lt;P class="p1"&gt;&lt;SPAN class="s1"&gt;The goal is that as the wall pieces fall/breaks the projected texture sticks to the pieces l. Hope it makes sense. &lt;/SPAN&gt;&lt;/P&gt;&lt;P class="p1"&gt;&lt;SPAN class="s1"&gt;Br Hamid’s&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 13 Apr 2020 11:20:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/bake-on-tracked-footage-how/m-p/9438925#M25514</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-04-13T11:20:03Z</dc:date>
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