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  <channel>
    <title>topic Re: How to easily put all transformation, rotation and scaling values on 0 0 0? in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-easily-put-all-transformation-rotation-and-scaling-values/m-p/9519106#M24661</link>
    <description>&lt;P&gt;The following MaxScript will scale selected object to 1 and reorient them to world coordinates.&amp;nbsp; It will not change their position.&lt;/P&gt;&lt;LI-CODE lang="general"&gt;-- scales selected object to 1 and orients them to world coordinate
-- lrm  5/15/2020
objs = getcurrentselection()
for i in objs do
(
i.transform = (matrix3 [1,0,0][ 0,1,0][0,0,1] i.pos )
)&lt;/LI-CODE&gt;</description>
    <pubDate>Fri, 15 May 2020 15:27:19 GMT</pubDate>
    <dc:creator>leeminardi</dc:creator>
    <dc:date>2020-05-15T15:27:19Z</dc:date>
    <item>
      <title>How to easily put all transformation, rotation and scaling values on 0 0 0?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-easily-put-all-transformation-rotation-and-scaling-values/m-p/9504865#M24655</link>
      <description>&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt;sometimes there is the situation, you want to undo all transformations,rotations and scalings on an object.&lt;/P&gt;&lt;P&gt;It means NOT freezing the object "Reset XForm", it means that the object is moved back and oriented back and scaled to 000 of it's&lt;U&gt; local space&lt;/U&gt;.&lt;/P&gt;&lt;P&gt;Like manually typing 0 in all three values for absolute transform, rotation and scaling.&lt;/P&gt;&lt;P&gt;Is there a command for this?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In Maya&amp;nbsp; - sorry again for always citing Maya here - this is "reset transformations" and can be applied to mulitple selected objects at once. Very handy and often used...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Setting absolute values back to 0" style="width: 296px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/768073i805E91E21EB81042/image-size/large?v=v2&amp;amp;px=999" role="button" title="transformation values.jpg" alt="Setting absolute values back to 0" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Setting absolute values back to 0&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 10 May 2020 12:41:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-easily-put-all-transformation-rotation-and-scaling-values/m-p/9504865#M24655</guid>
      <dc:creator>BenediZ</dc:creator>
      <dc:date>2020-05-10T12:41:00Z</dc:date>
    </item>
    <item>
      <title>Re: How to easily put all transformation, rotation and scaling values on 0 0 0?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-easily-put-all-transformation-rotation-and-scaling-values/m-p/9508603#M24656</link>
      <description>&lt;P&gt;Right-clicking on any spinner (the up/down arrows) will always change the value to 0 or the lowest possible value (ex: Box segments minimum value is be 1).&lt;/P&gt;</description>
      <pubDate>Tue, 12 May 2020 02:44:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-easily-put-all-transformation-rotation-and-scaling-values/m-p/9508603#M24656</guid>
      <dc:creator>BenBisares</dc:creator>
      <dc:date>2020-05-12T02:44:16Z</dc:date>
    </item>
    <item>
      <title>Re: How to easily put all transformation, rotation and scaling values on 0 0 0?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-easily-put-all-transformation-rotation-and-scaling-values/m-p/9508753#M24657</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3909749"&gt;@BenediZ&lt;/a&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If I understand your question you want to be able to return to the transforms (scale, rotate and position) of an object at the time of it's original creation in the scene, right?&amp;nbsp; Like being able to undo for just a specific object the history of all transforms on it?&amp;nbsp; &amp;nbsp;Like the construction history (I think it is called) in Maya?&amp;nbsp; &amp;nbsp;So the general scene Undo function wouldn't work (and is not stored anyway after you quit max).&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If so,&amp;nbsp;am pretty sure that there is not such a complete object-specific transform history that is stored in a max file.&amp;nbsp; &amp;nbsp;However, in the animation menu there is "Set as skin pose" which will store the objects scale, rotation and position transforms.&amp;nbsp; If you later click on "Assume Skin Pose" in the animation menu, your object will be restored to the state of its transforms when set the skin pose.&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 12 May 2020 04:44:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-easily-put-all-transformation-rotation-and-scaling-values/m-p/9508753#M24657</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2020-05-12T04:44:14Z</dc:date>
    </item>
    <item>
      <title>Re: How to easily put all transformation, rotation and scaling values on 0 0 0?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-easily-put-all-transformation-rotation-and-scaling-values/m-p/9510263#M24658</link>
      <description>&lt;P&gt;I'm not sure that I understand your goal either.&amp;nbsp; &amp;nbsp;If an object has been rotated in 3D several times then the World Rotate Transform&amp;nbsp; might look like this:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 293px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/769246i0C665DD0F59630CA/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;If you wanted&amp;nbsp; to reorient the object so that is was aligned to the world you could not just type in 0 for x, y, z as the angles are cumulative.&amp;nbsp; &amp;nbsp;You could use the align tool though. Or, you could change the first three vectors of its transformation matrix to unit vectors in x, y, and z (i.e., [1,0,0] [0,1,0][0,0,1]) the 4th vector of the matrix is the position of the object.&amp;nbsp; By definition this is 0,0,0 in local coordinates.&lt;/P&gt;&lt;P&gt;If the object has been scaled you could rescale it to 1 by normalizing the first 3 vectors.&amp;nbsp; For example:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 883px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/769250iCAD51F449C5D9422/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 12 May 2020 15:32:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-easily-put-all-transformation-rotation-and-scaling-values/m-p/9510263#M24658</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2020-05-12T15:32:34Z</dc:date>
    </item>
    <item>
      <title>Re: How to easily put all transformation, rotation and scaling values on 0 0 0?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-easily-put-all-transformation-rotation-and-scaling-values/m-p/9518309#M24659</link>
      <description>&lt;P&gt;Hello &lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3909749"&gt;@BenediZ&lt;/a&gt;&amp;nbsp;, &lt;BR /&gt;&lt;BR /&gt;Just checking to see if your problem has been solved. Did the above response from our experts help answer your questions? Let us know if you still need help.&lt;/P&gt;</description>
      <pubDate>Fri, 15 May 2020 09:45:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-easily-put-all-transformation-rotation-and-scaling-values/m-p/9518309#M24659</guid>
      <dc:creator>lynn_zhang</dc:creator>
      <dc:date>2020-05-15T09:45:15Z</dc:date>
    </item>
    <item>
      <title>Re: How to easily put all transformation, rotation and scaling values on 0 0 0?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-easily-put-all-transformation-rotation-and-scaling-values/m-p/9518489#M24660</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/822616"&gt;@leeminardi&lt;/a&gt;&amp;nbsp; Thanks, could you just explain, how to use that "matrix" for someone who's not experienced in 3dsMax? &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Is this a script command which would work with copy and paste into the maxscript?&lt;/P&gt;&lt;P&gt;Is it possible to apply that to multiple objects?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What exactly would I have to write into maxscript (because I wonder that I see in the first line very special values, that confuse me)&lt;/P&gt;&lt;P&gt;Many thanks.&lt;/P&gt;</description>
      <pubDate>Fri, 15 May 2020 11:22:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-easily-put-all-transformation-rotation-and-scaling-values/m-p/9518489#M24660</guid>
      <dc:creator>BenediZ</dc:creator>
      <dc:date>2020-05-15T11:22:42Z</dc:date>
    </item>
    <item>
      <title>Re: How to easily put all transformation, rotation and scaling values on 0 0 0?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-easily-put-all-transformation-rotation-and-scaling-values/m-p/9519106#M24661</link>
      <description>&lt;P&gt;The following MaxScript will scale selected object to 1 and reorient them to world coordinates.&amp;nbsp; It will not change their position.&lt;/P&gt;&lt;LI-CODE lang="general"&gt;-- scales selected object to 1 and orients them to world coordinate
-- lrm  5/15/2020
objs = getcurrentselection()
for i in objs do
(
i.transform = (matrix3 [1,0,0][ 0,1,0][0,0,1] i.pos )
)&lt;/LI-CODE&gt;</description>
      <pubDate>Fri, 15 May 2020 15:27:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-easily-put-all-transformation-rotation-and-scaling-values/m-p/9519106#M24661</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2020-05-15T15:27:19Z</dc:date>
    </item>
    <item>
      <title>Re: How to easily put all transformation, rotation and scaling values on 0 0 0?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-easily-put-all-transformation-rotation-and-scaling-values/m-p/9519847#M24662</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/822616"&gt;@leeminardi&lt;/a&gt;&amp;nbsp;that's great.&lt;/P&gt;&lt;P&gt;is there also a chance to get the position reset, too? &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;then it would be like the "reset transformations", we are using in Maya. thanks!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;(I tried to figure it out myself with editing your lines, but it's too far from what I'm used in MEL)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 15 May 2020 20:16:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-easily-put-all-transformation-rotation-and-scaling-values/m-p/9519847#M24662</guid>
      <dc:creator>BenediZ</dc:creator>
      <dc:date>2020-05-15T20:16:55Z</dc:date>
    </item>
    <item>
      <title>Re: How to easily put all transformation, rotation and scaling values on 0 0 0?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-easily-put-all-transformation-rotation-and-scaling-values/m-p/9520037#M24663</link>
      <description>&lt;P&gt;What should the position be reset to?&lt;/P&gt;</description>
      <pubDate>Fri, 15 May 2020 21:49:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-easily-put-all-transformation-rotation-and-scaling-values/m-p/9520037#M24663</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2020-05-15T21:49:57Z</dc:date>
    </item>
    <item>
      <title>Re: How to easily put all transformation, rotation and scaling values on 0 0 0?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-easily-put-all-transformation-rotation-and-scaling-values/m-p/9520578#M24664</link>
      <description>&lt;P&gt;Absolute world set on 0 0 0 , this would be great&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="move on 000.jpg" style="width: 778px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/771423iAB538276CFF65A7A/image-size/large?v=v2&amp;amp;px=999" role="button" title="move on 000.jpg" alt="move on 000.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 16 May 2020 09:16:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-easily-put-all-transformation-rotation-and-scaling-values/m-p/9520578#M24664</guid>
      <dc:creator>BenediZ</dc:creator>
      <dc:date>2020-05-16T09:16:23Z</dc:date>
    </item>
    <item>
      <title>Re: How to easily put all transformation, rotation and scaling values on 0 0 0?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-easily-put-all-transformation-rotation-and-scaling-values/m-p/9520720#M24665</link>
      <description>&lt;P&gt;Just change the line:&lt;/P&gt;&lt;LI-CODE lang="general"&gt;i.transform = (matrix3 [1,0,0][ 0,1,0][0,0,1] i.pos )&lt;/LI-CODE&gt;&lt;P&gt;to&amp;nbsp;&lt;/P&gt;&lt;LI-CODE lang="general"&gt;i.transform = (matrix3 [1,0,0][ 0,1,0][0,0,1][0,0,0])&lt;/LI-CODE&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 16 May 2020 11:26:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-easily-put-all-transformation-rotation-and-scaling-values/m-p/9520720#M24665</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2020-05-16T11:26:41Z</dc:date>
    </item>
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