<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Particle system trees boundaries in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/particle-system-trees-boundaries/m-p/9538344#M24315</link>
    <description>&lt;P&gt;I followed this tutorial and it was straight forward enough to create particle system trees and should work well for a large area:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://knowledge.autodesk.com/support/3ds-max/getting-started/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax-Tutorial/files/GUID-A6D2C10C-6AEC-4167-9310-C3F41F036BCB-htm.html" target="_blank"&gt;https://knowledge.autodesk.com/support/3ds-max/getting-started/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax-Tutorial/files/GUID-A6D2C10C-6AEC-4167-9310-C3F41F036BCB-htm.html&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;However I am curious if anyone knows a way to limit the boundaries of the particle system layout using a closed spline?&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Mon, 25 May 2020 14:28:30 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2020-05-25T14:28:30Z</dc:date>
    <item>
      <title>Particle system trees boundaries</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/particle-system-trees-boundaries/m-p/9538344#M24315</link>
      <description>&lt;P&gt;I followed this tutorial and it was straight forward enough to create particle system trees and should work well for a large area:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://knowledge.autodesk.com/support/3ds-max/getting-started/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax-Tutorial/files/GUID-A6D2C10C-6AEC-4167-9310-C3F41F036BCB-htm.html" target="_blank"&gt;https://knowledge.autodesk.com/support/3ds-max/getting-started/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax-Tutorial/files/GUID-A6D2C10C-6AEC-4167-9310-C3F41F036BCB-htm.html&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;However I am curious if anyone knows a way to limit the boundaries of the particle system layout using a closed spline?&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 25 May 2020 14:28:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/particle-system-trees-boundaries/m-p/9538344#M24315</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-05-25T14:28:30Z</dc:date>
    </item>
    <item>
      <title>Re: Particle system trees boundaries</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/particle-system-trees-boundaries/m-p/9542035#M24316</link>
      <description>&lt;P&gt;@Anonymous&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I don't know about using a closed spline, but if you are trying to confine the emitted particles to a specific area (ie., boundaries) of the Position Object or in your scene, there are multiple ways to do it from within the Position Object:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;1. Create specific shaped object(s) that define the area(s) you want to confine the emission to then add these to the list of emitter Objects in the Position Object Rollout.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;2. Create an editable poly surface as your Emitter Object and under&amp;nbsp; "Location"&amp;nbsp; in the Position Object Rollout, choose "Selected Faces".&amp;nbsp; &amp;nbsp;Now the emitted particle will be confined to the faces/Polygons you select.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;3. Check "Density by Material and then select, greyscale, opacity or any of the other options that allow you to use a texture map to define the areas of interest on the emitter object.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You can combine the above techniques as well.&amp;nbsp; Here is a link to the docs on the Position object options.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-A357FF76-D5E2-4E8F-A36C-370D296267E4-htm.html" target="_blank"&gt;https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-A357FF76-D5E2-4E8F-A36C-370D296267E4-htm.html&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hope this helps.&lt;/P&gt;</description>
      <pubDate>Wed, 27 May 2020 03:59:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/particle-system-trees-boundaries/m-p/9542035#M24316</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2020-05-27T03:59:36Z</dc:date>
    </item>
    <item>
      <title>Re: Particle system trees boundaries</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/particle-system-trees-boundaries/m-p/9552105#M24317</link>
      <description>&lt;P&gt;Hello @Anonymous&amp;nbsp;, &lt;BR /&gt;&lt;BR /&gt;Have you got the chance to try the above suggestions from&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/676924"&gt;@10DSpace&lt;/a&gt;&amp;nbsp;? Did any of these work for you? If you find the suggestions helpful, please click on the &lt;FONT color="#008000"&gt;"Accept as Solution"&lt;/FONT&gt; button in his reply so this helps other users in the community find the solution too. Thanks!&lt;/P&gt;</description>
      <pubDate>Mon, 01 Jun 2020 08:18:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/particle-system-trees-boundaries/m-p/9552105#M24317</guid>
      <dc:creator>lynn_zhang</dc:creator>
      <dc:date>2020-06-01T08:18:34Z</dc:date>
    </item>
  </channel>
</rss>

