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    <title>topic Re: ARNOLD: With and Without Bitmaps... in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/arnold-with-and-without-bitmaps/m-p/13063402#M2298</link>
    <description>&lt;P&gt;Seems to work pretty well?&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="MartinBeh_0-1727983928330.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1417622i38D6524068756B40/image-size/medium?v=v2&amp;amp;px=400" role="button" title="MartinBeh_0-1727983928330.png" alt="MartinBeh_0-1727983928330.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Thu, 03 Oct 2024 19:32:12 GMT</pubDate>
    <dc:creator>MartinBeh</dc:creator>
    <dc:date>2024-10-03T19:32:12Z</dc:date>
    <item>
      <title>ARNOLD: With and Without Bitmaps...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/arnold-with-and-without-bitmaps/m-p/12989719#M2296</link>
      <description>&lt;P&gt;I'm trying to use bitmaps on spheres to make planets; obviously, I'd like water to have a specular highlight and ground to not. And Arnold--bless his frozen little heart--is being really obnoxious about the whole thing.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It looked as though any map having to do with reflection was weirdly offset from the bitmap; you could see highlights on land that should be water and vice versa, but not consistently; it looked like the map I'd made, just...in a different place from the other maps. (I checked the Offset settings, of&amp;nbsp; course.)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;So rather than bashing my head against it, I decided to instead just get the parts to be highlighted correct. I fiddled with the Roughness and Metalness settings until it looked right, then made two grayscale bitmaps of the right percent of gray to represent those numerical values and...apparently, it's not a 1:1 scale:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;WITHOUT BITMAP&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="quinnredshift_0-1724952893006.png" style="width: 882px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1403656i081988F6509F07E1/image-dimensions/882x553?v=v2" width="882" height="553" role="button" title="quinnredshift_0-1724952893006.png" alt="quinnredshift_0-1724952893006.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;WITH BITMAP&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="quinnredshift_1-1724952932787.png" style="width: 883px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1403659i3AF7EBCF94FC4AE0/image-dimensions/883x581?v=v2" width="883" height="581" role="button" title="quinnredshift_1-1724952932787.png" alt="quinnredshift_1-1724952932787.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;For some reason, it's reflecting the environment when using a bitmap and the highlight is a different size.&lt;/P&gt;&lt;P&gt;Even trying just one of them at a time yields different results.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I know that sometimes MAX and Photoshop don't agree on gamma settings or other things to do with color palettes...could it be that? Maybe 30% gray in PS ain't the same 30% gray in 3DS MAX?&lt;/P&gt;&lt;P&gt;Anyway, I&amp;nbsp;&lt;EM&gt;really&lt;/EM&gt; need consistency, so any help would be appreciated.&lt;/P&gt;</description>
      <pubDate>Thu, 29 Aug 2024 17:38:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/arnold-with-and-without-bitmaps/m-p/12989719#M2296</guid>
      <dc:creator>quinnredshift</dc:creator>
      <dc:date>2024-08-29T17:38:48Z</dc:date>
    </item>
    <item>
      <title>Re: ARNOLD: With and Without Bitmaps...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/arnold-with-and-without-bitmaps/m-p/13063096#M2297</link>
      <description>&lt;P&gt;Not sure this solves your problem but a reflectivity map should not be gamma-corrected, as it is a "data" map and not for direct consumption by a human eye. Same for normal maps, maps used to blend/mix other maps etc.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;And Photoshop is pretty "special" about its color spaces and corrections. To help debugging this I would suggest you use a floating point file format such as EXR, just to make sure there is no "clever" code trying to gamma-correct your 8-bit RGB values...&lt;/P&gt;</description>
      <pubDate>Thu, 03 Oct 2024 17:11:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/arnold-with-and-without-bitmaps/m-p/13063096#M2297</guid>
      <dc:creator>MartinBeh</dc:creator>
      <dc:date>2024-10-03T17:11:19Z</dc:date>
    </item>
    <item>
      <title>Re: ARNOLD: With and Without Bitmaps...</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/arnold-with-and-without-bitmaps/m-p/13063402#M2298</link>
      <description>&lt;P&gt;Seems to work pretty well?&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="MartinBeh_0-1727983928330.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1417622i38D6524068756B40/image-size/medium?v=v2&amp;amp;px=400" role="button" title="MartinBeh_0-1727983928330.png" alt="MartinBeh_0-1727983928330.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 03 Oct 2024 19:32:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/arnold-with-and-without-bitmaps/m-p/13063402#M2298</guid>
      <dc:creator>MartinBeh</dc:creator>
      <dc:date>2024-10-03T19:32:12Z</dc:date>
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