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    <title>topic Re: Map error when exporting to fbx in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/map-error-when-exporting-to-fbx/m-p/9702420#M22480</link>
    <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I think it's a bug in the type of warning that you should get,&lt;/P&gt;&lt;P&gt;The warning, in your case, should talk about the type of materials not the type of textures,&lt;/P&gt;&lt;P&gt;And it should tell you that it might be imported as a standard gray material by other applications,&lt;/P&gt;&lt;P&gt;The type of warning you should get is something like this:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="materials warning fbx.JPG" style="width: 748px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/809435i18C6514D1A032F35/image-size/large?v=v2&amp;amp;px=999" role="button" title="materials warning fbx.JPG" alt="materials warning fbx.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If you have any issue in your other application, I suggest you create a standard material with the same&lt;/P&gt;&lt;P&gt;Textures and export again as FBX. And forget about this warning.&lt;/P&gt;</description>
    <pubDate>Thu, 20 Aug 2020 14:01:35 GMT</pubDate>
    <dc:creator>miledrizk</dc:creator>
    <dc:date>2020-08-20T14:01:35Z</dc:date>
    <item>
      <title>Map error when exporting to fbx</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/map-error-when-exporting-to-fbx/m-p/9702137#M22479</link>
      <description>&lt;P&gt;Hye guys, I keep getting this error when exporting to fbx: The following maps are only supported by 3ds Max; they will not be recognized by other applications. To learn how to convert them so they will be compatible with other applications, see the Render Map Dialog topic in the 3ds Max documentation.-Map #19. Map #19 is just a normal bitmap connected to the bump I don't understand why this is happening.&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2020 12:17:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/map-error-when-exporting-to-fbx/m-p/9702137#M22479</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-08-20T12:17:19Z</dc:date>
    </item>
    <item>
      <title>Re: Map error when exporting to fbx</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/map-error-when-exporting-to-fbx/m-p/9702420#M22480</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I think it's a bug in the type of warning that you should get,&lt;/P&gt;&lt;P&gt;The warning, in your case, should talk about the type of materials not the type of textures,&lt;/P&gt;&lt;P&gt;And it should tell you that it might be imported as a standard gray material by other applications,&lt;/P&gt;&lt;P&gt;The type of warning you should get is something like this:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="materials warning fbx.JPG" style="width: 748px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/809435i18C6514D1A032F35/image-size/large?v=v2&amp;amp;px=999" role="button" title="materials warning fbx.JPG" alt="materials warning fbx.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If you have any issue in your other application, I suggest you create a standard material with the same&lt;/P&gt;&lt;P&gt;Textures and export again as FBX. And forget about this warning.&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2020 14:01:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/map-error-when-exporting-to-fbx/m-p/9702420#M22480</guid>
      <dc:creator>miledrizk</dc:creator>
      <dc:date>2020-08-20T14:01:35Z</dc:date>
    </item>
    <item>
      <title>Re: Map error when exporting to fbx</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/map-error-when-exporting-to-fbx/m-p/9702641#M22481</link>
      <description>&lt;P&gt;Hye,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks for the quick answer.&lt;/P&gt;&lt;P&gt;I have tried creating a new material, and the error still shows.&lt;/P&gt;&lt;P&gt;The next application to use it doesn't see the bump map.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Below a picture of my material setup:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Do you have any other ideas?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2020 15:11:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/map-error-when-exporting-to-fbx/m-p/9702641#M22481</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-08-20T15:11:23Z</dc:date>
    </item>
    <item>
      <title>Re: Map error when exporting to fbx</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/map-error-when-exporting-to-fbx/m-p/9703092#M22482</link>
      <description>&lt;P&gt;I think you missed the last line in my comment where I said if the other app doesn't accept&lt;/P&gt;&lt;P&gt;Your current material, create a Standard material instead of the Physical Material that you're using.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Standard material" style="width: 875px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/809572i99FA9FF9D8799EA4/image-size/large?v=v2&amp;amp;px=999" role="button" title="standard material.JPG" alt="Standard material" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Standard material&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2020 17:58:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/map-error-when-exporting-to-fbx/m-p/9703092#M22482</guid>
      <dc:creator>miledrizk</dc:creator>
      <dc:date>2020-08-20T17:58:11Z</dc:date>
    </item>
    <item>
      <title>Re: Map error when exporting to fbx</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/map-error-when-exporting-to-fbx/m-p/9703130#M22483</link>
      <description>&lt;P&gt;Wow I'm sorry, I have been using 3DS for a few weeks and was convinced physical material was the standard material. Thanks a lot!&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2020 18:17:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/map-error-when-exporting-to-fbx/m-p/9703130#M22483</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-08-20T18:17:40Z</dc:date>
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