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    <title>topic Re: Depth of field and the scale of model in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/depth-of-field-and-the-scale-of-model/m-p/10029429#M19340</link>
    <description>&lt;P&gt;So I took again the same scene. Camera: Film gate: 200 ; F-number: 2. Render setting for the depth of field strength: 100000000.. max&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="1:100" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/871560i58508F8E366EBB56/image-size/large?v=v2&amp;amp;px=999" role="button" title="210125-FORUM 1.PNG" alt="1:100" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;1:100&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Using 'Rescale World units' I scaled up by scene by 100 (now it's 1:1 scale with buildings having 100meters) I did second render and Max automatically updated my camera to have Film gate: 200000 (what a surprise). And the result is the same.... Oh dear, that was easy, why the heck did I play around with scaling down my models.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="1:1" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/871561iE65387084AB34A65/image-size/large?v=v2&amp;amp;px=999" role="button" title="210125-FORUM 2.PNG" alt="1:1" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;1:1&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Mon, 25 Jan 2021 17:29:18 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2021-01-25T17:29:18Z</dc:date>
    <item>
      <title>Depth of field and the scale of model</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/depth-of-field-and-the-scale-of-model/m-p/10023237#M19337</link>
      <description>&lt;P&gt;How would you go about having a 1:100 scale scene in 3ds max but working with a bunch of import files in 1:1?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I've been trying to use depth of field using v-ray camera in 3ds Max. Because the depth of field can only work on relatively small objects I ended by rescaling my site model file by 0.01. So from now on, I planned to do all my Max files in this 1:100 scale. But it causes problems. For example, Forest pack defaults don't work ideally in such a small scale as well as importing some 1:1 scale asset.&lt;BR /&gt;My system units are 1=1m (and display units happens to be in millimetres). My workflow is: xref-ing my model files that contain geometries into a render file that contains cameras, lights and render settings and using one render files to render various design options.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 22 Jan 2021 18:13:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/depth-of-field-and-the-scale-of-model/m-p/10023237#M19337</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-01-22T18:13:03Z</dc:date>
    </item>
    <item>
      <title>Re: Depth of field and the scale of model</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/depth-of-field-and-the-scale-of-model/m-p/10027233#M19338</link>
      <description>&lt;P&gt;In 3dsmax you model using real dimensions, not in scale.&lt;/P&gt;
&lt;P&gt;About the system units, in my case i work with inches and in the display work with meters.&amp;nbsp; All my projects are modeled in meters and dont see any problem with imports or plugins.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 24 Jan 2021 22:58:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/depth-of-field-and-the-scale-of-model/m-p/10027233#M19338</guid>
      <dc:creator>Richard.Vivanco</dc:creator>
      <dc:date>2021-01-24T22:58:26Z</dc:date>
    </item>
    <item>
      <title>Re: Depth of field and the scale of model</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/depth-of-field-and-the-scale-of-model/m-p/10028259#M19339</link>
      <description>&lt;P&gt;Depth of field works according to the laws of optics and a small scale can only cause you the effect of shooting a miniature model with varying levels of blurriness. Nevertheless, 3D applications have several settings you can use to achieve non-real life effects.&amp;nbsp;&lt;/P&gt;&lt;P&gt;If you are shooting large areas you can't have varying fields of depth unless you have relatively close subjects in your view or look at farther distances with a sort of zoom lens (with high focal length) and still have relatively close&amp;nbsp; subjects together with the farther ones in your view.&lt;/P&gt;&lt;P&gt;You need larger aperture to achieve depth of field, which corresponds to smaller f numbers.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 25 Jan 2021 10:58:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/depth-of-field-and-the-scale-of-model/m-p/10028259#M19339</guid>
      <dc:creator>Byteman</dc:creator>
      <dc:date>2021-01-25T10:58:08Z</dc:date>
    </item>
    <item>
      <title>Re: Depth of field and the scale of model</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/depth-of-field-and-the-scale-of-model/m-p/10029429#M19340</link>
      <description>&lt;P&gt;So I took again the same scene. Camera: Film gate: 200 ; F-number: 2. Render setting for the depth of field strength: 100000000.. max&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="1:100" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/871560i58508F8E366EBB56/image-size/large?v=v2&amp;amp;px=999" role="button" title="210125-FORUM 1.PNG" alt="1:100" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;1:100&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Using 'Rescale World units' I scaled up by scene by 100 (now it's 1:1 scale with buildings having 100meters) I did second render and Max automatically updated my camera to have Film gate: 200000 (what a surprise). And the result is the same.... Oh dear, that was easy, why the heck did I play around with scaling down my models.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="1:1" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/871561iE65387084AB34A65/image-size/large?v=v2&amp;amp;px=999" role="button" title="210125-FORUM 2.PNG" alt="1:1" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;1:1&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 25 Jan 2021 17:29:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/depth-of-field-and-the-scale-of-model/m-p/10029429#M19340</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-01-25T17:29:18Z</dc:date>
    </item>
    <item>
      <title>Re: Depth of field and the scale of model</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/depth-of-field-and-the-scale-of-model/m-p/10046443#M19341</link>
      <description>&lt;P&gt;Check the position of the target camera and decrease the value of fstops to 0.2&lt;/P&gt;</description>
      <pubDate>Mon, 01 Feb 2021 00:09:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/depth-of-field-and-the-scale-of-model/m-p/10046443#M19341</guid>
      <dc:creator>Richard.Vivanco</dc:creator>
      <dc:date>2021-02-01T00:09:23Z</dc:date>
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