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    <title>topic Problem with textures applied using UV Editor and single tga file in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/problem-with-textures-applied-using-uv-editor-and-single-tga/m-p/10025858#M19287</link>
    <description>&lt;P&gt;The game I export to requires all textures be on a single tga&lt;/P&gt;&lt;P&gt;I am using the UV Editor to flatten the objects and then resizing them so that the proper area of the tga image is applied to the object.&amp;nbsp; Mapping looks fine but I have run into a big problem.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;After mapping a few objects in the scene, now every time I map a new object, the mapping on one of the previously mapped objects reverts to showing the entire tga image instead of just the part of the tga image that was mapped.&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have tried freezing objects but that didn't help.&amp;nbsp; I also use the "Isolate Selection" command to avoid selecting adjacent objects.&amp;nbsp; Also closed and restarted Max.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;So, is there a way to lock the UV map on an object?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I am fairly new to 3d modeling and Max but I have successfully completed several projects without experiencing this problem.&amp;nbsp;&amp;nbsp;Been looking all day online but have not found any mention of this.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Any ideas appreciated!&lt;/P&gt;</description>
    <pubDate>Sun, 24 Jan 2021 02:46:17 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2021-01-24T02:46:17Z</dc:date>
    <item>
      <title>Problem with textures applied using UV Editor and single tga file</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/problem-with-textures-applied-using-uv-editor-and-single-tga/m-p/10025858#M19287</link>
      <description>&lt;P&gt;The game I export to requires all textures be on a single tga&lt;/P&gt;&lt;P&gt;I am using the UV Editor to flatten the objects and then resizing them so that the proper area of the tga image is applied to the object.&amp;nbsp; Mapping looks fine but I have run into a big problem.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;After mapping a few objects in the scene, now every time I map a new object, the mapping on one of the previously mapped objects reverts to showing the entire tga image instead of just the part of the tga image that was mapped.&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have tried freezing objects but that didn't help.&amp;nbsp; I also use the "Isolate Selection" command to avoid selecting adjacent objects.&amp;nbsp; Also closed and restarted Max.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;So, is there a way to lock the UV map on an object?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I am fairly new to 3d modeling and Max but I have successfully completed several projects without experiencing this problem.&amp;nbsp;&amp;nbsp;Been looking all day online but have not found any mention of this.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Any ideas appreciated!&lt;/P&gt;</description>
      <pubDate>Sun, 24 Jan 2021 02:46:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/problem-with-textures-applied-using-uv-editor-and-single-tga/m-p/10025858#M19287</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-01-24T02:46:17Z</dc:date>
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    <item>
      <title>Re: Problem with textures applied using UV Editor and single tga file</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/problem-with-textures-applied-using-uv-editor-and-single-tga/m-p/10029729#M19288</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous&amp;nbsp;,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Sounds like maybe your unwrap modifier is instanced between objects.&amp;nbsp; Does collapsing it on finished object cement the issue in place for you?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Mon, 25 Jan 2021 19:11:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/problem-with-textures-applied-using-uv-editor-and-single-tga/m-p/10029729#M19288</guid>
      <dc:creator>Diffus3d</dc:creator>
      <dc:date>2021-01-25T19:11:28Z</dc:date>
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    <item>
      <title>Re: Problem with textures applied using UV Editor and single tga file</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/problem-with-textures-applied-using-uv-editor-and-single-tga/m-p/10030253#M19289</link>
      <description>&lt;P&gt;Thank you for the reply.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;After mapping, I usually convert the object to an editable poly.&amp;nbsp; I don't think I've been collapsing the Unwrap UVW modifier before adding the poly modifier.&amp;nbsp; I will give that a try and report back.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank You!&lt;/P&gt;</description>
      <pubDate>Mon, 25 Jan 2021 22:34:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/problem-with-textures-applied-using-uv-editor-and-single-tga/m-p/10030253#M19289</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-01-25T22:34:50Z</dc:date>
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    <item>
      <title>Re: Problem with textures applied using UV Editor and single tga file</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/problem-with-textures-applied-using-uv-editor-and-single-tga/m-p/10030292#M19290</link>
      <description>&lt;P&gt;Are you doing the mapping in the unwrap uvw window, or by adjusting mapping properties on a material?&amp;nbsp; Very different approaches, but vastly different solutions here.&amp;nbsp; Thanks!&lt;BR /&gt;&lt;BR /&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Mon, 25 Jan 2021 22:55:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/problem-with-textures-applied-using-uv-editor-and-single-tga/m-p/10030292#M19290</guid>
      <dc:creator>Diffus3d</dc:creator>
      <dc:date>2021-01-25T22:55:52Z</dc:date>
    </item>
    <item>
      <title>Re: Problem with textures applied using UV Editor and single tga file</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/problem-with-textures-applied-using-uv-editor-and-single-tga/m-p/10030474#M19291</link>
      <description>&lt;P&gt;So instead of adding the EP modifier after mapping, I just clicked on the Unwrap UV in the stack and then I was able to select the next object to be mapped.&amp;nbsp; I mapped 8 or 9 objects without any issue and then all of the sudden, three objects that I had just done reverted back to displaying the entire map again.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm not sure I understand how to collapse the Unwrap UVW modifier. Do I use the "Collapse To" Command?&amp;nbsp; Won't that erase the Edit Poly modifier that is under the "Unwrap UVW" modifier on the stack?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 26 Jan 2021 00:38:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/problem-with-textures-applied-using-uv-editor-and-single-tga/m-p/10030474#M19291</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-01-26T00:38:21Z</dc:date>
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    <item>
      <title>Re: Problem with textures applied using UV Editor and single tga file</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/problem-with-textures-applied-using-uv-editor-and-single-tga/m-p/10030488#M19292</link>
      <description>&lt;P&gt;I'm using the "Unwrap UVW" UV Editor window.&lt;/P&gt;</description>
      <pubDate>Tue, 26 Jan 2021 00:43:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/problem-with-textures-applied-using-uv-editor-and-single-tga/m-p/10030488#M19292</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-01-26T00:43:14Z</dc:date>
    </item>
    <item>
      <title>Re: Problem with textures applied using UV Editor and single tga file</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/problem-with-textures-applied-using-uv-editor-and-single-tga/m-p/10030772#M19293</link>
      <description>&lt;P&gt;Is the unwrap modifier in &lt;STRONG&gt;bold&lt;/STRONG&gt;?&amp;nbsp; (Meaning, it's instanced.)&amp;nbsp; &amp;nbsp; Yes it would remove the edit poly.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Are you going under the unwrap and making changes to the model?&amp;nbsp; (If so, that would also blow away your uvs.)&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;BR /&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Tue, 26 Jan 2021 03:52:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/problem-with-textures-applied-using-uv-editor-and-single-tga/m-p/10030772#M19293</guid>
      <dc:creator>Diffus3d</dc:creator>
      <dc:date>2021-01-26T03:52:24Z</dc:date>
    </item>
    <item>
      <title>Re: Problem with textures applied using UV Editor and single tga file</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/problem-with-textures-applied-using-uv-editor-and-single-tga/m-p/10030920#M19294</link>
      <description>&lt;P&gt;I apologize.&amp;nbsp; I'm afraid I might not know enough about 3ds Max to have an intelligent conversation.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I understand the difference between an "instanced" object and a "copy" but I'm not understanding what it means for the "Unwrap UVW" modifier&amp;nbsp; to be "instanced".&amp;nbsp; Does that mean the modifier is affecting more than one object or is the modifier tied to another instance of itself?&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;As to whether it is in "bold", I'm not sure where to look for that.&amp;nbsp; After I finish mapping, the "unwrap UVW" modifier name is highlighted in blue and possibly in bold.&amp;nbsp; If I click on the modifier name in the stack then the highlight goes away.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I am not making any changes or even moving objects after mapping.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks so much for trying to help.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 26 Jan 2021 06:32:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/problem-with-textures-applied-using-uv-editor-and-single-tga/m-p/10030920#M19294</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-01-26T06:32:13Z</dc:date>
    </item>
    <item>
      <title>Re: Problem with textures applied using UV Editor and single tga file</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/problem-with-textures-applied-using-uv-editor-and-single-tga/m-p/10030930#M19295</link>
      <description>&lt;P&gt;No worries&amp;nbsp;@Anonymous, it's no problem and I do want to help you here.&amp;nbsp; I realize it's super hard to interact about things in 3d programs until the base terminology is there and I'm aware it's not your fault.&amp;nbsp; &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Maybe you could post a couple objects with the problem?&amp;nbsp; Might be helpful but not always possible, I get that.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Objects can be instanced, and modifiers can too.&amp;nbsp; (Such as the unwrap modifier, turbosmooth, even edit poly.)&amp;nbsp; &amp;nbsp;If that modifier was instanced it would be in bold on the modifier menu, and if you were under it in a stack changing selections or altering the number of verts/faces it might (possibly) break the unwrap on the objects it's instanced on.&amp;nbsp; It's a bit more complex than that but it's a simplified explanation.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;It's hard to predict how your scene is setup but generally you don't need to instance that modifiier unless you need to (for example) pack all those uvs into channel 2 for lightmapping or something.&amp;nbsp; Even then, I always collapse it.&amp;nbsp;&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;
&lt;P&gt;If changing an unwrap on one object is affecting other objects, then that modifier is probably instanced.&amp;nbsp; You can select that layer and hit the 'make unique' button on the right click menu to uninstance it.&amp;nbsp; Worth a shot!&lt;BR /&gt;&lt;BR /&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Tue, 26 Jan 2021 06:43:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/problem-with-textures-applied-using-uv-editor-and-single-tga/m-p/10030930#M19295</guid>
      <dc:creator>Diffus3d</dc:creator>
      <dc:date>2021-01-26T06:43:46Z</dc:date>
    </item>
    <item>
      <title>Re: Problem with textures applied using UV Editor and single tga file</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/problem-with-textures-applied-using-uv-editor-and-single-tga/m-p/10033870#M19296</link>
      <description>&lt;P&gt;I decided to go back to your first reply and try collapsing the "UnwrapUVW" after mapping every object.&amp;nbsp; I have almost all the objects mapped now and I have not had one incidence of map failure since then.&amp;nbsp; I am delighted and I am embarrassed that I did not try it sooner.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you SO much!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I marked the selected post with the "Accept the Solution" button.&lt;/P&gt;</description>
      <pubDate>Wed, 27 Jan 2021 02:06:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/problem-with-textures-applied-using-uv-editor-and-single-tga/m-p/10033870#M19296</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-01-27T02:06:34Z</dc:date>
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    <item>
      <title>Re: Problem with textures applied using UV Editor and single tga file</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/problem-with-textures-applied-using-uv-editor-and-single-tga/m-p/10034669#M19297</link>
      <description>&lt;P&gt;I'm glad it's worked out&amp;nbsp;@Anonymous&amp;nbsp;!&amp;nbsp; Nice!&amp;nbsp; Thanks for the update!&lt;BR /&gt;&lt;BR /&gt;Best Regards,&lt;/P&gt;</description>
      <pubDate>Wed, 27 Jan 2021 09:48:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/problem-with-textures-applied-using-uv-editor-and-single-tga/m-p/10034669#M19297</guid>
      <dc:creator>Diffus3d</dc:creator>
      <dc:date>2021-01-27T09:48:35Z</dc:date>
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