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    <title>topic Re: Arnold Round Corners issue in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/arnold-round-corners-issue/m-p/10054855#M19064</link>
    <description>&lt;P&gt;I made some quick tests and can't see more/less noise with/without applied Round Corners. The only scenario where I noticed something matching your observations is when I set the corner radius to a very very small value (like the default 0,01).&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="left: no RoundCorners   right: with RoundCorners" style="width: 235px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/876249iD6284E1B8869F282/image-size/large?v=v2&amp;amp;px=999" role="button" title="RCN.PNG" alt="left: no RoundCorners   right: with RoundCorners" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;left: no RoundCorners   right: with RoundCorners&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Wed, 03 Feb 2021 18:28:06 GMT</pubDate>
    <dc:creator>oliver</dc:creator>
    <dc:date>2021-02-03T18:28:06Z</dc:date>
    <item>
      <title>Arnold Round Corners issue</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/arnold-round-corners-issue/m-p/10054383#M19063</link>
      <description>&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hello folks.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Running into a lot of noise issues when trying to utilize the Arnold 'round corners' shader.&lt;/P&gt;&lt;P&gt;Even when I crank up the samples to 100! I get random noise throughout all my materials.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Dantetron_0-1612367829159.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/876153iD3119F9CC55AFA0A/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Dantetron_0-1612367829159.png" alt="Dantetron_0-1612367829159.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Super-sparkly on random edges. 'Round corners' is an incredibly important tool when you can't chamfer your entire scene and makes a scene look much more professional.&amp;nbsp; &amp;nbsp; Can we get it working?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 03 Feb 2021 16:02:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/arnold-round-corners-issue/m-p/10054383#M19063</guid>
      <dc:creator>Dantetron</dc:creator>
      <dc:date>2021-02-03T16:02:11Z</dc:date>
    </item>
    <item>
      <title>Re: Arnold Round Corners issue</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/arnold-round-corners-issue/m-p/10054855#M19064</link>
      <description>&lt;P&gt;I made some quick tests and can't see more/less noise with/without applied Round Corners. The only scenario where I noticed something matching your observations is when I set the corner radius to a very very small value (like the default 0,01).&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="left: no RoundCorners   right: with RoundCorners" style="width: 235px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/876249iD6284E1B8869F282/image-size/large?v=v2&amp;amp;px=999" role="button" title="RCN.PNG" alt="left: no RoundCorners   right: with RoundCorners" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;left: no RoundCorners   right: with RoundCorners&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 03 Feb 2021 18:28:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/arnold-round-corners-issue/m-p/10054855#M19064</guid>
      <dc:creator>oliver</dc:creator>
      <dc:date>2021-02-03T18:28:06Z</dc:date>
    </item>
    <item>
      <title>Re: Arnold Round Corners issue</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/arnold-round-corners-issue/m-p/10056322#M19065</link>
      <description>&lt;P&gt;What happens if you reduce the specularity?&lt;/P&gt;</description>
      <pubDate>Thu, 04 Feb 2021 07:31:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/arnold-round-corners-issue/m-p/10056322#M19065</guid>
      <dc:creator>CiroCardoso3v</dc:creator>
      <dc:date>2021-02-04T07:31:24Z</dc:date>
    </item>
    <item>
      <title>Re: Arnold Round Corners issue</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/arnold-round-corners-issue/m-p/10057566#M19066</link>
      <description>&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks for your input, Oliver and CiroCardoso3v.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Both of you are on the right course.&amp;nbsp; The round corners shader is working very well on the objects when the camera is close to the object. But it falls apart as the camera zooms out.&amp;nbsp; So the "size" relative to the camera is part of the problem. And, yes, the objects are metallic so that's only enhancing the problem.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;To solve the problem I'm forced to animate the round corner radius to zero as the camera pulls out.&amp;nbsp; An hour I spent that seems like the software should be able to handle on its own.&amp;nbsp; Nothin' more fun than spending time on workarounds!&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 04 Feb 2021 15:37:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/arnold-round-corners-issue/m-p/10057566#M19066</guid>
      <dc:creator>Dantetron</dc:creator>
      <dc:date>2021-02-04T15:37:46Z</dc:date>
    </item>
    <item>
      <title>Re: Arnold Round Corners issue</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/arnold-round-corners-issue/m-p/10057646#M19067</link>
      <description>&lt;P&gt;That is a bug for sure. If you can share just a bit of the geometry as an example, or create a short screengrab of this, I can report it directly to the Arnold Developers.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 04 Feb 2021 16:04:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/arnold-round-corners-issue/m-p/10057646#M19067</guid>
      <dc:creator>CiroCardoso3v</dc:creator>
      <dc:date>2021-02-04T16:04:44Z</dc:date>
    </item>
    <item>
      <title>Re: Arnold Round Corners issue</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/arnold-round-corners-issue/m-p/10058152#M19068</link>
      <description>&lt;P&gt;The &lt;EM&gt;Radius&lt;/EM&gt;-setting is strange anyway: it does not take the set scene-units into account.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;The default setting of 0,01 gives the same result in Centimeter-scale and Meter-scale.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;When my scene is set to a certain unit scale I expect the setting to be measured in that unit! Changing the unit-scale while working should change these kind of settings as well.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 04 Feb 2021 18:44:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/arnold-round-corners-issue/m-p/10058152#M19068</guid>
      <dc:creator>oliver</dc:creator>
      <dc:date>2021-02-04T18:44:52Z</dc:date>
    </item>
    <item>
      <title>Re: Arnold Round Corners issue</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/arnold-round-corners-issue/m-p/10060145#M19069</link>
      <description>&lt;P&gt;That is true. Could be based on your units. 0.01 of what? Going to make that suggestion.&lt;/P&gt;&lt;P&gt;Although I guess the value is relative to the object you are working on. If you change the scale, the round corners don't change.&lt;/P&gt;</description>
      <pubDate>Fri, 05 Feb 2021 11:25:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/arnold-round-corners-issue/m-p/10060145#M19069</guid>
      <dc:creator>CiroCardoso3v</dc:creator>
      <dc:date>2021-02-05T11:25:45Z</dc:date>
    </item>
    <item>
      <title>Re: Arnold Round Corners issue</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/arnold-round-corners-issue/m-p/10060933#M19070</link>
      <description>&lt;P&gt;Ok, I guess I need to start checking documentation more often.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://docs.arnoldrenderer.com/display/A5NodeRef/round_corners" target="_blank"&gt;https://docs.arnoldrenderer.com/display/A5NodeRef/round_corners&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The round corners is done in object space, thus not having real units. It will scale according to the object size.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/1857425"&gt;@Dantetron&lt;/a&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Check the option Object Space&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;Set object scale to false when you want to use a world space radius so that geometries with different transform scales get a uniform world space rounding.&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 05 Feb 2021 16:10:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/arnold-round-corners-issue/m-p/10060933#M19070</guid>
      <dc:creator>CiroCardoso3v</dc:creator>
      <dc:date>2021-02-05T16:10:27Z</dc:date>
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