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    <title>topic How to move multiple Morpher together when eyebrows and skin are separated? in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-move-multiple-morpher-together-when-eyebrows-and-skin-are/m-p/10947097#M13675</link>
    <description>&lt;P&gt;I am creating a 3D model where the eyebrows and skin are separated.&lt;BR /&gt;There, I want to create a Morpher and move the skin and eyebrows in conjunction with each other.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In Autodesk Maya, I can do that by using the officially provided BlendShape node.&lt;/P&gt;&lt;P&gt;If you select a group of separated meshes and apply a BlendShape to each other, you can move the Morphs of multiple meshes for a single input.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I've uploaded a sample video for Maya at the following URL.&lt;/P&gt;&lt;P&gt;&lt;A href="https://youtu.be/-FJN6Lb7fkM" target="_blank" rel="noopener"&gt;https://youtu.be/-FJN6Lb7fkM&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;div class="video-embed-center video-embed"&gt;&lt;iframe class="embedly-embed" src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2F-FJN6Lb7fkM%3Ffeature%3Doembed&amp;amp;display_name=YouTube&amp;amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D-FJN6Lb7fkM&amp;amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2F-FJN6Lb7fkM%2Fhqdefault.jpg&amp;amp;type=text%2Fhtml&amp;amp;schema=youtube" width="617" height="347" scrolling="no" title="Maya BlendShape" frameborder="0" allow="autoplay; fullscreen; encrypted-media; picture-in-picture" allowfullscreen="true"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Is there a similar feature in 3dsMax?&lt;/P&gt;&lt;P&gt;Or does 3dsMax have a different solution than Maya?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Sun, 13 Feb 2022 02:04:17 GMT</pubDate>
    <dc:creator>YASUSHI_EMOTO</dc:creator>
    <dc:date>2022-02-13T02:04:17Z</dc:date>
    <item>
      <title>How to move multiple Morpher together when eyebrows and skin are separated?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-move-multiple-morpher-together-when-eyebrows-and-skin-are/m-p/10947097#M13675</link>
      <description>&lt;P&gt;I am creating a 3D model where the eyebrows and skin are separated.&lt;BR /&gt;There, I want to create a Morpher and move the skin and eyebrows in conjunction with each other.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In Autodesk Maya, I can do that by using the officially provided BlendShape node.&lt;/P&gt;&lt;P&gt;If you select a group of separated meshes and apply a BlendShape to each other, you can move the Morphs of multiple meshes for a single input.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I've uploaded a sample video for Maya at the following URL.&lt;/P&gt;&lt;P&gt;&lt;A href="https://youtu.be/-FJN6Lb7fkM" target="_blank" rel="noopener"&gt;https://youtu.be/-FJN6Lb7fkM&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;div class="video-embed-center video-embed"&gt;&lt;iframe class="embedly-embed" src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2F-FJN6Lb7fkM%3Ffeature%3Doembed&amp;amp;display_name=YouTube&amp;amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D-FJN6Lb7fkM&amp;amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2F-FJN6Lb7fkM%2Fhqdefault.jpg&amp;amp;type=text%2Fhtml&amp;amp;schema=youtube" width="617" height="347" scrolling="no" title="Maya BlendShape" frameborder="0" allow="autoplay; fullscreen; encrypted-media; picture-in-picture" allowfullscreen="true"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Is there a similar feature in 3dsMax?&lt;/P&gt;&lt;P&gt;Or does 3dsMax have a different solution than Maya?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 13 Feb 2022 02:04:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-move-multiple-morpher-together-when-eyebrows-and-skin-are/m-p/10947097#M13675</guid>
      <dc:creator>YASUSHI_EMOTO</dc:creator>
      <dc:date>2022-02-13T02:04:17Z</dc:date>
    </item>
    <item>
      <title>Re: How to move multiple Morpher together when eyebrows and skin are separated?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/how-to-move-multiple-morpher-together-when-eyebrows-and-skin-are/m-p/10947571#M13676</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/7489593"&gt;@YASUSHI_EMOTO&lt;/a&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In max you can wire the 2 morphs together using the wire parameter dialogue (see image below) and have the face or skin morph drive the eyebrow morph via direction of control.&amp;nbsp; But you have to set up the 2 morphs individually as far as I know.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="10DSpace_0-1644759444503.png" style="width: 830px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1024558i0213E77EF5AE0412/image-dimensions/830x502?v=v2" width="830" height="502" role="button" title="10DSpace_0-1644759444503.png" alt="10DSpace_0-1644759444503.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp; Another approach is to use Skin Wrap (instead of a separate Morpher modifier for the Eyebrow) and select the face mesh as the controlling mesh for the eyebrow skin wrap modifier.&amp;nbsp; For this you have to make sure that face morph is moving all of the necessary verts that underlie the eyebrow but that would normally be the case anyway.&amp;nbsp; I use skin wrap a lot for this but if you want really precise control over every vert of the eyebrow, maybe you want to wire the morphs together as above.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Edit: Skin Wrap also requires more topology/edges/verts than you have shown in your example, because it senses the movement of verts/faces and drives the mesh to which it is applied accordingly.&amp;nbsp; &amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 13 Feb 2022 13:58:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/how-to-move-multiple-morpher-together-when-eyebrows-and-skin-are/m-p/10947571#M13676</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2022-02-13T13:58:21Z</dc:date>
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