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    <title>topic Explode elements into seperate objects in 3ds Max Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-forum/explode-elements-into-seperate-objects/m-p/11414149#M10995</link>
    <description>&lt;P&gt;I have always wondered why this doesn't exsist and only realised now what a limitation it is.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Unless, does anyone know a way in 3ds max to detach all elements in an object into seperate objects? I really don't want to individually seperate 100 elements.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;</description>
    <pubDate>Sun, 11 Sep 2022 14:07:03 GMT</pubDate>
    <dc:creator>luke.penry</dc:creator>
    <dc:date>2022-09-11T14:07:03Z</dc:date>
    <item>
      <title>Explode elements into seperate objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/explode-elements-into-seperate-objects/m-p/11414149#M10995</link>
      <description>&lt;P&gt;I have always wondered why this doesn't exsist and only realised now what a limitation it is.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Unless, does anyone know a way in 3ds max to detach all elements in an object into seperate objects? I really don't want to individually seperate 100 elements.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;</description>
      <pubDate>Sun, 11 Sep 2022 14:07:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/explode-elements-into-seperate-objects/m-p/11414149#M10995</guid>
      <dc:creator>luke.penry</dc:creator>
      <dc:date>2022-09-11T14:07:03Z</dc:date>
    </item>
    <item>
      <title>Re: Explode elements into seperate objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/explode-elements-into-seperate-objects/m-p/11414246#M10996</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/9256741"&gt;@luke.penry&lt;/a&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;There is a handy free script called "Object Detacher" in the collection of Soulburn scripts here:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="http://www.neilblevins.com/art_assets/scripts/soulburnscripts_for_3dsmax.htm" target="_blank"&gt;http://www.neilblevins.com/art_assets/scripts/soulburnscripts_for_3dsmax.htm&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="10DSpace_0-1662909845417.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1114383i1F40E63C4686F571/image-size/medium?v=v2&amp;amp;px=400" role="button" title="10DSpace_0-1662909845417.png" alt="10DSpace_0-1662909845417.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp; The whole collection of scripts is very useful and I use many of them regularly in my work.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;However, only supported through Max 2022.&lt;/P&gt;</description>
      <pubDate>Sun, 11 Sep 2022 15:25:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/explode-elements-into-seperate-objects/m-p/11414246#M10996</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2022-09-11T15:25:32Z</dc:date>
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    <item>
      <title>Re: Explode elements into seperate objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/explode-elements-into-seperate-objects/m-p/11414432#M10997</link>
      <description>&lt;P&gt;Edit Mesh...&lt;/P&gt;&lt;P&gt;Explode - To Objects&lt;/P&gt;&lt;P&gt;Set angle to max (180)&lt;/P&gt;</description>
      <pubDate>Sun, 11 Sep 2022 19:36:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/explode-elements-into-seperate-objects/m-p/11414432#M10997</guid>
      <dc:creator>domo.spaji</dc:creator>
      <dc:date>2022-09-11T19:36:39Z</dc:date>
    </item>
    <item>
      <title>Re: Explode elements into seperate objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/explode-elements-into-seperate-objects/m-p/11415499#M10998</link>
      <description>&lt;P&gt;This appears to explode every face into its own object rather than the elements&lt;/P&gt;</description>
      <pubDate>Mon, 12 Sep 2022 10:27:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/explode-elements-into-seperate-objects/m-p/11415499#M10998</guid>
      <dc:creator>luke.penry</dc:creator>
      <dc:date>2022-09-12T10:27:18Z</dc:date>
    </item>
    <item>
      <title>Re: Explode elements into seperate objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/explode-elements-into-seperate-objects/m-p/11415506#M10999</link>
      <description>&lt;P&gt;Thank you, yes I had found this, but like you say as it's been discontinued, its time is limited.&lt;BR /&gt;&lt;BR /&gt;Seriously we need a simple function to be brought into 3ds to do this. As the software is evolving with plugins like Tyflow and vairous other scatter and particle systems, the need to seperate objects is needed more than ever.&lt;/P&gt;</description>
      <pubDate>Mon, 12 Sep 2022 10:31:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/explode-elements-into-seperate-objects/m-p/11415506#M10999</guid>
      <dc:creator>luke.penry</dc:creator>
      <dc:date>2022-09-12T10:31:31Z</dc:date>
    </item>
    <item>
      <title>Re: Explode elements into seperate objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/explode-elements-into-seperate-objects/m-p/11415613#M11000</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Just adding my suggestions that I use:&lt;BR /&gt;&lt;BR /&gt;&lt;A href="https://www.scriptspot.com/3ds-max/scripts/strtools" target="_blank"&gt;https://www.scriptspot.com/3ds-max/scripts/strtools (The sAttach routine, in the Modifier section)&lt;/A&gt;&lt;BR /&gt;&lt;A href="https://www.scriptspot.com/3ds-max/scripts/detach-by-material-id" target="_blank"&gt;https://www.scriptspot.com/3ds-max/scripts/detach-by-material-id&lt;/A&gt;&amp;nbsp;(For when you want to detach by material ID)&lt;BR /&gt;&lt;BR /&gt;Both work pretty well, depending on the type of seperations you want to perform.&lt;BR /&gt;Regards,&lt;/P&gt;</description>
      <pubDate>Mon, 12 Sep 2022 11:41:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/explode-elements-into-seperate-objects/m-p/11415613#M11000</guid>
      <dc:creator>darawork</dc:creator>
      <dc:date>2022-09-12T11:41:54Z</dc:date>
    </item>
    <item>
      <title>Re: Explode elements into seperate objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/explode-elements-into-seperate-objects/m-p/11416214#M11001</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/9256741"&gt;@luke.penry&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;&lt;P&gt;This appears to explode every face into its own object rather than the elements&lt;/P&gt;&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;In that case I wouldn't suggest you that solution.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have read and understood your question, please read my answer, it is not long.&lt;/P&gt;</description>
      <pubDate>Mon, 12 Sep 2022 15:28:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/explode-elements-into-seperate-objects/m-p/11416214#M11001</guid>
      <dc:creator>domo.spaji</dc:creator>
      <dc:date>2022-09-12T15:28:52Z</dc:date>
    </item>
    <item>
      <title>Re: Explode elements into seperate objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/explode-elements-into-seperate-objects/m-p/11416486#M11002</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/9256741"&gt;@luke.penry&lt;/a&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Here is a script that detaches by element or Mat ID and is compatible with Max 2023 and earlier versions:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="http://www.scriptspot.com/3ds-max/scripts/detachplus" target="_blank"&gt;http://www.scriptspot.com/3ds-max/scripts/detachplus&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Has a few other nice features.&lt;/P&gt;</description>
      <pubDate>Mon, 12 Sep 2022 17:23:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/explode-elements-into-seperate-objects/m-p/11416486#M11002</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2022-09-12T17:23:40Z</dc:date>
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    <item>
      <title>Re: Explode elements into seperate objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/explode-elements-into-seperate-objects/m-p/12266635#M11003</link>
      <description>&lt;P&gt;Thanks! it worked!&lt;/P&gt;</description>
      <pubDate>Tue, 26 Sep 2023 08:47:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/explode-elements-into-seperate-objects/m-p/12266635#M11003</guid>
      <dc:creator>MJH_MJH</dc:creator>
      <dc:date>2023-09-26T08:47:44Z</dc:date>
    </item>
    <item>
      <title>Re: Explode elements into seperate objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/explode-elements-into-seperate-objects/m-p/12286895#M11004</link>
      <description>&lt;P&gt;Awesome script! Thank you very much!&lt;/P&gt;</description>
      <pubDate>Thu, 05 Oct 2023 13:41:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/explode-elements-into-seperate-objects/m-p/12286895#M11004</guid>
      <dc:creator>akcharly</dc:creator>
      <dc:date>2023-10-05T13:41:07Z</dc:date>
    </item>
    <item>
      <title>Re: Explode elements into seperate objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-forum/explode-elements-into-seperate-objects/m-p/13149150#M11005</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/8285824"&gt;@domo.spaji&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;&lt;P&gt;Edit Mesh...&lt;/P&gt;&lt;P&gt;Explode - To Objects&lt;/P&gt;&lt;P&gt;Set angle to max (180)&lt;/P&gt;&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;This actually works, no script needed. Just make sure your settings match this and you'll get exploded sub-objects, not faces.&lt;/P&gt;</description>
      <pubDate>Wed, 13 Nov 2024 23:49:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-forum/explode-elements-into-seperate-objects/m-p/13149150#M11005</guid>
      <dc:creator>Victorgan</dc:creator>
      <dc:date>2024-11-13T23:49:09Z</dc:date>
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