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    <title>topic Max Interactive and Revit Live - Send to 3ds Max in 3ds Max Design Visualization Workflows Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-design-visualization/max-interactive-and-revit-live-send-to-3ds-max/m-p/7479037#M447</link>
    <description>&lt;P&gt;Hello,&lt;BR /&gt;I am working with a project that was made using Revit Live. I extract the .lvmd file into a MaxInt project and then start sending assets to 3ds Max for tweaking, which is mainly converting to V-Ray materials, enhancing textures and reducing topology. The problem happens whenever I complete the tweaking and I use Interactive &amp;gt; Level Send Selected to update the asset. On MaxInt import, it creates a duplicate unit in my project, loses the transform data (world position &amp;amp; rotation), and completely loses it's internal scale... Instead of simply updating the asset placed in my scene it creates a duplicate at world 0, 0, 0.&lt;BR /&gt;I have also noticed on occasion that BIM data from Revit Live projects goes missing during this "Send to" process, and I can only imagine one would lose flow editor/lua scripts on import doing this as well. Additionally, inside 3ds Max it appears there is a strange grouping structure with a "dummy" asset that has been set up for the LOD's.&lt;BR /&gt;What do I need to do to retain world transforms when sending from MaxInt to Max? How can I prevent making duplicate assets if I want to keep scripting information on the original project unit? Some clarification would be great.&lt;BR /&gt;Thanks,&lt;BR /&gt;-kiefer&lt;/P&gt;</description>
    <pubDate>Fri, 20 Oct 2017 18:46:45 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2017-10-20T18:46:45Z</dc:date>
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      <title>Max Interactive and Revit Live - Send to 3ds Max</title>
      <link>https://forums.autodesk.com/t5/3ds-max-design-visualization/max-interactive-and-revit-live-send-to-3ds-max/m-p/7479037#M447</link>
      <description>&lt;P&gt;Hello,&lt;BR /&gt;I am working with a project that was made using Revit Live. I extract the .lvmd file into a MaxInt project and then start sending assets to 3ds Max for tweaking, which is mainly converting to V-Ray materials, enhancing textures and reducing topology. The problem happens whenever I complete the tweaking and I use Interactive &amp;gt; Level Send Selected to update the asset. On MaxInt import, it creates a duplicate unit in my project, loses the transform data (world position &amp;amp; rotation), and completely loses it's internal scale... Instead of simply updating the asset placed in my scene it creates a duplicate at world 0, 0, 0.&lt;BR /&gt;I have also noticed on occasion that BIM data from Revit Live projects goes missing during this "Send to" process, and I can only imagine one would lose flow editor/lua scripts on import doing this as well. Additionally, inside 3ds Max it appears there is a strange grouping structure with a "dummy" asset that has been set up for the LOD's.&lt;BR /&gt;What do I need to do to retain world transforms when sending from MaxInt to Max? How can I prevent making duplicate assets if I want to keep scripting information on the original project unit? Some clarification would be great.&lt;BR /&gt;Thanks,&lt;BR /&gt;-kiefer&lt;/P&gt;</description>
      <pubDate>Fri, 20 Oct 2017 18:46:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-design-visualization/max-interactive-and-revit-live-send-to-3ds-max/m-p/7479037#M447</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-10-20T18:46:45Z</dc:date>
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