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    <title>topic Re: Need help switching from Free Camera to Target Camera in 3ds Max Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/need-help-switching-from-free-camera-to-target-camera/m-p/13266329#M97</link>
    <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/1299009"&gt;@Byteman&lt;/a&gt;&amp;nbsp;Can you post a 2024 compatible version of your Max file?&amp;nbsp; I think I have a solution but would like to tst it out on your file.&lt;/P&gt;</description>
    <pubDate>Fri, 17 Jan 2025 03:01:41 GMT</pubDate>
    <dc:creator>leeminardi</dc:creator>
    <dc:date>2025-01-17T03:01:41Z</dc:date>
    <item>
      <title>Need help switching from Free Camera to Target Camera</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/need-help-switching-from-free-camera-to-target-camera/m-p/13262639#M89</link>
      <description>&lt;P&gt;I need to look perpendicular to the ground while at some frame, start diving towards the ground like in a helix path.&amp;nbsp;&lt;/P&gt;&lt;P&gt;During the circular diving motion I need the camera to look at a constant central point.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;First perpendicular look requires a Free Camera, as target Target Camera has flipping issues looking straight up or down. But with the Free Camera it is hard to control looking at the center.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have aligned a target camera to match the orientation of the Free Camera manually with the Roll parameter. A little motion to the Target Camera changes the Roll angle drastically causing the flip effect.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Byteman_0-1736960825758.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1455248i8CF374ED3583318C/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Byteman_0-1736960825758.png" alt="Byteman_0-1736960825758.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&lt;EM&gt;The placement of the camera in Top View&lt;/EM&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;I need to switch to target camera at one point smoothly.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;Tried linking the Target Camera's components to a Dummy to turn it into a type of Free Camera so that I can align it to the perpendicular Free Cam. It works on one axis but not the side axis.&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;I looked for the Quaterion Rotation Controller thinking it has something to do with the Euler Axis Orders. Couldn't find it either.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;Any help is appreciated.&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 15 Jan 2025 17:08:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/need-help-switching-from-free-camera-to-target-camera/m-p/13262639#M89</guid>
      <dc:creator>Byteman</dc:creator>
      <dc:date>2025-01-15T17:08:31Z</dc:date>
    </item>
    <item>
      <title>Re: Need help switching from Free Camera to Target Camera</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/need-help-switching-from-free-camera-to-target-camera/m-p/13262781#M90</link>
      <description>&lt;P&gt;Maybe you could create the animation with a dummy object and a LookAt constraint (which allows you to specify an Up node) and link a Free camera to that?&lt;/P&gt;</description>
      <pubDate>Wed, 15 Jan 2025 18:15:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/need-help-switching-from-free-camera-to-target-camera/m-p/13262781#M90</guid>
      <dc:creator>MartinBeh</dc:creator>
      <dc:date>2025-01-15T18:15:01Z</dc:date>
    </item>
    <item>
      <title>Re: Need help switching from Free Camera to Target Camera</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/need-help-switching-from-free-camera-to-target-camera/m-p/13263134#M91</link>
      <description>&lt;P&gt;Asign standard "look at" ctrl to&amp;nbsp; camera&lt;/P&gt;</description>
      <pubDate>Wed, 15 Jan 2025 21:08:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/need-help-switching-from-free-camera-to-target-camera/m-p/13263134#M91</guid>
      <dc:creator>domo.spaji</dc:creator>
      <dc:date>2025-01-15T21:08:30Z</dc:date>
    </item>
    <item>
      <title>Re: Need help switching from Free Camera to Target Camera</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/need-help-switching-from-free-camera-to-target-camera/m-p/13263401#M92</link>
      <description>&lt;P&gt;Look at constraint essentially makes it a target camera and the same happens. It may be about controllers. There was this quaternion rotation controller in 3dsmax. I don't seem to find it. Does it have a different name or am I confused?&lt;/P&gt;</description>
      <pubDate>Wed, 15 Jan 2025 23:36:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/need-help-switching-from-free-camera-to-target-camera/m-p/13263401#M92</guid>
      <dc:creator>Byteman</dc:creator>
      <dc:date>2025-01-15T23:36:29Z</dc:date>
    </item>
    <item>
      <title>Re: Need help switching from Free Camera to Target Camera</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/need-help-switching-from-free-camera-to-target-camera/m-p/13263404#M93</link>
      <description>&lt;P&gt;The lookat constraint has additional options that help with the gimbal lock which the lookat used by the target camera does not.&lt;/P&gt;</description>
      <pubDate>Wed, 15 Jan 2025 23:39:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/need-help-switching-from-free-camera-to-target-camera/m-p/13263404#M93</guid>
      <dc:creator>MartinBeh</dc:creator>
      <dc:date>2025-01-15T23:39:47Z</dc:date>
    </item>
    <item>
      <title>Re: Need help switching from Free Camera to Target Camera</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/need-help-switching-from-free-camera-to-target-camera/m-p/13263508#M94</link>
      <description>&lt;P&gt;The TCB controller for rotation essentially provides quaternion control (i.e., a vector and rotation angle).&amp;nbsp; I don't think that is the problem here. You can use a LookAt constraint but you will not have control of which way is up.&amp;nbsp; The camera's inclination angle is defined by its Y axs the direction to the top of the camera's view. A transform script cud be used to provide a LookAt feature but with the added control of inclination but you would need to describe how "up" changes as a function of the camera's position on the helix.&amp;nbsp; For example, should the subject appear ro spin as the camera gets closer?&amp;nbsp;&lt;/P&gt;&lt;P&gt;The attached file uses just a simpe LookAt constraint.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 16 Jan 2025 01:57:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/need-help-switching-from-free-camera-to-target-camera/m-p/13263508#M94</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2025-01-16T01:57:39Z</dc:date>
    </item>
    <item>
      <title>Re: Need help switching from Free Camera to Target Camera</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/need-help-switching-from-free-camera-to-target-camera/m-p/13263588#M95</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/1299009"&gt;@Byteman&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;&lt;P&gt;Look at constraint essentially makes it a target camera and the same happens.&lt;/P&gt;&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;I dont guess answers and dont answering questions if dont know the answer.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Transform "Look At" ctrl and (suggested) "look At" constraint are different ctrl-ers&lt;/P&gt;&lt;P&gt;With "look At" constraint you can easily control all 3 axes&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 16 Jan 2025 03:17:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/need-help-switching-from-free-camera-to-target-camera/m-p/13263588#M95</guid>
      <dc:creator>domo.spaji</dc:creator>
      <dc:date>2025-01-16T03:17:08Z</dc:date>
    </item>
    <item>
      <title>Re: Need help switching from Free Camera to Target Camera</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/need-help-switching-from-free-camera-to-target-camera/m-p/13263849#M96</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/822616"&gt;@leeminardi&lt;/a&gt;&amp;nbsp;I've accepted your message as solution because it cleared some of the things in my mind but I'm still looking for the path to move on. Ive attached a small selection of the scene objects required to&amp;nbsp; clear what I'm up to.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Normally I'd love to move on with the free camera but I don't have control to achieve smooth circular motion with that. You'll see why I need a free camera but until&amp;nbsp; frame 550. I'm following the creation of the company logo from a perpendicular angle. I can switch to target camera at any point at some lower angle but still couldn't achieve a seamless switching.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 16 Jan 2025 07:09:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/need-help-switching-from-free-camera-to-target-camera/m-p/13263849#M96</guid>
      <dc:creator>Byteman</dc:creator>
      <dc:date>2025-01-16T07:09:00Z</dc:date>
    </item>
    <item>
      <title>Re: Need help switching from Free Camera to Target Camera</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/need-help-switching-from-free-camera-to-target-camera/m-p/13266329#M97</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/1299009"&gt;@Byteman&lt;/a&gt;&amp;nbsp;Can you post a 2024 compatible version of your Max file?&amp;nbsp; I think I have a solution but would like to tst it out on your file.&lt;/P&gt;</description>
      <pubDate>Fri, 17 Jan 2025 03:01:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/need-help-switching-from-free-camera-to-target-camera/m-p/13266329#M97</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2025-01-17T03:01:41Z</dc:date>
    </item>
    <item>
      <title>Re: Need help switching from Free Camera to Target Camera</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/need-help-switching-from-free-camera-to-target-camera/m-p/13267793#M98</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/1299009"&gt;@Byteman&lt;/a&gt;, first off, thanks for motivating me to install Max 2025.&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I looked into&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/8285824"&gt;@domo.spaji&lt;/a&gt;&amp;nbsp;suggestion to use a LookAt constraint to control all 3 axes but did not get very far.&amp;nbsp; Perhaps he can provide some tips. It might yield a more practical approach.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I took an unorthodox approach and decided to define the transform matrix of&amp;nbsp; a free camera where:&lt;/P&gt;&lt;P&gt;&amp;nbsp; &amp;nbsp;Its Z vector is defined by a vector going from a target point to the camera (a camera points in the negative Z direction)&lt;/P&gt;&lt;P&gt;&amp;nbsp; &amp;nbsp;The twist (rotation about the Z axis) is controlled by the location of an independent point.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Here's the transform script for the camera.&lt;/P&gt;&lt;LI-CODE lang="general"&gt;pa = interpCurve3D curve 1 (0.01 * pt1_percent)
zdir = normalize(pa - target)
p = pa + (dot zdir (twistPoint - pa)) * zdir
ydir = normalize(twistPoint - p)
xdir = normalize(cross ydir zdir)
(matrix3 xdir ydir zdir pa)&lt;/LI-CODE&gt;&lt;P&gt;&amp;nbsp;&lt;STRONG&gt;pa&lt;/STRONG&gt; is the location of a point on line003.&amp;nbsp; I tried to use a path contraint for the camera but this interferred with controlling the x vector of the camera.&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;p&lt;/STRONG&gt; is the projection of the twistPoint onto a line defined by the z axis of the camera&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The camera always points at the target point and the twist is defined by the location of twistPoint relative to the z axis of the camera.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Try moving twistPoint and see how it changes the camera view.&amp;nbsp; I thought you might be able to keyframe the location of twistPoint to yield the viewing orientation you want.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="leeminardi_0-1737132145998.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1456230iD1D13E197710BC3C/image-size/medium?v=v2&amp;amp;px=400" role="button" title="leeminardi_0-1737132145998.png" alt="leeminardi_0-1737132145998.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 17 Jan 2025 16:45:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/need-help-switching-from-free-camera-to-target-camera/m-p/13267793#M98</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2025-01-17T16:45:24Z</dc:date>
    </item>
    <item>
      <title>Re: Need help switching from Free Camera to Target Camera</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/need-help-switching-from-free-camera-to-target-camera/m-p/13269795#M99</link>
      <description>&lt;P&gt;I appreciate your time and effort. Trying to catch deadlines I could only find time to respond. Thank you all.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Focusing on several objects on arch scenes at the same time, I often feel I'm missing things in front of my eyes. How hard could it be, to align two animated cameras so that I can switch from one to the other at some frame? Whatever I do I notice a jump. Tried to capture the target of the free camera from the point object, created keys from the motion panel, not surprising but I was shocked to see the point target's position keys were relative to the free camera itself &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt; essentially at the same point. That's why I have to look at the script solution later. I see from the expressions that a script could help me solve the frame by frame alignment of the roll parameter I've been trying to do, but my feet are going backwards there.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have to keep both cameras separated -while aligned- to keep seamless motion at the frame of switching cameras, because I know I will change the motion path of one of them unintentionally and spoil the entire motion. I guess I need to sleep.&amp;nbsp;&lt;span class="lia-unicode-emoji" title=":sleepy_face:"&gt;😪&lt;/span&gt; I'll keep you posted.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 19 Jan 2025 06:48:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/need-help-switching-from-free-camera-to-target-camera/m-p/13269795#M99</guid>
      <dc:creator>Byteman</dc:creator>
      <dc:date>2025-01-19T06:48:13Z</dc:date>
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