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    <title>topic Re: Duplicating a rigged and skinned charachter in 3ds Max Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/duplicating-a-rigged-and-skinned-charachter/m-p/6258319#M9099</link>
    <description>&lt;P&gt;Easy. Use Skin wrap. In your case, copy the mesh. Delete skin and other modifiers.&amp;nbsp; Make a pose copy of Biped or a .fig file and paste it to new biped. Then follow this great tutorial :&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.youtube.com/watch?v=1PvjLw7d_x4" target="_blank"&gt;https://www.youtube.com/watch?v=1PvjLw7d_x4&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Done.&lt;img id="smileyhappy" class="emoticon emoticon-smileyhappy" src="https://forums.autodesk.com/i/smilies/16x16_smiley-happy.png" alt="Smiley Happy" title="Smiley Happy" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Oops. Didn't see you use bones. Make sure you can copy the bones, then it should still work (I think)&lt;/P&gt;</description>
    <pubDate>Thu, 07 Apr 2016 20:15:03 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2016-04-07T20:15:03Z</dc:date>
    <item>
      <title>Duplicating a rigged and skinned charachter</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/duplicating-a-rigged-and-skinned-charachter/m-p/6251504#M9097</link>
      <description>&lt;P&gt;I've rigged and skinned a character with bones and skin modifier. It works perfectly.&lt;/P&gt;&lt;P&gt;Now I'm trying to duplicate it but the geometry pops out of place whenever I try to move the newly created geometry(with control objects).&lt;/P&gt;&lt;P&gt;I suppose it's a problem of names assigned automatically which don't correspond to the linked/skinned nodes.&lt;/P&gt;&lt;P&gt;How can I avoid this, obtaining a simple working clone of my geometry/rig?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 05 Apr 2016 06:31:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/duplicating-a-rigged-and-skinned-charachter/m-p/6251504#M9097</guid>
      <dc:creator>giuseppetonello</dc:creator>
      <dc:date>2016-04-05T06:31:40Z</dc:date>
    </item>
    <item>
      <title>Re: Duplicating a rigged and skinned charachter</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/duplicating-a-rigged-and-skinned-charachter/m-p/6256527#M9098</link>
      <description>&lt;P&gt;I don't understand your issue. I can copy a riged charachter. Could you tell me more ditails about it.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Or could you upload your scene file?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 07 Apr 2016 03:09:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/duplicating-a-rigged-and-skinned-charachter/m-p/6256527#M9098</guid>
      <dc:creator>tony.su</dc:creator>
      <dc:date>2016-04-07T03:09:22Z</dc:date>
    </item>
    <item>
      <title>Re: Duplicating a rigged and skinned charachter</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/duplicating-a-rigged-and-skinned-charachter/m-p/6258319#M9099</link>
      <description>&lt;P&gt;Easy. Use Skin wrap. In your case, copy the mesh. Delete skin and other modifiers.&amp;nbsp; Make a pose copy of Biped or a .fig file and paste it to new biped. Then follow this great tutorial :&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.youtube.com/watch?v=1PvjLw7d_x4" target="_blank"&gt;https://www.youtube.com/watch?v=1PvjLw7d_x4&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Done.&lt;img id="smileyhappy" class="emoticon emoticon-smileyhappy" src="https://forums.autodesk.com/i/smilies/16x16_smiley-happy.png" alt="Smiley Happy" title="Smiley Happy" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Oops. Didn't see you use bones. Make sure you can copy the bones, then it should still work (I think)&lt;/P&gt;</description>
      <pubDate>Thu, 07 Apr 2016 20:15:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/duplicating-a-rigged-and-skinned-charachter/m-p/6258319#M9099</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-04-07T20:15:03Z</dc:date>
    </item>
    <item>
      <title>Re: Duplicating a rigged and skinned charachter</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/duplicating-a-rigged-and-skinned-charachter/m-p/6261597#M9100</link>
      <description>&lt;P&gt;Merge the rig from the source file into the file you are using and choose ot not rename any objects.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 09 Apr 2016 22:42:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/duplicating-a-rigged-and-skinned-charachter/m-p/6261597#M9100</guid>
      <dc:creator>pepetd</dc:creator>
      <dc:date>2016-04-09T22:42:29Z</dc:date>
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