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    <title>topic Re: LookAt flipping in 3ds Max Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/lookat-flipping/m-p/6472681#M8716</link>
    <description>&lt;P&gt;Hello,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;thanks for sharing the video, this is most likely the upnode.&lt;/P&gt;
&lt;P&gt;By default, the upnode for the look at is set to World, the Axis is Z.&lt;/P&gt;
&lt;P&gt;When you reach that point in the middle, the lookat flips.&lt;/P&gt;
&lt;P&gt;That is 'expected'.&lt;/P&gt;
&lt;P&gt;For that you can gain full control of the lookat by picking a object in the scene, that you'll have to parent in your rig to follow it.&lt;/P&gt;
&lt;P&gt;In the LookAt parameters, there is a Slect Upnode. The default is World checked, use the button to pick a node for the upnode and uncheck World.&lt;/P&gt;
&lt;P&gt;Place your upnode object somewhere higher than the lookat controlled object, and somewhere in front or in the back so it does not flip for your motion range.&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/259765i8BFFCE4D7F689316/image-size/original?v=v2&amp;amp;px=-1" border="0" alt="LookAt-AreaQuestion.jpg" title="LookAt-AreaQuestion.jpg" /&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Also attached a video showing the effect.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Hope that can help! &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 02 Aug 2016 11:04:09 GMT</pubDate>
    <dc:creator>ads_royje</dc:creator>
    <dc:date>2016-08-02T11:04:09Z</dc:date>
    <item>
      <title>LookAt flipping</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/lookat-flipping/m-p/6471567#M8715</link>
      <description>&lt;P&gt;As I understood this is the famous issue.&lt;BR /&gt;But unfortunately I haven't found good solution. Please, do not bit me &lt;span class="lia-unicode-emoji" title=":grinning_face_with_big_eyes:"&gt;😃&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;div class="video-embed-center video-embed"&gt;&lt;iframe class="embedly-embed" src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2F_eecKfOetic%3Ffeature%3Doembed&amp;amp;display_name=YouTube&amp;amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D_eecKfOetic&amp;amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2F_eecKfOetic%2Fhqdefault.jpg&amp;amp;type=text%2Fhtml&amp;amp;schema=youtube" width="200" height="113" scrolling="no" title="LookAt Issue" frameborder="0" allow="autoplay; fullscreen; encrypted-media; picture-in-picture" allowfullscreen="true"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I added a video file to understand the problem with LookAt constraint.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Guy, if somebody had such issue please, help !&lt;/P&gt;</description>
      <pubDate>Mon, 01 Aug 2016 19:58:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/lookat-flipping/m-p/6471567#M8715</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-08-01T19:58:09Z</dc:date>
    </item>
    <item>
      <title>Re: LookAt flipping</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/lookat-flipping/m-p/6472681#M8716</link>
      <description>&lt;P&gt;Hello,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;thanks for sharing the video, this is most likely the upnode.&lt;/P&gt;
&lt;P&gt;By default, the upnode for the look at is set to World, the Axis is Z.&lt;/P&gt;
&lt;P&gt;When you reach that point in the middle, the lookat flips.&lt;/P&gt;
&lt;P&gt;That is 'expected'.&lt;/P&gt;
&lt;P&gt;For that you can gain full control of the lookat by picking a object in the scene, that you'll have to parent in your rig to follow it.&lt;/P&gt;
&lt;P&gt;In the LookAt parameters, there is a Slect Upnode. The default is World checked, use the button to pick a node for the upnode and uncheck World.&lt;/P&gt;
&lt;P&gt;Place your upnode object somewhere higher than the lookat controlled object, and somewhere in front or in the back so it does not flip for your motion range.&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/259765i8BFFCE4D7F689316/image-size/original?v=v2&amp;amp;px=-1" border="0" alt="LookAt-AreaQuestion.jpg" title="LookAt-AreaQuestion.jpg" /&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Also attached a video showing the effect.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Hope that can help! &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 02 Aug 2016 11:04:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/lookat-flipping/m-p/6472681#M8716</guid>
      <dc:creator>ads_royje</dc:creator>
      <dc:date>2016-08-02T11:04:09Z</dc:date>
    </item>
    <item>
      <title>Re: LookAt flipping</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/lookat-flipping/m-p/6523218#M8717</link>
      <description>&lt;P&gt;Hi &lt;STRONG&gt;ads_royje&lt;/STRONG&gt;,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Yes it solved my problem.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Big Thanks !!!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 25 Aug 2016 17:48:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/lookat-flipping/m-p/6523218#M8717</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-08-25T17:48:46Z</dc:date>
    </item>
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