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    <title>topic Re: Point Cache animation FBX Export in 3ds Max Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/point-cache-animation-fbx-export/m-p/7250634#M7063</link>
    <description>Awesome!!! &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;BR /&gt;I'm glad it worked on your side !&lt;BR /&gt;Thank you for your feedback!! &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;</description>
    <pubDate>Mon, 24 Jul 2017 20:19:14 GMT</pubDate>
    <dc:creator>ads_royje</dc:creator>
    <dc:date>2017-07-24T20:19:14Z</dc:date>
    <item>
      <title>Point Cache animation FBX Export</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/point-cache-animation-fbx-export/m-p/7248811#M7060</link>
      <description>Hi,&lt;BR /&gt;I been provided with two animated characters that have been animated for 175 frames with a point cache modifier.&lt;BR /&gt;I want to export these into C4D via FBX for some animation testing there.&lt;BR /&gt;Inside MAX (been testing with 2015, 2017, 2018) the Charakters move as they have been set up to do by the creator. I can also delete the Pointcache-modifier, reapy it, relink the .xml and it works.&lt;BR /&gt;&lt;BR /&gt;When i export as .fbx, the dropdown list for Point Cache file is empty though and i am unable to export the animation - only static meshes arrive in C4D.&lt;BR /&gt;&lt;BR /&gt;How do i go about it? Some small box i need to tick or do i need to save the .xml to a specific location?&lt;BR /&gt;&lt;BR /&gt;Any help would be much apprechiated!&lt;BR /&gt;Cheers &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;</description>
      <pubDate>Mon, 24 Jul 2017 09:46:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/point-cache-animation-fbx-export/m-p/7248811#M7060</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-07-24T09:46:01Z</dc:date>
    </item>
    <item>
      <title>Re: Point Cache animation FBX Export</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/point-cache-animation-fbx-export/m-p/7250229#M7061</link>
      <description>&lt;P&gt;Hi&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;when export Point Cache to FBX you have to create a Selection Set in Max before export.&lt;/P&gt;
&lt;P&gt;Thus why you see nothing in the drop down list.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;. Use the Object Space Point Cache modifier.&lt;/P&gt;
&lt;P&gt;. Select your object with the Point Cache&lt;/P&gt;
&lt;P&gt;. in Max UI, in the toolbox "Selection Set" type-in a name for the selection.&lt;/P&gt;
&lt;P&gt;. now you can export Point Cache to FBX by enabling it and setting your Selection Set from the drop-down menu.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I hope this can help! &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 24 Jul 2017 17:52:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/point-cache-animation-fbx-export/m-p/7250229#M7061</guid>
      <dc:creator>ads_royje</dc:creator>
      <dc:date>2017-07-24T17:52:03Z</dc:date>
    </item>
    <item>
      <title>Re: Point Cache animation FBX Export</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/point-cache-animation-fbx-export/m-p/7250460#M7062</link>
      <description>&lt;P&gt;Yep, that did it for me!&lt;/P&gt;&lt;P&gt;Thanks alot (!) for your support - very helpful, quick and very detailed!&lt;/P&gt;&lt;P&gt;This is what great support looks like &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Cheers&lt;/P&gt;&lt;P&gt;Johannes&lt;/P&gt;</description>
      <pubDate>Mon, 24 Jul 2017 19:20:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/point-cache-animation-fbx-export/m-p/7250460#M7062</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-07-24T19:20:45Z</dc:date>
    </item>
    <item>
      <title>Re: Point Cache animation FBX Export</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/point-cache-animation-fbx-export/m-p/7250634#M7063</link>
      <description>Awesome!!! &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;BR /&gt;I'm glad it worked on your side !&lt;BR /&gt;Thank you for your feedback!! &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;</description>
      <pubDate>Mon, 24 Jul 2017 20:19:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/point-cache-animation-fbx-export/m-p/7250634#M7063</guid>
      <dc:creator>ads_royje</dc:creator>
      <dc:date>2017-07-24T20:19:14Z</dc:date>
    </item>
    <item>
      <title>Re: Point Cache animation FBX Export</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/point-cache-animation-fbx-export/m-p/7898636#M7064</link>
      <description>&lt;P&gt;Hello! I hope you can help me &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;How to export vertex based animation? I make animation without bones, only in EditPoly modifer, and i want to upload this on Sketchfab, but nothing works. Please, can you advice something? I'm beginner and i'm doing animation, for mobile app.&lt;/P&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;</description>
      <pubDate>Sat, 31 Mar 2018 15:37:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/point-cache-animation-fbx-export/m-p/7898636#M7064</guid>
      <dc:creator>fastfrost</dc:creator>
      <dc:date>2018-03-31T15:37:16Z</dc:date>
    </item>
    <item>
      <title>Re: Point Cache animation FBX Export</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/point-cache-animation-fbx-export/m-p/7930370#M7065</link>
      <description>&lt;P&gt;If you want to&amp;nbsp;show your animations in&amp;nbsp;Sketchfab, the easiest way is to export to Alembic Files. These are supported by Sketchfab.&lt;BR /&gt;There is also some Sketchfab plugin available, but it is not supporting vertex animations yet. At least as far as I know.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 13 Apr 2018 09:56:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/point-cache-animation-fbx-export/m-p/7930370#M7065</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-04-13T09:56:35Z</dc:date>
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