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    <title>topic How to export a posed Character? in 3ds Max Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/how-to-export-a-posed-character/m-p/7553738#M6525</link>
    <description>&lt;P&gt;Hi. I have a character with diferent objets (doesn´t attached) which have a pose. I want to export it with the whole textures in one file but without bones and all this stuff.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Someone know how to do it?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you very much!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Augusto.&lt;/P&gt;</description>
    <pubDate>Fri, 17 Nov 2017 18:05:42 GMT</pubDate>
    <dc:creator>augusto_goicoechea1</dc:creator>
    <dc:date>2017-11-17T18:05:42Z</dc:date>
    <item>
      <title>How to export a posed Character?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/how-to-export-a-posed-character/m-p/7553738#M6525</link>
      <description>&lt;P&gt;Hi. I have a character with diferent objets (doesn´t attached) which have a pose. I want to export it with the whole textures in one file but without bones and all this stuff.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Someone know how to do it?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you very much!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Augusto.&lt;/P&gt;</description>
      <pubDate>Fri, 17 Nov 2017 18:05:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/how-to-export-a-posed-character/m-p/7553738#M6525</guid>
      <dc:creator>augusto_goicoechea1</dc:creator>
      <dc:date>2017-11-17T18:05:42Z</dc:date>
    </item>
    <item>
      <title>Re: How to export a posed Character?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/how-to-export-a-posed-character/m-p/7574112#M6526</link>
      <description>&lt;P&gt;First, select all the objects in the scene, then in the modifier tab add a uvw unwrap modifier and follow this tutorial:&lt;BR /&gt;&lt;div class="video-embed-center video-embed"&gt;&lt;iframe class="embedly-embed" src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FzYjj6GgK0VU%3Ffeature%3Doembed&amp;amp;display_name=YouTube&amp;amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DzYjj6GgK0VU&amp;amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FzYjj6GgK0VU%2Fhqdefault.jpg&amp;amp;type=text%2Fhtml&amp;amp;schema=youtube" width="200" height="112" scrolling="no" title="Character Texture Collapsing" frameborder="0" allow="autoplay; fullscreen; encrypted-media; picture-in-picture" allowfullscreen="true"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 27 Nov 2017 07:34:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/how-to-export-a-posed-character/m-p/7574112#M6526</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-11-27T07:34:53Z</dc:date>
    </item>
    <item>
      <title>Re: How to export a posed Character?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/how-to-export-a-posed-character/m-p/13746738#M11514</link>
      <description>&lt;P&gt;This video is not what&amp;nbsp;&lt;A href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/247350" target="_self"&gt;&lt;SPAN class=""&gt;augusto_goicoechea1&lt;/SPAN&gt;&lt;/A&gt;&amp;nbsp;nor I are looking for. We just need to know how to export a pose as FBX with no animation.&lt;/P&gt;</description>
      <pubDate>Wed, 30 Jul 2025 15:49:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/how-to-export-a-posed-character/m-p/13746738#M11514</guid>
      <dc:creator>dmooreM5Y4G</dc:creator>
      <dc:date>2025-07-30T15:49:35Z</dc:date>
    </item>
    <item>
      <title>Re: How to export a posed Character?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/how-to-export-a-posed-character/m-p/13751976#M11524</link>
      <description>&lt;P&gt;you can snapshot skin meshes to collapse meshes , then export snapshot ones&amp;nbsp;&lt;/P&gt;&lt;P&gt;turn to poly can do seem thing ,&amp;nbsp;not handy&amp;nbsp;as&amp;nbsp;snapshot when restore&lt;/P&gt;&lt;P&gt;if you want to&amp;nbsp;collect&amp;nbsp;assets&amp;nbsp;automatic , save a new max file , collapse all meshes , delete unneeded , then use a collect script to archive assets&amp;nbsp;&lt;BR /&gt;you can find some script from scriptspot , such as&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.scriptspot.com/3ds-max/scripts/collect-asset" target="_blank" rel="noopener"&gt;https://www.scriptspot.com/3ds-max/scripts/collect-asset&lt;/A&gt;&lt;/P&gt;&lt;P&gt;if you means export a fbx file without asset , just enabled embed media when export&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 04 Aug 2025 02:09:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/how-to-export-a-posed-character/m-p/13751976#M11524</guid>
      <dc:creator>A娘</dc:creator>
      <dc:date>2025-08-04T02:09:30Z</dc:date>
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