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    <title>topic Re: Simplest way to delete/ remove a constraint of any kind? in 3ds Max Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/simplest-way-to-delete-remove-a-constraint-of-any-kind/m-p/7657977#M6324</link>
    <description>&lt;P&gt;There is no straight-forward way to remove the constraints again - you either have to go to the motion-panal and delete the controllers manually or freeze the transforms (alt-rightclick). Freezing the transforms basically assigns list-controllers to pos and rot, while keeping the old controllers and adding a second one on top for you to work with (check the small '-&amp;gt;' in the motion-panel - this is the active controller that stores the keys then). Hope this helps you ending your search and focus on other things you learn while switching to max &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best,&lt;/P&gt;
&lt;P&gt;Martin&lt;/P&gt;</description>
    <pubDate>Tue, 02 Jan 2018 07:58:26 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-01-02T07:58:26Z</dc:date>
    <item>
      <title>Simplest way to delete/ remove a constraint of any kind?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/simplest-way-to-delete-remove-a-constraint-of-any-kind/m-p/7640450#M6318</link>
      <description>&lt;P&gt;Hi everyone,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;new to Max here ~ transitioning from Maya / Softimage.&lt;/P&gt;&lt;P&gt;What is the simplest way to remove a constraint from any constrained object?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;By this I don't mean physically deleting the controlling target or deleting that same target in the constrain rollout in the motion tab. But by this i really mean completely removing a constrain and giving the object back the freedom to manipulated with basic transformations.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The closest my search here has found is about deleting a path constraint - but the solution there seems to be more of a workaround (I'm getting the same gist from my searches outside of this forum). In Maya or Softimage, users have the flexibility to simply delete the constraining node / parameter, thereby allowing the object to be transformed while maintaining its current transformation values.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Is this a concept that is not directly available in 3DS max? None of the tutorials I've been looking at go into this topic specifically, so I wouldn't know.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Many Thanks!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;- J&lt;/P&gt;</description>
      <pubDate>Thu, 21 Dec 2017 03:27:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/simplest-way-to-delete-remove-a-constraint-of-any-kind/m-p/7640450#M6318</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-12-21T03:27:17Z</dc:date>
    </item>
    <item>
      <title>Re: Simplest way to delete/ remove a constraint of any kind?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/simplest-way-to-delete-remove-a-constraint-of-any-kind/m-p/7641534#M6319</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;SPAN class=""&gt;&lt;A id="link_83e3af80dd927c" class="lia-link-navigation lia-page-link lia-user-name-link" href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4469339" target="_self"&gt;jei_vencer&lt;/A&gt;,&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN class=""&gt;I think the fastest way to remove a constraint is to simply apply 'freeze transforms' to selected nodes. This can cause the node to jump to another place so you better align a helper to 'store' the transforms.... But if you want to have a better controll about what you do there you have to delete the constraining controllers in the motion-panel either by deleting it or by assigning another controller to it (e.g. Euler XYZ/Position XYZ)&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN class=""&gt;Best,&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN class=""&gt;Martin&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 21 Dec 2017 12:40:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/simplest-way-to-delete-remove-a-constraint-of-any-kind/m-p/7641534#M6319</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-12-21T12:40:33Z</dc:date>
    </item>
    <item>
      <title>Re: Simplest way to delete/ remove a constraint of any kind?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/simplest-way-to-delete-remove-a-constraint-of-any-kind/m-p/7643114#M6320</link>
      <description>&lt;P&gt;Try right-clicking Transform, Position, Rotation, ... in the Motion tab, Assign Controller and click &lt;STRONG&gt;Reset to Default Control&lt;/STRONG&gt;.&lt;/P&gt;</description>
      <pubDate>Thu, 21 Dec 2017 20:40:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/simplest-way-to-delete-remove-a-constraint-of-any-kind/m-p/7643114#M6320</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2017-12-21T20:40:40Z</dc:date>
    </item>
    <item>
      <title>Re: Simplest way to delete/ remove a constraint of any kind?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/simplest-way-to-delete-remove-a-constraint-of-any-kind/m-p/7657791#M6321</link>
      <description>&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="1.jpg" style="width: 424px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/444630i6D9BD625C228B433/image-size/large?v=v2&amp;amp;px=999" role="button" title="1.jpg" alt="1.jpg" /&gt;&lt;/span&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;@ leeminardi&amp;nbsp;&amp;nbsp;&amp;nbsp; ↑ I'm sorry but where exactly should I right click? And where is the "reset to default" option? (I've tried in different places on this tab and I dont see it)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Anyway thru trial and error, &lt;FONT color="#3366FF"&gt;I found that selecting the (type of) constraint in the (type of) transformation list then pressing the delete button&lt;/FONT&gt; seems to be doing what I expect when I intend to delete a constraint. &lt;FONT color="#FF0000"&gt;If anyone can tell me if this is the wrong way going about it - or if this method has consequences, please let me know.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;(A bit of a gripe of mine is) I'd assume that something like deleting a constrain is a basic operation in any DCC program, but I just keep getting varying answers(in different places ive asked), and all I've seen from tutorials so far is just to undo. sigh&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 02 Jan 2018 05:07:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/simplest-way-to-delete-remove-a-constraint-of-any-kind/m-p/7657791#M6321</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-01-02T05:07:13Z</dc:date>
    </item>
    <item>
      <title>Re: Simplest way to delete/ remove a constraint of any kind?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/simplest-way-to-delete-remove-a-constraint-of-any-kind/m-p/7657922#M6322</link>
      <description>&lt;P&gt;I think it is more about the point of view of what is right or what is wrong. When you are mainly working with the UI you are right - assigning a constraint to a node and afterwards not being able to move this node any more creates the need of an 'unconstraint' option in the animation-menu. Going to the motion-panel then and delete the constraint-controller, is inconsistent. But when rigging I prefere setting and removing controllers in the motion-panel or trackview or via maxscript - this is what feels right for me because I am in full controll.&lt;/P&gt;</description>
      <pubDate>Tue, 02 Jan 2018 07:04:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/simplest-way-to-delete-remove-a-constraint-of-any-kind/m-p/7657922#M6322</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-01-02T07:04:20Z</dc:date>
    </item>
    <item>
      <title>Re: Simplest way to delete/ remove a constraint of any kind?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/simplest-way-to-delete-remove-a-constraint-of-any-kind/m-p/7657936#M6323</link>
      <description>&lt;P&gt;@ wavestone&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you for the insight.&lt;/P&gt;&lt;P&gt;I guess I gave myself away as a person who is more ui dependent lol.&lt;/P&gt;&lt;P&gt;In my defense, I am transitioning over from maya, while I am still in the learning phase (including the intention to learn max script of course), I found that it was a lot easier to remove/delete a constraint there, be it thru the ui, or thru mel/python.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;From your response, is it safe for me to assume that there is no ~ simple straightforward way to do this via the ui? especially for users that are not (or not yet) well versed in max script?&lt;/P&gt;</description>
      <pubDate>Tue, 02 Jan 2018 07:21:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/simplest-way-to-delete-remove-a-constraint-of-any-kind/m-p/7657936#M6323</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-01-02T07:21:30Z</dc:date>
    </item>
    <item>
      <title>Re: Simplest way to delete/ remove a constraint of any kind?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/simplest-way-to-delete-remove-a-constraint-of-any-kind/m-p/7657977#M6324</link>
      <description>&lt;P&gt;There is no straight-forward way to remove the constraints again - you either have to go to the motion-panal and delete the controllers manually or freeze the transforms (alt-rightclick). Freezing the transforms basically assigns list-controllers to pos and rot, while keeping the old controllers and adding a second one on top for you to work with (check the small '-&amp;gt;' in the motion-panel - this is the active controller that stores the keys then). Hope this helps you ending your search and focus on other things you learn while switching to max &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best,&lt;/P&gt;
&lt;P&gt;Martin&lt;/P&gt;</description>
      <pubDate>Tue, 02 Jan 2018 07:58:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/simplest-way-to-delete-remove-a-constraint-of-any-kind/m-p/7657977#M6324</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-01-02T07:58:26Z</dc:date>
    </item>
    <item>
      <title>Re: Simplest way to delete/ remove a constraint of any kind?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/simplest-way-to-delete-remove-a-constraint-of-any-kind/m-p/9041947#M6325</link>
      <description>&lt;P&gt;How does one create a helper object to store the transforms? I'm trying to freeze transforms on a look at controller and that resets transforms, not freezes them in place.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 24 Sep 2019 01:39:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/simplest-way-to-delete-remove-a-constraint-of-any-kind/m-p/9041947#M6325</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-09-24T01:39:22Z</dc:date>
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