<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: A water wheel with contrained buckets in 3ds Max Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/a-water-wheel-with-contrained-buckets/m-p/8011786#M5742</link>
    <description>&lt;P&gt;@Anonymous&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;this is awesome! It's really fun to see how much nuance a physics simulation can add to an animation, thanks for sharing it &lt;span class="lia-unicode-emoji" title=":grinning_face_with_smiling_eyes:"&gt;😄&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Fri, 18 May 2018 15:50:49 GMT</pubDate>
    <dc:creator>hagen.deloss</dc:creator>
    <dc:date>2018-05-18T15:50:49Z</dc:date>
    <item>
      <title>A water wheel with contrained buckets</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/a-water-wheel-with-contrained-buckets/m-p/8007210#M5735</link>
      <description>&lt;P&gt;Hey all,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I am creating an old style water wheel with a number of buckets around it. &amp;nbsp;When the wheel spins the buckets will scoop up particles then at the top they get hooked on a metal rod and the water tips out.&lt;/P&gt;&lt;P&gt;I have the wheel setup as a Kinetic object in MassFX (as it's animated) the buckets as Dynamic objects with a mesh type of concave. &amp;nbsp;The buckets are supported by a cross beam which my plan was for that to be the pivot point.&lt;/P&gt;&lt;P&gt;I have a rigid contraint on them, but when the wheel turns the buckets do in fact turn with the wheel but are fixed in position. &amp;nbsp;I need them to basically fall to the correct orientation based on how the wheel is spinning and of course interact at the top to tip the particles out.&lt;/P&gt;&lt;P&gt;Am I missing something with this type of constraint?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;</description>
      <pubDate>Wed, 16 May 2018 21:51:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/a-water-wheel-with-contrained-buckets/m-p/8007210#M5735</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-16T21:51:57Z</dc:date>
    </item>
    <item>
      <title>Re: A water wheel with contrained buckets</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/a-water-wheel-with-contrained-buckets/m-p/8007369#M5736</link>
      <description>&lt;P&gt;Hi&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;Thanks for posting your question! oooh that sounds like a lot of moving parts, I'm sure there is a way to get that effect to work with a physics simulation and rigging!&amp;nbsp;&lt;/P&gt;
&lt;P&gt;But first I just wanted to ask, do you need the wheel to be rigged and simulated? I found that linking my "bucket" and then turned off the rotation in the hierarchy box in my command panel, it got the, albeit basic, move&lt;span class="lia-inline-image-display-wrapper lia-image-align-right" image-alt="bucket_rotating.gif" style="width: 200px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/501446i9976E385C9CD6BEB/image-size/small?v=v2&amp;amp;px=200" role="button" title="bucket_rotating.gif" alt="bucket_rotating.gif" /&gt;&lt;/span&gt;ment that is desired.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Okay so that's maybe an overly basic way of doing things, and I can dig in a little more with the physics simulation stuff when I get into the office tomorrow.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Hope this helps!&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="color: #118888;"&gt;Please select the &lt;STRONG&gt;Accept as Solution&lt;/STRONG&gt; button if my post solves your issue or answers your question.&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 16 May 2018 23:59:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/a-water-wheel-with-contrained-buckets/m-p/8007369#M5736</guid>
      <dc:creator>hagen.deloss</dc:creator>
      <dc:date>2018-05-16T23:59:35Z</dc:date>
    </item>
    <item>
      <title>Re: A water wheel with contrained buckets</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/a-water-wheel-with-contrained-buckets/m-p/8007754#M5737</link>
      <description>&lt;P&gt;I need the buckets to interact with other objects, i.e. collecting the particles and then getting tipped when they rotate to the top to empty the particles.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have tried to set up some constraints in max.. the wheel being the main, the bucket being the child. &amp;nbsp;But I just can't seem to get the buckets to react as they should when they would be hanging off a turning wheel.&lt;/P&gt;</description>
      <pubDate>Thu, 17 May 2018 06:04:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/a-water-wheel-with-contrained-buckets/m-p/8007754#M5737</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-17T06:04:44Z</dc:date>
    </item>
    <item>
      <title>Re: A water wheel with contrained buckets</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/a-water-wheel-with-contrained-buckets/m-p/8010151#M5738</link>
      <description>&lt;P&gt;ok nutted it out. &amp;nbsp;&lt;/P&gt;&lt;P&gt;Using MassFX..&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Selected the main wheel, then one of the buckets and assigned a Rigid Constraint. &amp;nbsp;Set the Twist to 'Free'. &amp;nbsp;Rotated it 90 degrees. &amp;nbsp;Set the constraint point to be on the child. &amp;nbsp;Moved it to the point of where the pivot point of the buckets are, made sure the two child settings were aligned under the settings for the constraint.. &amp;nbsp;his sim and boom, wheel turns and all the buckets (when the process is done) all move nicely.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 17 May 2018 22:35:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/a-water-wheel-with-contrained-buckets/m-p/8010151#M5738</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-17T22:35:53Z</dc:date>
    </item>
    <item>
      <title>Re: A water wheel with contrained buckets</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/a-water-wheel-with-contrained-buckets/m-p/8010176#M5739</link>
      <description>&lt;P&gt;@Anonymous,&lt;/P&gt;
&lt;P&gt;That's great, I'm super happy you figured it out! I was&amp;nbsp;just running a simulation with a makeshift waterwheel I modeled myself!&amp;nbsp;Your solution sounds pretty cool... if&amp;nbsp;the project isn't&amp;nbsp;proprietary, would you be interested in showing off the result?&lt;/P&gt;</description>
      <pubDate>Thu, 17 May 2018 22:59:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/a-water-wheel-with-contrained-buckets/m-p/8010176#M5739</guid>
      <dc:creator>hagen.deloss</dc:creator>
      <dc:date>2018-05-17T22:59:24Z</dc:date>
    </item>
    <item>
      <title>Re: A water wheel with contrained buckets</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/a-water-wheel-with-contrained-buckets/m-p/8010181#M5740</link>
      <description>&lt;P&gt;I'll do a viewport render with where it is at currently soon. &amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 17 May 2018 23:00:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/a-water-wheel-with-contrained-buckets/m-p/8010181#M5740</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-17T23:00:48Z</dc:date>
    </item>
    <item>
      <title>Re: A water wheel with contrained buckets</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/a-water-wheel-with-contrained-buckets/m-p/8010277#M5741</link>
      <description>&lt;P&gt;Have to work on the mass and the tipper mechanism and the like but you get the idea here.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;wow.. sorry.. didn't look at the file size &lt;span class="lia-unicode-emoji" title=":confused_face:"&gt;😕&lt;/span&gt; &amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 18 May 2018 00:35:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/a-water-wheel-with-contrained-buckets/m-p/8010277#M5741</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-18T00:35:09Z</dc:date>
    </item>
    <item>
      <title>Re: A water wheel with contrained buckets</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/a-water-wheel-with-contrained-buckets/m-p/8011786#M5742</link>
      <description>&lt;P&gt;@Anonymous&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;this is awesome! It's really fun to see how much nuance a physics simulation can add to an animation, thanks for sharing it &lt;span class="lia-unicode-emoji" title=":grinning_face_with_smiling_eyes:"&gt;😄&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 18 May 2018 15:50:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/a-water-wheel-with-contrained-buckets/m-p/8011786#M5742</guid>
      <dc:creator>hagen.deloss</dc:creator>
      <dc:date>2018-05-18T15:50:49Z</dc:date>
    </item>
  </channel>
</rss>

