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    <title>topic Re: birth particles where light hits plane in 3ds Max Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/birth-particles-where-light-hits-plane/m-p/8057877#M5589</link>
    <description>&lt;P&gt;You mean like that?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Sat, 09 Jun 2018 15:59:40 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-06-09T15:59:40Z</dc:date>
    <item>
      <title>birth particles where light hits plane</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/birth-particles-where-light-hits-plane/m-p/8051293#M5586</link>
      <description>&lt;P&gt;I remember seeing a tutorial somewhere where particles were birthed where the cone of a spotlight intersected with a plane. I may be imagining things. Does anybody know it? Or can anybody give a quick summary?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;&lt;P&gt;Mark&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 06 Jun 2018 18:04:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/birth-particles-where-light-hits-plane/m-p/8051293#M5586</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-06-06T18:04:16Z</dc:date>
    </item>
    <item>
      <title>Re: birth particles where light hits plane</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/birth-particles-where-light-hits-plane/m-p/8057648#M5587</link>
      <description>&lt;P&gt;What you can try is this (untested)&lt;/P&gt;&lt;P&gt;2)Create a Cone primitve that resembles the boundries of the spotlight cone.&lt;/P&gt;&lt;P&gt;3) Link the Cone to the spotlight&lt;/P&gt;&lt;P&gt;4) Use VolSelect on your geometry and pick the cone primitive to select the vertices within the boundries of the cone.&lt;/P&gt;&lt;P&gt;5) in ParticleFlow use Position Object-&amp;gt;Emitter Objects to pick your geometry and set the location of the particles to 'Selected Vertices'.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 09 Jun 2018 10:13:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/birth-particles-where-light-hits-plane/m-p/8057648#M5587</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-06-09T10:13:08Z</dc:date>
    </item>
    <item>
      <title>Re: birth particles where light hits plane</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/birth-particles-where-light-hits-plane/m-p/8057681#M5588</link>
      <description>&lt;P&gt;Thanks. You've got me thinking now.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What I'm actually trying to do is create a spherical volume around a camera where particles are birthed. The camera will be tracked, and in any given frame ....&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;1) existing particles remaining within the volume will be untouched&lt;/P&gt;&lt;P&gt;2) existing particles that have fallen outside the volume will be deleted&lt;/P&gt;&lt;P&gt;3) new particles will be created in the new area which now falls inside the volume&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm going to give it a try with a Data Operator. If anyone wants to chip in wth suggestions, I'd appreciate it.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 09 Jun 2018 11:07:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/birth-particles-where-light-hits-plane/m-p/8057681#M5588</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-06-09T11:07:38Z</dc:date>
    </item>
    <item>
      <title>Re: birth particles where light hits plane</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/birth-particles-where-light-hits-plane/m-p/8057877#M5589</link>
      <description>&lt;P&gt;You mean like that?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 09 Jun 2018 15:59:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/birth-particles-where-light-hits-plane/m-p/8057877#M5589</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-06-09T15:59:40Z</dc:date>
    </item>
    <item>
      <title>Re: birth particles where light hits plane</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/birth-particles-where-light-hits-plane/m-p/8058363#M5590</link>
      <description>&lt;P&gt;Not quite, but thanks to your help, I've got it pretty close to what I'm aiming for. The attached file is max 2015.&lt;/P&gt;&lt;P&gt;I haven't tested it properly yet, but I'm hoping this will provide some distance culling and memory conservation in PFlow systems containing tens or hundreds of thousands of particles.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks again for the help. I really appreciate it.&lt;/P&gt;</description>
      <pubDate>Sun, 10 Jun 2018 10:30:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/birth-particles-where-light-hits-plane/m-p/8058363#M5590</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-06-10T10:30:37Z</dc:date>
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