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    <title>topic Re: patch constraint + spline IKsolver inaccuracies in 3ds Max Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/patch-constraint-spline-iksolver-inaccuracies/m-p/8097685#M5481</link>
    <description>&lt;P&gt;You could try increasing the Interpolation Steps of the spline and see if that is the issue.&amp;nbsp; The IK solver may be using a more precise interpolation of the spline than the display interpolation.&lt;/P&gt;</description>
    <pubDate>Thu, 28 Jun 2018 13:21:02 GMT</pubDate>
    <dc:creator>leeminardi</dc:creator>
    <dc:date>2018-06-28T13:21:02Z</dc:date>
    <item>
      <title>patch constraint + spline IKsolver inaccuracies</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/patch-constraint-spline-iksolver-inaccuracies/m-p/8097109#M5480</link>
      <description>&lt;P&gt;&lt;SPAN class=""&gt;&lt;SPAN&gt;good day.&lt;/SPAN&gt; &lt;SPAN&gt;Task: run the train along the rails.&lt;/SPAN&gt; &lt;SPAN&gt;I try to realize this with the help of a bundle of "patch constraint" and "spline IKsolver" but I suddenly encountered an unpleasant problem.&lt;/SPAN&gt; &lt;SPAN&gt;not all links lie strictly on the spline, especially for the "tail" of the chain, it is almost always located outside the spline.&lt;/SPAN&gt; And this means that the "wagons" will be off the rails! &lt;SPAN&gt;Are there any adjustments to the accuracy of the position of each link?&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 28 Jun 2018 09:30:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/patch-constraint-spline-iksolver-inaccuracies/m-p/8097109#M5480</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-06-28T09:30:31Z</dc:date>
    </item>
    <item>
      <title>Re: patch constraint + spline IKsolver inaccuracies</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/patch-constraint-spline-iksolver-inaccuracies/m-p/8097685#M5481</link>
      <description>&lt;P&gt;You could try increasing the Interpolation Steps of the spline and see if that is the issue.&amp;nbsp; The IK solver may be using a more precise interpolation of the spline than the display interpolation.&lt;/P&gt;</description>
      <pubDate>Thu, 28 Jun 2018 13:21:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/patch-constraint-spline-iksolver-inaccuracies/m-p/8097685#M5481</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2018-06-28T13:21:02Z</dc:date>
    </item>
    <item>
      <title>Re: patch constraint + spline IKsolver inaccuracies</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/patch-constraint-spline-iksolver-inaccuracies/m-p/8100101#M5482</link>
      <description>&lt;P&gt;&lt;SPAN class=""&gt;&lt;SPAN&gt;Thanks for your reply!&lt;/SPAN&gt; &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt; Sorry, my mistake, I did not list my attempts at a solution. &lt;SPAN&gt;Of course, first of all I tried to change the parameter "steps" of the original spline.&lt;/SPAN&gt; &lt;SPAN&gt;No result.&lt;/SPAN&gt; Even if you set "0", IKsolver, it seems, produces interpolation of the spline itself, so this parameter does not affect anything. &lt;SPAN&gt;Also, I found in the settings tab "inverse kinematics" (see the file) and tried to change the range.&lt;/SPAN&gt; &lt;SPAN&gt;No result.&lt;/SPAN&gt; Tried to even change the tolerances in the roll "rotational joints" &lt;SPAN&gt;(see the file)&lt;/SPAN&gt;, in the IK parameters of each of the bones in the chain! &lt;SPAN&gt;%)&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&lt;SPAN&gt;There was an assumption that error is accumulated with each bunch of bones. But I did chains of 3 long bones and 25 short bones, in both cases, the degree of "runaway" of the tail is the same.&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 29 Jun 2018 09:54:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/patch-constraint-spline-iksolver-inaccuracies/m-p/8100101#M5482</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-06-29T09:54:23Z</dc:date>
    </item>
    <item>
      <title>Re: patch constraint + spline IKsolver inaccuracies</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/patch-constraint-spline-iksolver-inaccuracies/m-p/8100252#M5483</link>
      <description>&lt;P&gt;Can you post a file with just the bones and path?&lt;/P&gt;</description>
      <pubDate>Fri, 29 Jun 2018 11:24:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/patch-constraint-spline-iksolver-inaccuracies/m-p/8100252#M5483</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2018-06-29T11:24:09Z</dc:date>
    </item>
    <item>
      <title>Re: patch constraint + spline IKsolver inaccuracies</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/patch-constraint-spline-iksolver-inaccuracies/m-p/8102049#M5484</link>
      <description>&lt;P&gt;&lt;SPAN class=""&gt;&lt;SPAN&gt;Sure&lt;/SPAN&gt;&lt;SPAN&gt;, just a file created specifically for experiments.&lt;/SPAN&gt; But even here this inaccuracy is reflected very well.&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 30 Jun 2018 07:33:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/patch-constraint-spline-iksolver-inaccuracies/m-p/8102049#M5484</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-06-30T07:33:33Z</dc:date>
    </item>
    <item>
      <title>Re: patch constraint + spline IKsolver inaccuracies</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/patch-constraint-spline-iksolver-inaccuracies/m-p/8102262#M5485</link>
      <description>&lt;P&gt;The images below show the spline in your file with the default interpolation setting of 8 and then set to 18.&amp;nbsp; As you can see the bone's position doesn't change but the smoothness of the spline does &lt;U&gt;displaying&lt;/U&gt; a better match between the path and the bone.&lt;/P&gt;&lt;P&gt;Bezier, B-splines, and NURBS are precise continuous functions.&amp;nbsp; They are evaluated for display purposes at a given increment of an independent variable (t).&amp;nbsp; A step size of 6 means that the spline will be represented by 6 straight line chords.&amp;nbsp; The smaller the step size the more chords and precision (and thus more processing).&amp;nbsp; The IK solver is using a smaller step size to evaluated the path than the display software.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="spl1.JPG" style="width: 786px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/517989i9B48E78FE09402BD/image-size/large?v=v2&amp;amp;px=999" role="button" title="spl1.JPG" alt="spl1.JPG" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="spl2.JPG" style="width: 739px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/517990i87292C7C07AF9830/image-size/large?v=v2&amp;amp;px=999" role="button" title="spl2.JPG" alt="spl2.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 30 Jun 2018 13:30:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/patch-constraint-spline-iksolver-inaccuracies/m-p/8102262#M5485</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2018-06-30T13:30:54Z</dc:date>
    </item>
    <item>
      <title>Re: patch constraint + spline IKsolver inaccuracies</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/patch-constraint-spline-iksolver-inaccuracies/m-p/8102682#M5486</link>
      <description>&lt;P&gt;&lt;SPAN class=""&gt;&lt;SPAN&gt;But this is not just a display problem.&lt;/SPAN&gt; Here is the spline, its steps are set to 20. The spline is the target for the "spacing&amp;nbsp; tool" tool and for the ik solver, and their path solutions do not match. Moreover, the closer to the tail, the greater the divergence. Here is my problem.&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="scr05.JPG" style="width: 700px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/518090i6A947FE74B5C331E/image-size/large?v=v2&amp;amp;px=999" role="button" title="scr05.JPG" alt="scr05.JPG" /&gt;&lt;/span&gt;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 01 Jul 2018 00:50:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/patch-constraint-spline-iksolver-inaccuracies/m-p/8102682#M5486</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-07-01T00:50:23Z</dc:date>
    </item>
    <item>
      <title>Re: patch constraint + spline IKsolver inaccuracies</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/patch-constraint-spline-iksolver-inaccuracies/m-p/8104542#M5487</link>
      <description>&lt;P&gt;I can't provide much more help without examining the actual Max file.&lt;/P&gt;</description>
      <pubDate>Mon, 02 Jul 2018 13:53:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/patch-constraint-spline-iksolver-inaccuracies/m-p/8104542#M5487</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2018-07-02T13:53:16Z</dc:date>
    </item>
    <item>
      <title>Re: patch constraint + spline IKsolver inaccuracies</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/patch-constraint-spline-iksolver-inaccuracies/m-p/8106264#M5488</link>
      <description>&lt;P&gt;&lt;A href="https://forums.autodesk.com/t5/3ds-max-ideas/splineik-improve/idi-p/7571820" target="_blank"&gt;Check and vote&lt;/A&gt; for the improvement of SplineIK&amp;nbsp; because for now, SplineIK is buggy and far from calculations accuracy. &lt;span class="lia-unicode-emoji" title=":disappointed_face:"&gt;😞&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 03 Jul 2018 07:59:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/patch-constraint-spline-iksolver-inaccuracies/m-p/8106264#M5488</guid>
      <dc:creator>RGhost77</dc:creator>
      <dc:date>2018-07-03T07:59:52Z</dc:date>
    </item>
    <item>
      <title>Re: patch constraint + spline IKsolver inaccuracies</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/patch-constraint-spline-iksolver-inaccuracies/m-p/8106332#M5489</link>
      <description>&lt;P&gt;&lt;SPAN class="short_text"&gt;&lt;SPAN class="alt-edited"&gt;Thank you for your help&lt;/SPAN&gt;&lt;/SPAN&gt;.&lt;/P&gt;</description>
      <pubDate>Tue, 03 Jul 2018 08:37:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/patch-constraint-spline-iksolver-inaccuracies/m-p/8106332#M5489</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-07-03T08:37:12Z</dc:date>
    </item>
    <item>
      <title>Re: patch constraint + spline IKsolver inaccuracies</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/patch-constraint-spline-iksolver-inaccuracies/m-p/8106877#M5490</link>
      <description>&lt;P&gt;Here are a couple of interesting links on the topic.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://forums.autodesk.com/t5/3ds-max-modeling/spline-ik-pathing-issue/td-p/5862723" target="_blank"&gt;https://forums.autodesk.com/t5/3ds-max-modeling/spline-ik-pathing-issue/td-p/5862723&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/spline-ik-solver-precision-problem/td-p/4888188" target="_blank"&gt;https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/spline-ik-solver-precision-problem/td-p/4888188&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 03 Jul 2018 13:24:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/patch-constraint-spline-iksolver-inaccuracies/m-p/8106877#M5490</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2018-07-03T13:24:17Z</dc:date>
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