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    <title>topic Re: Animating multiple objects in 3ds Max Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animating-multiple-objects/m-p/8388756#M4856</link>
    <description>&lt;P&gt;So i realised that your cubes/boxes are in the Birth Grid, and mine are from the PF source, how did you get them to emit from the Birth Grid?&lt;/P&gt;</description>
    <pubDate>Thu, 08 Nov 2018 13:44:05 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-11-08T13:44:05Z</dc:date>
    <item>
      <title>Animating multiple objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animating-multiple-objects/m-p/8376087#M4850</link>
      <description>&lt;P&gt;&lt;SPAN&gt;Hi Autodesk forum.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;I am trying to animate alot of boxes moving from there individual positions to point 1-2-3-4, but it has to be one at a time (offset). Does anyone have some input to how this can be done without scripting?&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Image 261.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/564864iD691598544C508D8/image-size/large?v=v2&amp;amp;px=999" role="button" title="Image 261.png" alt="Image 261.png" /&gt;&lt;/span&gt;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 02 Nov 2018 12:22:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animating-multiple-objects/m-p/8376087#M4850</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-11-02T12:22:29Z</dc:date>
    </item>
    <item>
      <title>Re: Animating multiple objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animating-multiple-objects/m-p/8377036#M4851</link>
      <description>&lt;P&gt;In the attached file I placed Path Constraint Controllers on three boxes which all reference the same path (spline).&amp;nbsp; A Spline IK Control modifier with helpers has been added to the spline&amp;nbsp; The spline's beginning is at the bottom of the screen to allow the movement of the top helpers without affecting the bottom helpers.&amp;nbsp; Therefore, the three boxes are keyframed to start with a % Along Path value close to 100% (BoxA =91% at the start, B =&amp;nbsp; 96%, and C = 100%).&amp;nbsp; and each eventually goes to zero.&lt;/P&gt;&lt;P&gt;BoA is keyframed to start moving at frame 5, B at frame 15, and C at frame 30.&amp;nbsp; The third helper from the top end is keyed to jump (via a step function) at frame 15 to the position of BoxB,&amp;nbsp; and BoxB's % Along Path value is adjusted accordingly.&amp;nbsp; A similar strategy is used for BoxC.&amp;nbsp; &amp;nbsp;Essentially the action is controlled by two factors, the keyframing of the % Along Path value for each box and the relocation of the end spline vertices with&amp;nbsp; a step function every time the next box start to move.&amp;nbsp; A spline vertex is needed for the starting point of each box.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It is difficult to explain in words how this works. Examine the file for the specific action.&amp;nbsp; Hitting play will show some premovement of Box B and C but stepping through it one frame at a time shows appropriate motion so it should render fine.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="boxmove.JPG" style="width: 627px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/565002iB110C6A33D1B46C8/image-size/large?v=v2&amp;amp;px=999" role="button" title="boxmove.JPG" alt="boxmove.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 02 Nov 2018 18:46:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animating-multiple-objects/m-p/8377036#M4851</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2018-11-02T18:46:35Z</dc:date>
    </item>
    <item>
      <title>Re: Animating multiple objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animating-multiple-objects/m-p/8377970#M4852</link>
      <description>&lt;P&gt;The method I outline in my previous post is too complicated and has some issues with getting object positioned correctly.&amp;nbsp; Here, I think is a better approach that uses two paths to control the motion of each box.&amp;nbsp; The second of the two paths can be shared by all boxes.&amp;nbsp; The timing and positioning of the boxes is controlled by keyframing the weight factor of which path should be used while the timing is controlled by the % Along Path parameter of the box.&lt;/P&gt;&lt;P&gt;A Link Contraint Controller is first added to each box's Transform followed by adding a Path Constraint Controller as can be seen here.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="b0.JPG" style="width: 656px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/565141i2311B9CEDC13DA80/image-size/large?v=v2&amp;amp;px=999" role="button" title="b0.JPG" alt="b0.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In the attached file&amp;nbsp;the boxes A, B, and C travel along their respective paths (LineA,B, C) then jump to LineFinal fro the remainder of their journey.&amp;nbsp; For example, in the picture below BoxA is now on LineFinal in frame 32, while BoxB is on LineB.&amp;nbsp; At frame 45 BoxB will change to LineFinal.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="b1.JPG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/565140i984F2F7DFB09BB64/image-size/large?v=v2&amp;amp;px=999" role="button" title="b1.JPG" alt="b1.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;The weight for BoxB is 100% until frame 45 at which point it becomes 0 and the weight for LineFinal becomes 100.&amp;nbsp; The % Along Path value goes from 0 to 100 while on LineB then goes again from 0 to 100 while in LineFinal.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 03 Nov 2018 14:48:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animating-multiple-objects/m-p/8377970#M4852</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2018-11-03T14:48:29Z</dc:date>
    </item>
    <item>
      <title>Re: Animating multiple objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animating-multiple-objects/m-p/8378112#M4853</link>
      <description>&lt;P&gt;I would go with particle flow with find target operator. To make the particles move one at a time I would go with a deflector, making the particles start moving after hitting the deflector.&lt;/P&gt;&lt;P&gt;I'm trying to attach a sample file where you can replace the birth grid by a birth group to use your existing objects as particles but there seems to be some error with the upload here so get the files in the link below:&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.dropbox.com/s/6gk5sx218qsivyo/test_particles_findtarget.max?dl=0" target="_blank"&gt;https://www.dropbox.com/s/6gk5sx218qsivyo/test_particles_findtarget.max?dl=0&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 03 Nov 2018 17:42:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animating-multiple-objects/m-p/8378112#M4853</guid>
      <dc:creator>fla3d</dc:creator>
      <dc:date>2018-11-03T17:42:16Z</dc:date>
    </item>
    <item>
      <title>Re: Animating multiple objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animating-multiple-objects/m-p/8385938#M4854</link>
      <description>&lt;P&gt;I have never messed around with particles, is the particles view suppose to be empty like this?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Image 266.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/566718i9A7CCD0BAB3F98A8/image-size/large?v=v2&amp;amp;px=999" role="button" title="Image 266.png" alt="Image 266.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 07 Nov 2018 14:01:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animating-multiple-objects/m-p/8385938#M4854</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-11-07T14:01:42Z</dc:date>
    </item>
    <item>
      <title>Re: Animating multiple objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animating-multiple-objects/m-p/8388731#M4855</link>
      <description>&lt;P&gt;Okay, so i have been getting into to this Particle Flow thing, and i seem to begin to understand it, there is just one thing i cant figure out, how do you get your boxes aligned to nice, mine are just random.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Your file seem to be so easy to adjust,&amp;nbsp;e.g. adjustning the boundry box is easy, and also how did you even get that box to be outside of the PFsource icon?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Image 271.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/567232iD237FB053861F599/image-size/large?v=v2&amp;amp;px=999" role="button" title="Image 271.png" alt="Image 271.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 08 Nov 2018 13:32:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animating-multiple-objects/m-p/8388731#M4855</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-11-08T13:32:39Z</dc:date>
    </item>
    <item>
      <title>Re: Animating multiple objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animating-multiple-objects/m-p/8388756#M4856</link>
      <description>&lt;P&gt;So i realised that your cubes/boxes are in the Birth Grid, and mine are from the PF source, how did you get them to emit from the Birth Grid?&lt;/P&gt;</description>
      <pubDate>Thu, 08 Nov 2018 13:44:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animating-multiple-objects/m-p/8388756#M4856</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-11-08T13:44:05Z</dc:date>
    </item>
    <item>
      <title>Re: Animating multiple objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animating-multiple-objects/m-p/8388812#M4857</link>
      <description>&lt;P&gt;I feel so stupid, i see that the Birh Grid automatically placed itself at the 0,0,0 world cordinate, and i was to far out to one side so i didnt see it &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 08 Nov 2018 14:00:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animating-multiple-objects/m-p/8388812#M4857</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-11-08T14:00:34Z</dc:date>
    </item>
    <item>
      <title>Re: Animating multiple objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animating-multiple-objects/m-p/8388985#M4858</link>
      <description>&lt;P&gt;But can you then tell me why the "birth group boxes" dont stay in the same place as the "original boxes"? They move down into the floor of the container.&lt;/P&gt;&lt;P&gt;And maybe how to move them?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Birth Group objects" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/567261i20E7221A8513CEAA/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Image 273.png" alt="Birth Group objects" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Birth Group objects&lt;/span&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Original placed objects (boxes)" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/567262iB5885E20E4ECF8DA/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Image 272.png" alt="Original placed objects (boxes)" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Original placed objects (boxes)&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 08 Nov 2018 14:59:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animating-multiple-objects/m-p/8388985#M4858</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-11-08T14:59:40Z</dc:date>
    </item>
    <item>
      <title>Re: Animating multiple objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animating-multiple-objects/m-p/8389284#M4859</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;@Anonymous&amp;nbsp;wrote:&lt;BR /&gt;&lt;P&gt;But can you then tell me why the "birth group boxes" dont stay in the same place as the "original boxes"? They move down into the floor of the container.&lt;/P&gt;&lt;P&gt;And maybe how to move them?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Birth Group objects" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/567261i20E7221A8513CEAA/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Image 273.png" alt="Birth Group objects" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Birth Group objects&lt;/span&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Original placed objects (boxes)" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/567262iB5885E20E4ECF8DA/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Image 272.png" alt="Original placed objects (boxes)" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Original placed objects (boxes)&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;I'm glad you're getting there, but I need to see your setup to understand what is happening, can you show your particle view or share the file?&lt;/P&gt;</description>
      <pubDate>Thu, 08 Nov 2018 16:25:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animating-multiple-objects/m-p/8389284#M4859</guid>
      <dc:creator>fla3d</dc:creator>
      <dc:date>2018-11-08T16:25:03Z</dc:date>
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